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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.h

Issue 2056413003: Fix a bug in the implementation of DescheduleUntilFinishedCHROMIUM. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: compile error on windows. Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file contains the GLES2Decoder class. 5 // This file contains the GLES2Decoder class.
6 6
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
9 9
10 #include <stdint.h> 10 #include <stdint.h>
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230 230
231 // Process any pending queries. 231 // Process any pending queries.
232 virtual void ProcessPendingQueries(bool did_finish) = 0; 232 virtual void ProcessPendingQueries(bool did_finish) = 0;
233 233
234 // Returns false if there is no idle work to be made. 234 // Returns false if there is no idle work to be made.
235 virtual bool HasMoreIdleWork() const = 0; 235 virtual bool HasMoreIdleWork() const = 0;
236 236
237 // Perform any idle work that needs to be made. 237 // Perform any idle work that needs to be made.
238 virtual void PerformIdleWork() = 0; 238 virtual void PerformIdleWork() = 0;
239 239
240 // Whether there is state that needs to be regularly polled.
241 virtual bool HasPollingWork() const = 0;
242
243 // Perform necessary polling.
244 virtual void PerformPollingWork() = 0;
245
240 // Get the service texture ID corresponding to a client texture ID. 246 // Get the service texture ID corresponding to a client texture ID.
241 // If no such record is found then return false. 247 // If no such record is found then return false.
242 virtual bool GetServiceTextureId(uint32_t client_texture_id, 248 virtual bool GetServiceTextureId(uint32_t client_texture_id,
243 uint32_t* service_texture_id); 249 uint32_t* service_texture_id);
244 250
245 // Provides detail about a lost context if one occurred. 251 // Provides detail about a lost context if one occurred.
246 virtual error::ContextLostReason GetContextLostReason() = 0; 252 virtual error::ContextLostReason GetContextLostReason() = 0;
247 253
248 // Clears a level sub area of a 2D texture. 254 // Clears a level sub area of a 2D texture.
249 // Returns false if a GL error should be generated. 255 // Returns false if a GL error should be generated.
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339 bool debug_; 345 bool debug_;
340 bool log_commands_; 346 bool log_commands_;
341 bool unsafe_es3_apis_enabled_; 347 bool unsafe_es3_apis_enabled_;
342 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); 348 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder);
343 }; 349 };
344 350
345 } // namespace gles2 351 } // namespace gles2
346 } // namespace gpu 352 } // namespace gpu
347 353
348 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 354 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
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