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| 1 //===- subzero/src/IceCfg.h - Control flow graph ----------------*- C++ -*-===// | |
| 2 // | |
| 3 // The Subzero Code Generator | |
| 4 // | |
| 5 // This file is distributed under the University of Illinois Open Source | |
| 6 // License. See LICENSE.TXT for details. | |
| 7 // | |
| 8 //===----------------------------------------------------------------------===// | |
| 9 // | |
| 10 // This file declares the Cfg class, which represents the control flow | |
| 11 // graph and the overall per-function compilation context. | |
| 12 // | |
| 13 //===----------------------------------------------------------------------===// | |
| 14 | |
| 15 #ifndef SUBZERO_SRC_ICECFG_H | |
| 16 #define SUBZERO_SRC_ICECFG_H | |
| 17 | |
| 18 #include "IceDefs.h" | |
| 19 #include "IceTypes.h" | |
| 20 #include "IceGlobalContext.h" | |
| 21 | |
| 22 #include "llvm/ADT/OwningPtr.h" | |
| 23 #include "llvm/Support/Allocator.h" | |
| 24 | |
| 25 namespace Ice { | |
| 26 | |
| 27 class Cfg { | |
| 28 public: | |
| 29 Cfg(GlobalContext *Ctx); | |
| 30 ~Cfg(); | |
| 31 | |
| 32 GlobalContext *getContext() const { return Ctx; } | |
| 33 | |
| 34 // Manage the name and return type of the function being translated. | |
| 35 void setFunctionName(const IceString &Name) { FunctionName = Name; } | |
| 36 IceString getFunctionName() const { return FunctionName; } | |
| 37 void setReturnType(Type Ty) { ReturnType = Ty; } | |
| 38 | |
| 39 // Manage the "internal" attribute of the function. | |
| 40 void setInternal(bool Internal) { IsInternalLinkage = Internal; } | |
| 41 bool getInternal() const { return IsInternalLinkage; } | |
| 42 | |
| 43 // Translation error flagging. If support for some construct is | |
| 44 // known to be missing, instead of an assertion failure, setError() | |
| 45 // should be called and the error should be propagated back up. | |
| 46 // This way, we can gracefully fail to translate and let a fallback | |
| 47 // translator handle the function. | |
| 48 void setError(const IceString &Message); | |
| 49 bool hasError() const { return HasError; } | |
| 50 IceString getError() const { return ErrorMessage; } | |
| 51 | |
| 52 // Manage nodes (a.k.a. basic blocks, CfgNodes). | |
| 53 void setEntryNode(CfgNode *EntryNode) { Entry = EntryNode; } | |
| 54 CfgNode *getEntryNode() const { return Entry; } | |
| 55 // Create a node and append it to the end of the linearized list. | |
| 56 CfgNode *makeNode(const IceString &Name = ""); | |
| 57 SizeT getNumNodes() const { return Nodes.size(); } | |
| 58 const NodeList &getNodes() const { return Nodes; } | |
| 59 | |
| 60 // Manage instruction numbering. | |
| 61 int newInstNumber() { return NextInstNumber++; } | |
| 62 | |
| 63 // Manage Variables. | |
| 64 Variable *makeVariable(Type Ty, const CfgNode *Node, | |
| 65 const IceString &Name = ""); | |
| 66 SizeT getNumVariables() const { return Variables.size(); } | |
| 67 const VarList &getVariables() const { return Variables; } | |
| 68 | |
| 69 // Manage arguments to the function. | |
| 70 void addArg(Variable *Arg); | |
| 71 const VarList &getArgs() const { return Args; } | |
| 72 | |
| 73 // After the CFG is fully constructed, iterate over the nodes and | |
| 74 // compute the predecessor edges, in the form of | |
| 75 // CfgNode::InEdges[]. | |
| 76 void computePredecessors(); | |
| 77 | |
| 78 // Manage the CurrentNode field, which is used for validating the | |
| 79 // Variable::DefNode field during dumping/emitting. | |
| 80 void setCurrentNode(const CfgNode *Node) { CurrentNode = Node; } | |
| 81 const CfgNode *getCurrentNode() const { return CurrentNode; } | |
| 82 | |
| 83 void dump(); | |
| 84 | |
| 85 // Allocate data of type T using the per-Cfg allocator. | |
| 86 template <typename T> T *allocate() { return Allocator.Allocate<T>(); } | |
| 87 | |
| 88 // Allocate an instruction of type T using the per-Cfg instruction allocator. | |
| 89 template <typename T> T *allocateInst() { return Allocator.Allocate<T>(); } | |
| 90 | |
| 91 // Allocate an array of data of type T using the per-Cfg allocator. | |
| 92 template <typename T> T *allocateArrayOf(size_t NumElems) { | |
| 93 return Allocator.Allocate<T>(NumElems); | |
| 94 } | |
| 95 | |
| 96 // Deallocate data that was allocated via allocate<T>(). | |
| 97 template <typename T> void deallocate(T *Object) { | |
| 98 // Do nothing for the arena-based Allocator. | |
| 99 } | |
| 100 | |
| 101 // Deallocate data that was allocated via allocateInst<T>(). | |
| 102 template <typename T> void deallocateInst(T *Instr) { | |
| 103 // Do nothing for the arena-based Allocator. | |
| 104 } | |
| 105 | |
| 106 // Deallocate data that was allocated via allocateArrayOf<T>(). | |
| 107 template <typename T> void deallocateArrayOf(T *Array) { | |
| 108 // Do nothing for the arena-based Allocator. | |
| 109 } | |
|
JF
2014/04/26 20:20:56
Same as before: this should call Allocator.dealloc
Jim Stichnoth
2014/04/27 15:04:57
Ah, of course. Done.
| |
| 110 | |
| 111 private: | |
| 112 // TODO: for now, everything is allocated from the same allocator. In the | |
| 113 // future we may want to split this to several allocators, for example in | |
| 114 // order to use a "Recycler" to preserve memory. If we keep all allocation | |
| 115 // requests from the Cfg exposed via methods, we can always switch the | |
| 116 // implementation over at a later point. | |
| 117 llvm::BumpPtrAllocator Allocator; | |
| 118 | |
| 119 GlobalContext *Ctx; | |
| 120 IceString FunctionName; | |
| 121 Type ReturnType; | |
| 122 bool IsInternalLinkage; | |
| 123 bool HasError; | |
| 124 IceString ErrorMessage; | |
| 125 CfgNode *Entry; // entry basic block | |
| 126 NodeList Nodes; // linearized node list; Entry should be first | |
| 127 int NextInstNumber; | |
| 128 VarList Variables; | |
| 129 VarList Args; // subset of Variables, in argument order | |
| 130 | |
| 131 // CurrentNode is maintained during dumping/emitting just for | |
| 132 // validating Variable::DefNode. Normally, a traversal over | |
| 133 // CfgNodes maintains this, but before global operations like | |
| 134 // register allocation, setCurrentNode(NULL) should be called to | |
| 135 // avoid spurious validation failures. | |
| 136 const CfgNode *CurrentNode; | |
| 137 | |
| 138 Cfg(const Cfg &) LLVM_DELETED_FUNCTION; | |
| 139 Cfg &operator=(const Cfg &) LLVM_DELETED_FUNCTION; | |
| 140 }; | |
| 141 | |
| 142 } // end of namespace Ice | |
| 143 | |
| 144 #endif // SUBZERO_SRC_ICECFG_H | |
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