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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_STATE_RESTORER_H_ | 5 #ifndef UI_GL_GL_STATE_RESTORER_H_ |
6 #define UI_GL_GL_STATE_RESTORER_H_ | 6 #define UI_GL_GL_STATE_RESTORER_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "ui/gl/gl_export.h" | 9 #include "ui/gl/gl_export.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 // An interface for Restoring GL State. | 13 // An interface for Restoring GL State. |
14 // This will expand over time to provide an more optimizable implementation. | 14 // This will expand over time to provide an more optimizable implementation. |
15 class GL_EXPORT GLStateRestorer { | 15 class GL_EXPORT GLStateRestorer { |
16 public: | 16 public: |
17 GLStateRestorer(); | 17 GLStateRestorer(); |
18 virtual ~GLStateRestorer(); | 18 virtual ~GLStateRestorer(); |
19 | 19 |
20 virtual bool IsInitialized() = 0; | 20 virtual bool IsInitialized() = 0; |
21 virtual void RestoreState(const GLStateRestorer* prev_state) = 0; | 21 virtual void RestoreState(const GLStateRestorer* prev_state) = 0; |
22 virtual void RestoreAllTextureUnitBindings() = 0; | 22 virtual void RestoreAllTextureUnitBindings() = 0; |
| 23 virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0; |
23 virtual void RestoreFramebufferBindings() = 0; | 24 virtual void RestoreFramebufferBindings() = 0; |
24 | 25 |
25 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer); | 26 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer); |
26 }; | 27 }; |
27 | 28 |
28 } // namespace gfx | 29 } // namespace gfx |
29 | 30 |
30 #endif // UI_GL_GL_STATE_RESTORER_H_ | 31 #endif // UI_GL_GL_STATE_RESTORER_H_ |
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