Index: ui/events/gesture_detection/gesture_provider.cc |
diff --git a/ui/events/gesture_detection/gesture_provider.cc b/ui/events/gesture_detection/gesture_provider.cc |
index c1d3163cfd6f6d14728b5289daa3d805e2e9b2c4..3a2e1add71f91b7bcc0efd32df122c0abe765bd4 100644 |
--- a/ui/events/gesture_detection/gesture_provider.cc |
+++ b/ui/events/gesture_detection/gesture_provider.cc |
@@ -118,7 +118,6 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener, |
tap_down_point_ = gfx::PointF(event.GetX(), event.GetY()); |
max_diameter_before_show_press_ = event.GetTouchMajor(); |
} |
- |
gesture_detector_.OnTouchEvent(event); |
scale_gesture_detector_.OnTouchEvent(event); |
@@ -288,18 +287,17 @@ class GestureProvider::GestureListenerImpl : public ScaleGestureListener, |
float raw_distance_y) override { |
float distance_x = raw_distance_x; |
float distance_y = raw_distance_y; |
- if (!scroll_event_sent_ && e2.GetPointerCount() == 1) { |
- // Remove the touch slop region from the first scroll event to |
- // avoid a jump. Touch slop isn't used for multi-finger |
- // gestures, so in those cases we don't subtract the slop. |
+ if (!scroll_event_sent_ && e2.GetPointerCount() < 3) { |
+ // Remove the touch slop region from the first scroll event to avoid a |
+ // jump. Touch slop isn't used for scroll gestures with greater than 2 |
+ // pointers down, in those cases we don't subtract the slop. |
float distance = |
std::sqrt(distance_x * distance_x + distance_y * distance_y); |
float epsilon = 1e-3f; |
if (distance > epsilon) { |
- float ratio = |
- std::max(0.f, |
- distance - config_.gesture_detector_config.touch_slop) / |
- distance; |
+ float subtraction_value = config_.gesture_detector_config.touch_slop / |
+ e2.GetPointerCount(); |
+ float ratio = std::max(0.f, distance - subtraction_value ) / distance; |
tdresser
2016/06/10 19:34:57
Is this logic correct? If the two pointers move in
sahel
2016/06/23 22:34:44
Done.
|
distance_x *= ratio; |
distance_y *= ratio; |
} |