| Index: src/IceCfgNode.cpp
|
| diff --git a/src/IceCfgNode.cpp b/src/IceCfgNode.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..fe8b70e0850b1274c4279991bd1ddb72675d2595
|
| --- /dev/null
|
| +++ b/src/IceCfgNode.cpp
|
| @@ -0,0 +1,109 @@
|
| +//===- subzero/src/IceCfgNode.cpp - Basic block (node) implementation -----===//
|
| +//
|
| +// The Subzero Code Generator
|
| +//
|
| +// This file is distributed under the University of Illinois Open Source
|
| +// License. See LICENSE.TXT for details.
|
| +//
|
| +//===----------------------------------------------------------------------===//
|
| +//
|
| +// This file implements the CfgNode class, including the
|
| +// complexities of instruction insertion and in-edge calculation.
|
| +//
|
| +//===----------------------------------------------------------------------===//
|
| +
|
| +#include "IceCfg.h"
|
| +#include "IceCfgNode.h"
|
| +#include "IceInst.h"
|
| +#include "IceOperand.h"
|
| +
|
| +namespace Ice {
|
| +
|
| +CfgNode::CfgNode(Cfg *Func, SizeT LabelNumber, IceString Name)
|
| + : Func(Func), Number(LabelNumber), Name(Name) {}
|
| +
|
| +// Returns the name the node was created with. If no name was given,
|
| +// it synthesizes a (hopefully) unique name.
|
| +IceString CfgNode::getName() const {
|
| + if (!Name.empty())
|
| + return Name;
|
| + char buf[30];
|
| + snprintf(buf, llvm::array_lengthof(buf), "__%u", getIndex());
|
| + return buf;
|
| +}
|
| +
|
| +// Adds an instruction to either the Phi list or the regular
|
| +// instruction list. Validates that all Phis are added before all
|
| +// regular instructions.
|
| +void CfgNode::appendInst(Inst *Inst) {
|
| + if (InstPhi *Phi = llvm::dyn_cast<InstPhi>(Inst)) {
|
| + if (!Insts.empty()) {
|
| + Func->setError("Phi instruction added to the middle of a block");
|
| + return;
|
| + }
|
| + Phis.push_back(Phi);
|
| + } else {
|
| + Insts.push_back(Inst);
|
| + }
|
| + Inst->updateVars(this);
|
| +}
|
| +
|
| +// When a node is created, the OutEdges are immediately knows, but the
|
| +// InEdges have to be built up incrementally. After the CFG has been
|
| +// constructed, the computePredecessors() pass finalizes it by
|
| +// creating the InEdges list.
|
| +void CfgNode::computePredecessors() {
|
| + OutEdges = (*Insts.rbegin())->getTerminatorEdges();
|
| + for (NodeList::const_iterator I = OutEdges.begin(), E = OutEdges.end();
|
| + I != E; ++I) {
|
| + CfgNode *Node = *I;
|
| + Node->InEdges.push_back(this);
|
| + }
|
| +}
|
| +
|
| +// ======================== Dump routines ======================== //
|
| +
|
| +void CfgNode::dump(Cfg *Func) const {
|
| + Func->setCurrentNode(this);
|
| + Ostream &Str = Func->getContext()->getStrDump();
|
| + if (Func->getContext()->isVerbose(IceV_Instructions)) {
|
| + Str << getName() << ":\n";
|
| + }
|
| + // Dump list of predecessor nodes.
|
| + if (Func->getContext()->isVerbose(IceV_Preds) && !InEdges.empty()) {
|
| + Str << " // preds = ";
|
| + for (NodeList::const_iterator I = InEdges.begin(), E = InEdges.end();
|
| + I != E; ++I) {
|
| + if (I != InEdges.begin())
|
| + Str << ", ";
|
| + Str << "%" << (*I)->getName();
|
| + }
|
| + Str << "\n";
|
| + }
|
| + // Dump each instruction.
|
| + if (Func->getContext()->isVerbose(IceV_Instructions)) {
|
| + for (PhiList::const_iterator I = Phis.begin(), E = Phis.end(); I != E;
|
| + ++I) {
|
| + const Inst *Inst = *I;
|
| + Inst->dumpDecorated(Func);
|
| + }
|
| + InstList::const_iterator I = Insts.begin(), E = Insts.end();
|
| + while (I != E) {
|
| + Inst *Inst = *I++;
|
| + Inst->dumpDecorated(Func);
|
| + }
|
| + }
|
| + // Dump list of successor nodes.
|
| + if (Func->getContext()->isVerbose(IceV_Succs)) {
|
| + Str << " // succs = ";
|
| + for (NodeList::const_iterator I = OutEdges.begin(), E = OutEdges.end();
|
| + I != E; ++I) {
|
| + if (I != OutEdges.begin())
|
| + Str << ", ";
|
| + Str << "%" << (*I)->getName();
|
| + }
|
| + Str << "\n";
|
| + }
|
| +}
|
| +
|
| +} // end of namespace Ice
|
|
|