Chromium Code Reviews| Index: src/IceCfgNode.cpp |
| diff --git a/src/IceCfgNode.cpp b/src/IceCfgNode.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5794d28928272fe0a8d6cfd17205f887495295cf |
| --- /dev/null |
| +++ b/src/IceCfgNode.cpp |
| @@ -0,0 +1,105 @@ |
| +//===- subzero/src/IceCfgNode.cpp - Basic block (node) implementation -----===// |
| +// |
| +// The Subzero Code Generator |
| +// |
| +// This file is distributed under the University of Illinois Open Source |
| +// License. See LICENSE.TXT for details. |
| +// |
| +//===----------------------------------------------------------------------===// |
| +// |
| +// This file implements the IceCfgNode class, including the |
| +// complexities of instruction insertion and in-edge calculation. |
| +// |
| +//===----------------------------------------------------------------------===// |
| + |
| +#include "IceCfg.h" |
| +#include "IceCfgNode.h" |
| +#include "IceInst.h" |
| +#include "IceOperand.h" |
| + |
| +IceCfgNode::IceCfgNode(IceCfg *Cfg, uint32_t LabelNumber, IceString Name) |
| + : Cfg(Cfg), Number(LabelNumber), Name(Name) {} |
| + |
| +// Returns the name the node was created with. If no name was given, |
| +// it synthesizes a (hopefully) unique name. |
| +IceString IceCfgNode::getName() const { |
| + if (Name != "") |
| + return Name; |
| + char buf[30]; |
| + sprintf(buf, "__%u", getIndex()); |
|
JF
2014/04/16 01:27:32
snprintf
Jim Stichnoth
2014/04/21 20:26:40
Done.
|
| + return buf; |
| +} |
| + |
| +// Adds an instruction to either the Phi list or the regular |
| +// instruction list. Validates that all Phis are added before all |
| +// regular instructions. |
| +void IceCfgNode::appendInst(IceInst *Inst) { |
| + if (IceInstPhi *Phi = llvm::dyn_cast<IceInstPhi>(Inst)) { |
| + if (!Insts.empty()) { |
| + Cfg->setError("Phi instruction added to the middle of a block"); |
| + return; |
| + } |
| + Phis.push_back(Phi); |
| + } else { |
| + Insts.push_back(Inst); |
| + } |
| + Inst->updateVars(this); |
| +} |
| + |
| +// When a node is created, the OutEdges are immediately knows, but the |
| +// InEdges have to be built up incrementally. After the CFG has been |
| +// constructed, the registerEdges() pass finalizes it by creating the |
| +// InEdges list. |
| +void IceCfgNode::registerEdges() { |
| + OutEdges = (*Insts.rbegin())->getTerminatorEdges(); |
| + for (IceNodeList::const_iterator I = OutEdges.begin(), E = OutEdges.end(); |
| + I != E; ++I) { |
| + IceCfgNode *Node = *I; |
| + Node->InEdges.push_back(this); |
| + } |
| +} |
| + |
| +// ======================== Dump routines ======================== // |
| + |
| +void IceCfgNode::dump(IceCfg *Cfg) const { |
| + Cfg->setCurrentNode(this); |
| + IceOstream &Str = Cfg->getContext()->StrDump; |
| + if (Cfg->getContext()->isVerbose(IceV_Instructions)) { |
| + Str << getName() << ":\n"; |
| + } |
| + // Dump list of predecessor nodes. |
| + if (Cfg->getContext()->isVerbose(IceV_Preds) && !InEdges.empty()) { |
| + Str << " // preds = "; |
| + for (IceNodeList::const_iterator I = InEdges.begin(), E = InEdges.end(); |
| + I != E; ++I) { |
| + if (I != InEdges.begin()) |
| + Str << ", "; |
| + Str << "%" << (*I)->getName(); |
| + } |
| + Str << "\n"; |
| + } |
| + // Dump each instruction. |
| + if (Cfg->getContext()->isVerbose(IceV_Instructions)) { |
| + for (IcePhiList::const_iterator I = Phis.begin(), E = Phis.end(); I != E; |
| + ++I) { |
| + const IceInst *Inst = *I; |
| + Inst->dumpDecorated(Cfg); |
| + } |
| + IceInstList::const_iterator I = Insts.begin(), E = Insts.end(); |
| + while (I != E) { |
| + IceInst *Inst = *I++; |
| + Inst->dumpDecorated(Cfg); |
| + } |
| + } |
| + // Dump list of successor nodes. |
| + if (Cfg->getContext()->isVerbose(IceV_Succs)) { |
| + Str << " // succs = "; |
| + for (IceNodeList::const_iterator I = OutEdges.begin(), E = OutEdges.end(); |
| + I != E; ++I) { |
| + if (I != OutEdges.begin()) |
| + Str << ", "; |
| + Str << "%" << (*I)->getName(); |
| + } |
| + Str << "\n"; |
| + } |
| +} |