| Index: src/core/SkLinearBitmapPipeline_core.h
|
| diff --git a/src/core/SkLinearBitmapPipeline_core.h b/src/core/SkLinearBitmapPipeline_core.h
|
| index c92773bc307a47d468fd67043935e88dcf404360..db3c4d06f4641e7d900620a938a4f1d18869bfe1 100644
|
| --- a/src/core/SkLinearBitmapPipeline_core.h
|
| +++ b/src/core/SkLinearBitmapPipeline_core.h
|
| @@ -188,4 +188,63 @@ void span_fallback(Span span, Stage* stage) {
|
| }
|
| } // namespace
|
|
|
| +class SkLinearBitmapPipeline::PointProcessorInterface {
|
| +public:
|
| + virtual ~PointProcessorInterface() { }
|
| + // Take the first n (where 0 < n && n < 4) items from xs and ys and sample those points. For
|
| + // nearest neighbor, that means just taking the floor xs and ys. For bilerp, this means
|
| + // to expand the bilerp filter around the point and sample using that filter.
|
| + virtual void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) = 0;
|
| + // Same as pointListFew, but n = 4.
|
| + virtual void VECTORCALL pointList4(Sk4s xs, Sk4s ys) = 0;
|
| + // A span is a compact form of sample points that are obtained by mapping points from
|
| + // destination space to source space. This is used for horizontal lines only, and is mainly
|
| + // used to take advantage of memory coherence for horizontal spans.
|
| + virtual void pointSpan(Span span) = 0;
|
| +};
|
| +
|
| +class SkLinearBitmapPipeline::SampleProcessorInterface
|
| + : public SkLinearBitmapPipeline::PointProcessorInterface {
|
| +public:
|
| + // Used for nearest neighbor when scale factor is 1.0. The span can just be repeated with no
|
| + // edge pixel alignment problems. This is for handling a very common case.
|
| + virtual void repeatSpan(Span span, int32_t repeatCount) = 0;
|
| +
|
| + // The x's and y's are setup in the following order:
|
| + // +--------+--------+
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| + // | | |
|
| + // | px00 | px10 |
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| + // | 0 | 1 |
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| + // +--------+--------+
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| + // | | |
|
| + // | px01 | px11 |
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| + // | 2 | 3 |
|
| + // +--------+--------+
|
| + // These pixels coordinates are arranged in the following order in xs and ys:
|
| + // px00 px10 px01 px11
|
| + virtual void VECTORCALL bilerpEdge(Sk4s xs, Sk4s ys) = 0;
|
| +
|
| + // A span represents sample points that have been mapped from destination space to source
|
| + // space. Each sample point is then expanded to the four bilerp points by add +/- 0.5. The
|
| + // resulting Y values my be off the tile. When y +/- 0.5 are more than 1 apart because of
|
| + // tiling, the second Y is used to denote the retiled Y value.
|
| + virtual void bilerpSpan(Span span, SkScalar y) = 0;
|
| +};
|
| +
|
| +class SkLinearBitmapPipeline::DestinationInterface {
|
| +public:
|
| + virtual ~DestinationInterface() { }
|
| + // Count is normally not needed, but in these early stages of development it is useful to
|
| + // check bounds.
|
| + // TODO(herb): 4/6/2016 - remove count when code is stable.
|
| + virtual void setDestination(void* dst, int count) = 0;
|
| +};
|
| +
|
| +class SkLinearBitmapPipeline::BlendProcessorInterface
|
| + : public SkLinearBitmapPipeline::DestinationInterface {
|
| +public:
|
| + virtual void VECTORCALL blendPixel(Sk4f pixel0) = 0;
|
| + virtual void VECTORCALL blend4Pixels(Sk4f p0, Sk4f p1, Sk4f p2, Sk4f p3) = 0;
|
| +};
|
| +
|
| #endif // SkLinearBitmapPipeline_core_DEFINED
|
|
|