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Side by Side Diff: cc/output/direct_renderer.h

Issue 2058013003: Revert of Optimize render passes with single quads (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Revert "Optimize render passes with single quads" Created 4 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ 6 #define CC_OUTPUT_DIRECT_RENDERER_H_
7 7
8 #include <unordered_map> 8 #include <unordered_map>
9 9
10 #include "base/callback.h" 10 #include "base/callback.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "cc/base/cc_export.h" 12 #include "cc/base/cc_export.h"
13 #include "cc/output/ca_layer_overlay.h" 13 #include "cc/output/ca_layer_overlay.h"
14 #include "cc/output/overlay_processor.h" 14 #include "cc/output/overlay_processor.h"
15 #include "cc/output/renderer.h" 15 #include "cc/output/renderer.h"
16 #include "cc/quads/tile_draw_quad.h"
17 #include "cc/raster/task_graph_runner.h" 16 #include "cc/raster/task_graph_runner.h"
18 #include "cc/resources/resource_provider.h" 17 #include "cc/resources/resource_provider.h"
19 #include "cc/resources/scoped_resource.h" 18 #include "cc/resources/scoped_resource.h"
20 #include "ui/gfx/geometry/quad_f.h" 19 #include "ui/gfx/geometry/quad_f.h"
21 20
22 namespace cc { 21 namespace cc {
23 class DrawPolygon; 22 class DrawPolygon;
24 class ResourceProvider; 23 class ResourceProvider;
25 24
26 // This is the base class for code shared between the GL and software 25 // This is the base class for code shared between the GL and software
27 // renderer implementations. "Direct" refers to the fact that it does not 26 // renderer implementations. "Direct" refers to the fact that it does not
28 // delegate rendering to another compositor. 27 // delegate rendering to another compositor.
29 class CC_EXPORT DirectRenderer : public Renderer { 28 class CC_EXPORT DirectRenderer : public Renderer {
30 public: 29 public:
31 ~DirectRenderer() override; 30 ~DirectRenderer() override;
32 31
33 void DecideRenderPassAllocationsForFrame( 32 void DecideRenderPassAllocationsForFrame(
34 const RenderPassList& render_passes_in_draw_order) override; 33 const RenderPassList& render_passes_in_draw_order) override;
35 bool HasAllocatedResourcesForTesting(RenderPassId id) const override; 34 bool HasAllocatedResourcesForTesting(RenderPassId id) const override;
36 void DrawFrame(RenderPassList* render_passes_in_draw_order, 35 void DrawFrame(RenderPassList* render_passes_in_draw_order,
37 float device_scale_factor, 36 float device_scale_factor,
38 const gfx::Rect& device_viewport_rect, 37 const gfx::Rect& device_viewport_rect,
39 const gfx::Rect& device_clip_rect, 38 const gfx::Rect& device_clip_rect,
40 bool disable_picture_quad_image_filtering) override; 39 bool disable_picture_quad_image_filtering) override;
41 virtual void SwapBuffersComplete() {} 40 virtual void SwapBuffersComplete() {}
42 41
43 // If a pass contains a single tile draw quad and can be drawn without
44 // a render pass (e.g. applying a filter directly to the tile quad)
45 // return that quad, otherwise return null.
46 virtual const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass);
47
48 struct CC_EXPORT DrawingFrame { 42 struct CC_EXPORT DrawingFrame {
49 DrawingFrame(); 43 DrawingFrame();
50 ~DrawingFrame(); 44 ~DrawingFrame();
51 45
52 const RenderPassList* render_passes_in_draw_order; 46 const RenderPassList* render_passes_in_draw_order;
53 const RenderPass* root_render_pass; 47 const RenderPass* root_render_pass;
54 const RenderPass* current_render_pass; 48 const RenderPass* current_render_pass;
55 const ScopedResource* current_texture; 49 const ScopedResource* current_texture;
56 50
57 gfx::Rect root_damage_rect; 51 gfx::Rect root_damage_rect;
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after
151 145
152 virtual void CopyCurrentRenderPassToBitmap( 146 virtual void CopyCurrentRenderPassToBitmap(
153 DrawingFrame* frame, 147 DrawingFrame* frame,
154 std::unique_ptr<CopyOutputRequest> request) = 0; 148 std::unique_ptr<CopyOutputRequest> request) = 0;
155 149
156 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. 150 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill.
157 std::unordered_map<RenderPassId, 151 std::unordered_map<RenderPassId,
158 std::unique_ptr<ScopedResource>, 152 std::unique_ptr<ScopedResource>,
159 RenderPassIdHash> 153 RenderPassIdHash>
160 render_pass_textures_; 154 render_pass_textures_;
161 std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash>
162 render_pass_bypass_quads_;
163 OutputSurface* output_surface_; 155 OutputSurface* output_surface_;
164 ResourceProvider* resource_provider_; 156 ResourceProvider* resource_provider_;
165 std::unique_ptr<OverlayProcessor> overlay_processor_; 157 std::unique_ptr<OverlayProcessor> overlay_processor_;
166 158
167 // For use in coordinate conversion, this stores the output rect, viewport 159 // For use in coordinate conversion, this stores the output rect, viewport
168 // rect (= unflipped version of glViewport rect), the size of target 160 // rect (= unflipped version of glViewport rect), the size of target
169 // framebuffer, and the current window space viewport. During a draw, this 161 // framebuffer, and the current window space viewport. During a draw, this
170 // stores the values for the current render pass; in between draws, they 162 // stores the values for the current render pass; in between draws, they
171 // retain the values for the root render pass of the last draw. 163 // retain the values for the root render pass of the last draw.
172 gfx::Rect current_draw_rect_; 164 gfx::Rect current_draw_rect_;
173 gfx::Rect current_viewport_rect_; 165 gfx::Rect current_viewport_rect_;
174 gfx::Size current_surface_size_; 166 gfx::Size current_surface_size_;
175 gfx::Rect current_window_space_viewport_; 167 gfx::Rect current_window_space_viewport_;
176 168
177 private: 169 private:
178 gfx::Size enlarge_pass_texture_amount_; 170 gfx::Size enlarge_pass_texture_amount_;
179 171
180 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); 172 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
181 }; 173 };
182 174
183 } // namespace cc 175 } // namespace cc
184 176
185 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ 177 #endif // CC_OUTPUT_DIRECT_RENDERER_H_
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