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| 1 // -*- Mode: c++ -*- | |
| 2 /* Copyright 2014 The Native Client Authors. All rights reserved. | |
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Mark Seaborn
2014/03/20 00:09:47
Can you use the LLVM licence and boilerplate style
Jim Stichnoth
2014/03/20 22:58:45
Done. (Waiting for a suitable LICENSE.TXT file fr
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| 3 * Use of this source code is governed by a BSD-style license that can | |
| 4 * be found in the LICENSE file. | |
| 5 */ | |
| 6 | |
|
Mark Seaborn
2014/03/20 00:09:47
Can you put these files in a src/ or lib/ director
Jim Stichnoth
2014/03/20 22:58:45
Done. I moved *.{h,cpp} into the src/ subdirector
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| 7 #ifndef _IceCfg_h | |
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Mark Seaborn
2014/03/20 00:09:47
Can you use the LLVM style? i.e. ICECFG_H
Jim Stichnoth
2014/03/20 22:58:45
Done.
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| 8 #define _IceCfg_h | |
| 9 | |
| 10 #include "IceDefs.h" | |
| 11 #include "IceTypes.h" | |
| 12 | |
| 13 #include "llvm/Support/Allocator.h" | |
| 14 | |
| 15 class IceCfg { | |
| 16 public: | |
| 17 IceCfg(void); | |
|
Mark Seaborn
2014/03/20 00:09:47
Can you use "()" (C++ style) rather than "(void)"
Jim Stichnoth
2014/03/20 22:58:45
Done.
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| 18 ~IceCfg(); | |
| 19 | |
| 20 // Manage the name and return type of the function being translated. | |
| 21 void setName(const IceString &FunctionName) { Name = FunctionName; } | |
| 22 IceString getName(void) const { return Name; } | |
| 23 void setReturnType(IceType ReturnType) { Type = ReturnType; } | |
| 24 | |
| 25 // When emitting assembly, we allow a string to be prepended to | |
| 26 // names of translated functions. This makes it easier to create an | |
| 27 // execution test against a reference translator like llc, with both | |
| 28 // translators using the same bitcode as input. | |
| 29 void setTestPrefix(const IceString &Prefix) { TestPrefix = Prefix; } | |
| 30 IceString getTestPrefix(void) const { return TestPrefix; } | |
| 31 IceString mangleName(const IceString &Name) const { | |
| 32 return getTestPrefix() + Name; | |
| 33 } | |
| 34 | |
| 35 // Manage the "internal" attribute of the function. | |
| 36 void setInternal(bool Internal) { IsInternal = Internal; } | |
| 37 bool getInternal(void) const { return IsInternal; } | |
| 38 | |
| 39 // Translation error flagging. If support for some construct is | |
| 40 // known to be missing, instead of an assertion failure, setError() | |
| 41 // should be called and the error should be propagated back up. | |
| 42 // This way, we can gracefully fail to translate and let a fallback | |
| 43 // translator handle the function. | |
| 44 void setError(const IceString &Message); | |
| 45 bool hasError(void) const { return HasError; } | |
| 46 IceString getError(void) const { return ErrorMessage; } | |
| 47 | |
| 48 // Manage nodes (a.k.a. basic blocks, IceCfgNodes). | |
| 49 void setEntryNode(IceCfgNode *EntryNode) { Entry = EntryNode; } | |
| 50 IceCfgNode *getEntryNode(void) const { return Entry; } | |
| 51 // Create a node and append it to the end of the linearized list. | |
| 52 IceCfgNode *makeNode(const IceString &Name = ""); | |
| 53 uint32_t getNumNodes(void) const { return Nodes.size(); } | |
| 54 const IceNodeList &getNodes(void) const { return Nodes; } | |
| 55 | |
| 56 // Manage instruction numbering. | |
| 57 int newInstNumber(void) { return NextInstNumber++; } | |
| 58 | |
| 59 // Manage IceVariables. | |
| 60 IceVariable *makeVariable(IceType Type, const IceCfgNode *Node, | |
| 61 const IceString &Name = ""); | |
| 62 uint32_t getNumVariables(void) const { return Variables.size(); } | |
| 63 const IceVarList &getVariables(void) const { return Variables; } | |
| 64 | |
| 65 // Manage arguments to the function. | |
| 66 void addArg(IceVariable *Arg); | |
| 67 const IceVarList &getArgs(void) const { return Args; } | |
| 68 | |
| 69 // Manage IceConstants. | |
| 70 // getConstant*() functions are not const because they might add | |
| 71 // something to the constant pool. | |
| 72 IceConstant *getConstantInt(IceType Type, uint64_t ConstantInt64); | |
| 73 IceConstant *getConstantFloat(float Value); | |
| 74 IceConstant *getConstantDouble(double Value); | |
| 75 // Returns a symbolic constant. Handle is currently unused but is | |
| 76 // reserved to hold something LLVM-specific to facilitate linking. | |
| 77 IceConstant *getConstantSym(IceType Type, const void *Handle, int64_t Offset, | |
| 78 const IceString &Name = "", | |
| 79 bool SuppressMangling = false); | |
| 80 | |
| 81 void registerEdges(void); | |
| 82 void dump(void) const; | |
| 83 | |
| 84 // Allocate an instruction of type T using the per-Cfg instruction allocator. | |
| 85 template <typename T> T *allocateInst() { return Allocator.Allocate<T>(); } | |
| 86 | |
| 87 // Allocate an array of data of type T using the per-Cfg allocator. | |
| 88 template <typename T> T *allocateArrayOf(size_t NumElems) { | |
| 89 return Allocator.Allocate<T>(NumElems); | |
| 90 } | |
| 91 | |
| 92 mutable IceOstream Str; | |
| 93 | |
| 94 private: | |
| 95 // TODO: for now, everything is allocated from the same allocator. In the | |
| 96 // future we may want to split this to several allocators, for example in | |
| 97 // order to use a "Recycler" to preserve memory. If we keep all allocation | |
| 98 // requests from the Cfg exposed via methods, we can always switch the | |
| 99 // implementation over at a later point. | |
| 100 llvm::BumpPtrAllocator Allocator; | |
| 101 | |
| 102 IceString Name; // function name | |
| 103 IceString TestPrefix; // prepended to all symbol names, for testing | |
| 104 IceType Type; // return type | |
| 105 bool IsInternal; // internal linkage | |
| 106 bool HasError; | |
| 107 IceString ErrorMessage; | |
| 108 IceCfgNode *Entry; // entry basic block | |
| 109 IceNodeList Nodes; // linearized node list; Entry should be first | |
| 110 int NextInstNumber; | |
| 111 IceVarList Variables; | |
| 112 IceVarList Args; // subset of Variables, in argument order | |
| 113 class IceConstantPool *ConstantPool; | |
| 114 }; | |
| 115 | |
| 116 #endif // _IceCfg_h | |
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