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Side by Side Diff: tools/clang/value_cleanup/tests/list-value-append-original.cc

Issue 2056153003: value_cleanup: Rewrite more base::ListValue::Append(base::Value*) calls. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Handles auto as well now Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <memory> 5 #include <memory>
6 6
7 #include "base/values.h" 7 #include "base/values.h"
8 8
9 #define true true 9 #define true true
10 10
11 base::ListValue* ReturnsRawPtr() {
12 return nullptr;
13 }
14
11 std::unique_ptr<base::Value> ReturnsUniquePtr() { 15 std::unique_ptr<base::Value> ReturnsUniquePtr() {
12 return nullptr; 16 return nullptr;
13 } 17 }
14 18
19 // The joy of raw pointers.
20 void DoesItTakeOwnership(base::Value*) {}
21
15 struct Thing { 22 struct Thing {
16 std::unique_ptr<base::Value> ToValue() { return nullptr; } 23 std::unique_ptr<base::Value> ToValue() { return nullptr; }
17 }; 24 };
18 25
19 void F() { 26 void F() {
20 base::ListValue list; 27 base::ListValue list;
21 list.Append(new base::FundamentalValue(1 == 0)); 28 list.Append(new base::FundamentalValue(1 == 0));
22 list.Append(new base::FundamentalValue(true)); 29 list.Append(new base::FundamentalValue(true));
23 list.Append(new base::FundamentalValue(static_cast<unsigned char>(1.0))); 30 list.Append(new base::FundamentalValue(static_cast<unsigned char>(1.0)));
24 list.Append(new base::FundamentalValue(double{3})); 31 list.Append(new base::FundamentalValue(double{3}));
25 list.Append(new base::StringValue("abc")); 32 list.Append(new base::StringValue("abc"));
26 33
27 list.Append(ReturnsUniquePtr().release()); 34 list.Append(ReturnsUniquePtr().release());
28 Thing thing; 35 Thing thing;
29 list.Append(thing.ToValue().release()); 36 list.Append(thing.ToValue().release());
30 std::unique_ptr<base::Value> unique_ptr_var; 37 std::unique_ptr<base::Value> unique_ptr_var;
31 list.Append(unique_ptr_var.release()); 38 list.Append(unique_ptr_var.release());
32 } 39 }
40
41 void G(base::Value* input) {
42 base::ListValue list;
43
44 base::ListValue* local = new base::ListValue();
45 // Not rewritten, since it often makes more sense to change the function
46 // prototype.
47 local->Append(input);
48 // Should be rewritten: it will only be moved after it's no longer referenced.
49 list.Append(local);
50
51 // Not rewritten, since it would be used after it's moved. In theory, we could
52 // automatically handle this too, but the risk of accidentally breaking
53 // something is much higher.
54 base::ListValue* clever_list = new base::ListValue;
55 list.Append(clever_list);
56 clever_list->AppendInteger(2);
57
58 // Not rewritten, since it often makes more sense to change the function
59 // prototype.
60 base::Value* returned_value = ReturnsRawPtr();
61 list.Append(returned_value);
62
63 // Should be rewritten. The reassignment should be transformed into
64 // .reset().
65 base::ListValue* reused_list = new base::ListValue;
66 reused_list->AppendInteger(1);
67 list.Append(reused_list);
68 reused_list = new base::ListValue;
69 reused_list->AppendInteger(3);
70 list.Append(reused_list);
71
72 // This shouldn't be rewritten, since the reassignment is the return
73 // value of a function.
74 base::ListValue* reused_list_2 = new base::ListValue;
75 reused_list_2->AppendInteger(4);
76 list.Append(reused_list_2);
77 reused_list_2 = ReturnsRawPtr();
78 reused_list_2->AppendInteger(5);
79 list.Append(reused_list_2);
80
81 // auto should be expanded to a std::unique_ptr containing the deduced type.
82 auto* auto_list = new base::ListValue;
83 auto_list->AppendInteger(6);
84 list.Append(auto_list);
85
86 auto auto_list_2 = new base::ListValue;
87 auto_list_2->AppendInteger(7);
88 list.Append(auto_list_2);
89
90 // Shouldn't be rewritten: a raw pointer is passed to a function which may or
91 // may not take ownership.
92 base::ListValue* maybe_owned_list = new base::ListValue;
93 DoesItTakeOwnership(maybe_owned_list);
94 list.Append(maybe_owned_list);
95
96 // Should be rewritten, even though it doesn't have an initializer.
97 base::ListValue* list_with_no_initializer;
98 list_with_no_initializer = new base::ListValue;
99 list.Append(list_with_no_initializer);
100
101 // Make sure C++98 style initialization is correctly handled.
102 base::ListValue* cxx98_list(new base::ListValue);
103 list.Append(cxx98_list);
104
105 // And C++11 style initialization as well.
106 base::ListValue* cxx11_list(new base::ListValue);
danakj 2016/06/10 21:59:55 This is the same as cxx98?
dcheng 2016/06/10 22:39:43 Done.
107 list.Append(cxx11_list);
108 }
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