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Side by Side Diff: ui/gl/gl_state_restorer.h

Issue 205843002: GPU: Only restore one texture unit in ScopedTextureBinder. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix Mock. Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_STATE_RESTORER_H_ 5 #ifndef UI_GL_GL_STATE_RESTORER_H_
6 #define UI_GL_GL_STATE_RESTORER_H_ 6 #define UI_GL_GL_STATE_RESTORER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "ui/gl/gl_export.h" 9 #include "ui/gl/gl_export.h"
10 10
11 namespace gfx { 11 namespace gfx {
12 12
13 // An interface for Restoring GL State. 13 // An interface for Restoring GL State.
14 // This will expand over time to provide an more optimizable implementation. 14 // This will expand over time to provide an more optimizable implementation.
15 class GL_EXPORT GLStateRestorer { 15 class GL_EXPORT GLStateRestorer {
16 public: 16 public:
17 GLStateRestorer(); 17 GLStateRestorer();
18 virtual ~GLStateRestorer(); 18 virtual ~GLStateRestorer();
19 19
20 virtual bool IsInitialized() = 0; 20 virtual bool IsInitialized() = 0;
21 virtual void RestoreState(const GLStateRestorer* prev_state) = 0; 21 virtual void RestoreState(const GLStateRestorer* prev_state) = 0;
22 virtual void RestoreAllTextureUnitBindings() = 0; 22 virtual void RestoreAllTextureUnitBindings() = 0;
23 virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0;
23 virtual void RestoreFramebufferBindings() = 0; 24 virtual void RestoreFramebufferBindings() = 0;
24 25
25 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer); 26 DISALLOW_COPY_AND_ASSIGN(GLStateRestorer);
26 }; 27 };
27 28
28 } // namespace gfx 29 } // namespace gfx
29 30
30 #endif // UI_GL_GL_STATE_RESTORER_H_ 31 #endif // UI_GL_GL_STATE_RESTORER_H_
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