Index: src/IceCfg.h |
diff --git a/src/IceCfg.h b/src/IceCfg.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9638e97563dd6a145fff9a811c4b95f72c14b7c7 |
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+++ b/src/IceCfg.h |
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+//===- subzero/src/IceCfg.h - Control flow graph ----------------*- C++ -*-===// |
+// |
+// The Subzero Code Generator |
+// |
+// This file is distributed under the University of Illinois Open Source |
+// License. See LICENSE.TXT for details. |
+// |
+//===----------------------------------------------------------------------===// |
+// |
+// This file declares the IceCfg class, which represents the control |
+// flow graph and the overall per-function compilation context. |
+// |
+//===----------------------------------------------------------------------===// |
+ |
+#ifndef SUBZERO_SRC_ICECFG_H |
+#define SUBZERO_SRC_ICECFG_H |
+ |
+#include "IceDefs.h" |
+#include "IceTypes.h" |
+#include "IceGlobalContext.h" |
+ |
+#include "llvm/ADT/OwningPtr.h" |
+#include "llvm/Support/Allocator.h" |
+ |
+class IceCfg { |
+public: |
+ IceCfg(IceGlobalContext *Ctx); |
+ ~IceCfg(); |
+ |
+ IceGlobalContext *getContext() const { return Ctx; } |
+ |
+ // Manage the name and return type of the function being translated. |
+ void setName(const IceString &FunctionName) { Name = FunctionName; } |
+ IceString getName() const { return Name; } |
+ void setReturnType(IceType ReturnType) { Type = ReturnType; } |
+ |
+ // Manage the "internal" attribute of the function. |
+ void setInternal(bool Internal) { IsInternal = Internal; } |
+ bool getInternal() const { return IsInternal; } |
+ |
+ // Translation error flagging. If support for some construct is |
+ // known to be missing, instead of an assertion failure, setError() |
+ // should be called and the error should be propagated back up. |
+ // This way, we can gracefully fail to translate and let a fallback |
+ // translator handle the function. |
+ void setError(const IceString &Message); |
+ bool hasError() const { return HasError; } |
+ IceString getError() const { return ErrorMessage; } |
+ |
+ // Manage nodes (a.k.a. basic blocks, IceCfgNodes). |
+ void setEntryNode(IceCfgNode *EntryNode) { Entry = EntryNode; } |
+ IceCfgNode *getEntryNode() const { return Entry; } |
+ // Create a node and append it to the end of the linearized list. |
+ IceCfgNode *makeNode(const IceString &Name = ""); |
JF
2014/04/16 01:27:32
Your CFG doesn't seem to have an exit node? How do
Jim Stichnoth
2014/04/21 20:26:40
So far, the only Subzero pass/algorithm that itera
JF
2014/04/23 03:51:28
My point is: if each return is succeeded by the ex
Jim Stichnoth
2014/04/26 15:02:11
OK, I think what you're saying/suggesting would be
|
+ uint32_t getNumNodes() const { return Nodes.size(); } |
+ const IceNodeList &getNodes() const { return Nodes; } |
+ |
+ // Manage instruction numbering. |
+ int newInstNumber() { return NextInstNumber++; } |
+ |
+ // Manage IceVariables. |
+ IceVariable *makeVariable(IceType Type, const IceCfgNode *Node, |
+ const IceString &Name = ""); |
+ uint32_t getNumVariables() const { return Variables.size(); } |
+ const IceVarList &getVariables() const { return Variables; } |
+ |
+ // Manage arguments to the function. |
+ void addArg(IceVariable *Arg); |
+ const IceVarList &getArgs() const { return Args; } |
+ |
+ void registerEdges(); |
JF
2014/04/16 01:27:32
What does this do?
Jim Stichnoth
2014/04/21 20:26:40
This was documented in IceCfgNode::registerEdges()
|
+ void setCurrentNode(const IceCfgNode *Node) { CurrentNode = Node; } |
+ const IceCfgNode *getCurrentNode() const { return CurrentNode; } |
JF
2014/04/16 01:27:32
What are current nodes in a CFG?
Jim Stichnoth
2014/04/21 20:26:40
This is described in the documentation below of th
JF
2014/04/23 03:51:28
As discussed offline, add a TODO to remove the pre
Jim Stichnoth
2014/04/26 15:02:11
Done.
|
+ void dump(); |
JF
2014/04/16 01:27:32
Your other dump functions seem to take in a stream
Jim Stichnoth
2014/04/21 20:26:40
Are you looking at the latest patchset? The dump(
|
+ |
+ // Allocate data of type T using the per-Cfg allocator. |
+ template <typename T> T *allocate() { return Allocator.Allocate<T>(); } |
+ |
+ // Allocate an instruction of type T using the per-Cfg instruction allocator. |
+ template <typename T> T *allocateInst() { return Allocator.Allocate<T>(); } |
+ |
+ // Allocate an array of data of type T using the per-Cfg allocator. |
+ template <typename T> T *allocateArrayOf(size_t NumElems) { |
+ return Allocator.Allocate<T>(NumElems); |
+ } |
+ |
+private: |
+ // TODO: for now, everything is allocated from the same allocator. In the |
+ // future we may want to split this to several allocators, for example in |
+ // order to use a "Recycler" to preserve memory. If we keep all allocation |
+ // requests from the Cfg exposed via methods, we can always switch the |
+ // implementation over at a later point. |
+ llvm::BumpPtrAllocator Allocator; |
+ |
+ IceGlobalContext *Ctx; |
+ IceString Name; // function name |
+ IceType Type; // return type |
+ bool IsInternal; // internal linkage |
JF
2014/04/16 01:27:32
The comments above could just be the variable name
Jim Stichnoth
2014/04/21 20:26:40
Done.
|
+ bool HasError; |
JF
2014/04/16 01:27:32
Isn't that just ErrorMessage.size() != 0 ?
Jim Stichnoth
2014/04/21 20:26:40
Not if you call setError("blah") followed by setEr
|
+ IceString ErrorMessage; |
+ IceCfgNode *Entry; // entry basic block |
+ IceNodeList Nodes; // linearized node list; Entry should be first |
+ int NextInstNumber; |
+ IceVarList Variables; |
+ IceVarList Args; // subset of Variables, in argument order |
+ |
+ // CurrentNode is maintained during dumping/emitting just for |
+ // validating IceVariable::DefNode. Normally, a traversal over |
+ // IceCfgNodes maintains this, but before global operations like |
+ // register allocation, setCurrentNode(NULL) should be called to |
+ // avoid spurious validation failures. |
+ const IceCfgNode *CurrentNode; |
+ |
+ IceCfg(const IceCfg &) LLVM_DELETED_FUNCTION; |
+ IceCfg &operator=(const IceCfg &) LLVM_DELETED_FUNCTION; |
+}; |
+ |
+#endif // SUBZERO_SRC_ICECFG_H |