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Issue 2055713003: gpu: Implement GL_INTEL_framebuffer_CMAA via shaders in the GPU Service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@lkgr
Patch Set: Fix component & windows build. Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 10
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35 bool chromium_framebuffer_multisample; 35 bool chromium_framebuffer_multisample;
36 bool chromium_sync_query; 36 bool chromium_sync_query;
37 // Use glBlitFramebuffer() and glRenderbufferStorageMultisample() with 37 // Use glBlitFramebuffer() and glRenderbufferStorageMultisample() with
38 // GL_EXT_framebuffer_multisample-style semantics, since they are exposed 38 // GL_EXT_framebuffer_multisample-style semantics, since they are exposed
39 // as core GL functions on this implementation. 39 // as core GL functions on this implementation.
40 bool use_core_framebuffer_multisample; 40 bool use_core_framebuffer_multisample;
41 bool multisampled_render_to_texture; 41 bool multisampled_render_to_texture;
42 // Use the IMG GLenum values and functions rather than EXT. 42 // Use the IMG GLenum values and functions rather than EXT.
43 bool use_img_for_multisampled_render_to_texture; 43 bool use_img_for_multisampled_render_to_texture;
44 bool chromium_screen_space_antialiasing; 44 bool chromium_screen_space_antialiasing;
45 bool use_chromium_screen_space_antialiasing_via_shaders;
45 bool oes_standard_derivatives; 46 bool oes_standard_derivatives;
46 bool oes_egl_image_external; 47 bool oes_egl_image_external;
47 bool nv_egl_stream_consumer_external; 48 bool nv_egl_stream_consumer_external;
48 bool oes_depth24; 49 bool oes_depth24;
49 bool oes_compressed_etc1_rgb8_texture; 50 bool oes_compressed_etc1_rgb8_texture;
50 bool packed_depth24_stencil8; 51 bool packed_depth24_stencil8;
51 bool npot_ok; 52 bool npot_ok;
52 bool enable_texture_float_linear; 53 bool enable_texture_float_linear;
53 bool enable_texture_half_float_linear; 54 bool enable_texture_half_float_linear;
54 bool angle_translated_shader_source; 55 bool angle_translated_shader_source;
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184 185
185 bool chromium_color_buffer_float_rgba_available_; 186 bool chromium_color_buffer_float_rgba_available_;
186 bool chromium_color_buffer_float_rgb_available_; 187 bool chromium_color_buffer_float_rgb_available_;
187 bool ext_color_buffer_float_available_; 188 bool ext_color_buffer_float_available_;
188 bool oes_texture_float_linear_available_; 189 bool oes_texture_float_linear_available_;
189 bool oes_texture_half_float_linear_available_; 190 bool oes_texture_half_float_linear_available_;
190 191
191 bool disable_shader_translator_; 192 bool disable_shader_translator_;
192 std::unique_ptr<gl::GLVersionInfo> gl_version_info_; 193 std::unique_ptr<gl::GLVersionInfo> gl_version_info_;
193 194
195 // Whether the command line switch kEnableCMAAShaders is passed in.
196 bool enable_cmaa_shaders_switch_;
197
194 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); 198 DISALLOW_COPY_AND_ASSIGN(FeatureInfo);
195 }; 199 };
196 200
197 } // namespace gles2 201 } // namespace gles2
198 } // namespace gpu 202 } // namespace gpu
199 203
200 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 204 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
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