Index: ui/events/gesture_detection/gesture_provider.cc |
diff --git a/ui/events/gesture_detection/gesture_provider.cc b/ui/events/gesture_detection/gesture_provider.cc |
index 5db66be1a2ed0bb42e5eace9f5d66fa8c1c843f8..ea0a0d8d2495a76cd28382e269e861922cad235e 100644 |
--- a/ui/events/gesture_detection/gesture_provider.cc |
+++ b/ui/events/gesture_detection/gesture_provider.cc |
@@ -18,6 +18,7 @@ |
#include "ui/events/gesture_detection/motion_event_generic.h" |
#include "ui/events/gesture_detection/scale_gesture_listeners.h" |
#include "ui/gfx/geometry/point_f.h" |
+#include "ui/gfx/geometry/vector2d_f.h" |
namespace ui { |
namespace { |
@@ -118,7 +119,6 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener, |
tap_down_point_ = gfx::PointF(event.GetX(), event.GetY()); |
max_diameter_before_show_press_ = event.GetTouchMajor(); |
} |
- |
gesture_detector_.OnTouchEvent(event); |
scale_gesture_detector_.OnTouchEvent(event); |
@@ -284,25 +284,19 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener, |
bool OnScroll(const MotionEvent& e1, |
const MotionEvent& e2, |
+ const MotionEvent& secondary_pointer_down, |
float raw_distance_x, |
float raw_distance_y) override { |
float distance_x = raw_distance_x; |
float distance_y = raw_distance_y; |
- if (!scroll_event_sent_ && e2.GetPointerCount() == 1) { |
- // Remove the touch slop region from the first scroll event to |
- // avoid a jump. Touch slop isn't used for multi-finger |
- // gestures, so in those cases we don't subtract the slop. |
- float distance = |
- std::sqrt(distance_x * distance_x + distance_y * distance_y); |
- float epsilon = 1e-3f; |
- if (distance > epsilon) { |
- float ratio = |
- std::max(0.f, |
- distance - config_.gesture_detector_config.touch_slop) / |
- distance; |
- distance_x *= ratio; |
- distance_y *= ratio; |
- } |
+ if (!scroll_event_sent_ && e2.GetPointerCount() < 3) { |
+ // Remove the touch slop region from the first scroll event to avoid a |
+ // jump. Touch slop isn't used for scroll gestures with greater than 2 |
+ // pointers down, in those cases we don't subtract the slop. |
+ gfx::Vector2dF delta = |
+ ComputeFirstScrollDelta(e1, e2, secondary_pointer_down); |
+ distance_x = delta.x(); |
+ distance_y = delta.y(); |
} |
snap_scroll_controller_.UpdateSnapScrollMode(distance_x, distance_y); |
@@ -656,6 +650,58 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener, |
void SetIgnoreSingleTap(bool value) { ignore_single_tap_ = value; } |
+ // When any of the currently down pointers exceeds its slop region |
+ // for the first time, scroll delta is adjusted. |
+ // The new deltas are calculated for each pointer individually, |
+ // and the final scroll delta is the average over all delta values. |
+ gfx::Vector2dF ComputeFirstScrollDelta( |
+ const MotionEvent& ev1, |
+ const MotionEvent& ev2, |
+ const MotionEvent& secondary_pointer_down) { |
+ // If there are more than two down pointers, tapping is not possible, |
+ // so Slop region is not deducted. |
+ DCHECK(ev2.GetPointerCount() < 3); |
+ |
+ const int id0 = ev1.GetPointerId(0); |
+ const int ev_idx0 = ev2.GetPointerId(0) == id0 ? 0 : 1; |
+ |
+ // Subtract the slop region from the first pointer move. |
+ float dx0 = ev1.GetX() - ev2.GetX(ev_idx0); |
+ float dy0 = ev1.GetY() - ev2.GetY(ev_idx0); |
+ float distance0 = std::sqrt(dx0 * dx0 + dy0 * dy0); |
+ float epsilon = 1e-3f; |
+ if (distance0 > epsilon) { |
+ float ratio = |
+ std::max(0.f, |
+ distance0 - config_.gesture_detector_config.touch_slop) / |
+ distance0; |
+ dx0 *= ratio; |
+ dy0 *= ratio; |
+ } |
+ float dx1 = 0; |
+ float dy1 = 0; |
+ // Subtract the slop region from the second pointer move. |
+ if (ev2.GetPointerCount() == 2) { |
tdresser
2016/07/01 14:29:15
Could we factor out the slop subtraction here?
Li
sahel
2016/07/05 20:36:35
Done.
|
+ const int ev_idx1 = ev_idx0 == 0 ? 1 : 0; |
+ const int idx1 = secondary_pointer_down.GetActionIndex(); |
+ dx1 = secondary_pointer_down.GetX(idx1) - ev2.GetX(ev_idx1); |
+ dy1 = secondary_pointer_down.GetY(idx1) - ev2.GetY(ev_idx1); |
+ float distance1 = std::sqrt(dx1 * dx1 + dy1 * dy1); |
+ if (distance1 > epsilon) { |
+ float ratio = |
+ std::max(0.f, |
+ distance1 - config_.gesture_detector_config.touch_slop) / |
+ distance1; |
+ dx1 *= ratio; |
+ dy1 *= ratio; |
+ } |
+ } |
+ float delta_x = (dx0 + dx1) / ev2.GetPointerCount(); |
+ float delta_y = (dy0 + dy1) / ev2.GetPointerCount(); |
+ gfx::Vector2dF delta(delta_x, delta_y); |
+ return delta; |
+ } |
+ |
const GestureProvider::Config config_; |
GestureProviderClient* const client_; |