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Unified Diff: storage/browser/blob/blob_storage_context.h

Issue 2055053003: [BlobAsync] Disk support for blob storage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Combined BlobSlice & BlobFlattener files, more comments, a little cleanup. Created 4 years, 5 months ago
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Index: storage/browser/blob/blob_storage_context.h
diff --git a/storage/browser/blob/blob_storage_context.h b/storage/browser/blob/blob_storage_context.h
index 8553d0266d2d8b6338a176f4e9d9ce9d7675fa85..4e8b738e779c507f3e6c903fa907e1654237c3d3 100644
--- a/storage/browser/blob/blob_storage_context.h
+++ b/storage/browser/blob/blob_storage_context.h
@@ -19,17 +19,17 @@
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "storage/browser/blob/blob_data_handle.h"
+#include "storage/browser/blob/blob_memory_controller.h"
#include "storage/browser/blob/blob_storage_registry.h"
-#include "storage/browser/blob/internal_blob_data.h"
#include "storage/browser/storage_browser_export.h"
#include "storage/common/blob_storage/blob_storage_constants.h"
-#include "storage/common/data_element.h"
class GURL;
namespace base {
class FilePath;
class Time;
+class TaskRunner;
}
namespace content {
@@ -40,128 +40,149 @@ class BlobDispatcherHostTest;
namespace storage {
class BlobDataBuilder;
+class BlobDataHandle;
class BlobDataItem;
class BlobDataSnapshot;
class ShareableBlobDataItem;
-// This class handles the logistics of blob Storage within the browser process,
-// and maintains a mapping from blob uuid to the data. The class is single
-// threaded and should only be used on the IO thread.
-// In chromium, there is one instance per profile.
+// This class handles the logistics of blob storage within the browser process.
+// We are single threaded and should only be used on the IO thread. In Chromium
+// there is one instance per profile.
class STORAGE_EXPORT BlobStorageContext
: public base::SupportsWeakPtr<BlobStorageContext> {
public:
+ using PopulatationAllowedCallback =
+ base::Callback<void(BlobStatus,
+ std::vector<BlobMemoryController::FileCreationInfo>)>;
+
BlobStorageContext();
~BlobStorageContext();
std::unique_ptr<BlobDataHandle> GetBlobDataFromUUID(const std::string& uuid);
std::unique_ptr<BlobDataHandle> GetBlobDataFromPublicURL(const GURL& url);
- // Useful for coining blobs from within the browser process. If the
- // blob cannot be added due to memory consumption, returns NULL.
- // A builder should not be used twice to create blobs, as the internal
- // resources are refcounted instead of copied for memory efficiency.
- // To cleanly use a builder multiple times, please call Clone() on the
- // builder, or even better for memory savings, clear the builder and append
- // the previously constructed blob.
+ // Useful for coining blobs from within the browser process. Use the
+ // BlobDataHandle::GetBlobStatus call to check if there was an error. If the
+ // builder contains items added by AppendFutureData or AppendFutureFile, then
+ // you must use the BuildBlob method below.
michaeln 2016/08/15 22:44:44 Might not need the comments about a finished blob
dmurph 2016/08/19 00:18:33 Done.
std::unique_ptr<BlobDataHandle> AddFinishedBlob(
const BlobDataBuilder& builder);
- // Deprecated, use const ref version above.
+ // Deprecated, use const ref version above or BuildBlob below.
std::unique_ptr<BlobDataHandle> AddFinishedBlob(
const BlobDataBuilder* builder);
+ std::unique_ptr<BlobDataHandle> AddBrokenBlob(
+ const std::string& uuid,
+ const std::string& content_type,
+ const std::string& content_disposition,
+ BlobStatus reason);
+
// Useful for coining blob urls from within the browser process.
bool RegisterPublicBlobURL(const GURL& url, const std::string& uuid);
void RevokePublicBlobURL(const GURL& url);
- size_t memory_usage() const { return memory_usage_; }
size_t blob_count() const { return registry_.blob_count(); }
- size_t memory_available() const {
- return kBlobStorageMaxMemoryUsage - memory_usage_;
- }
const BlobStorageRegistry& registry() { return registry_; }
- private:
- using BlobRegistryEntry = BlobStorageRegistry::Entry;
- using BlobConstructedCallback = BlobStorageRegistry::BlobConstructedCallback;
+ void EnableDisk(const base::FilePath& storage_directory,
+ scoped_refptr<base::TaskRunner> file_runner);
+
+ // This builds a blob with the given |input_builder| and returns a handle to
+ // the constructed Blob. Blob metadata and data should be accessed through
+ // this handle.
+ // If there is data present that needs further population then we will call
+ // |can_populate_memory| when we're ready for the user data to be populated
+ // with the PENDING_DATA_POPULATION status. This can happen synchronously or
+ // asynchronously. Otherwise |can_populate_memory| should be null.
+ // In the further population case, the caller must call either
+ // FinishedPopulatingPendingBlob or BreakAndFinishPendingBlob after
+ // |can_populate_memory| is called to signify the data is finished populating
+ // or an error occurred (respectively).
+ // If the returned handle is broken, then the possible error cases are:
+ // * OUT_OF_MEMORY if we don't have enough memory to store the blob,
+ // * REFERENCED_BLOB_BROKEN if a referenced blob is broken or we're
+ // referencing ourself.
michaeln 2016/08/15 22:44:44 I'd vote to rename the following three methods (in
+ std::unique_ptr<BlobDataHandle> BuildBlob(
+ const BlobDataBuilder& input_builder,
+ const PopulatationAllowedCallback& population_allowed_callback);
+
+ // This breaks a blob that is currently being build by using the BuildBlob
+ // method above. Any callbacks waiting on this blob, including the
+ // |population_allowed_callback| callback given to BuildBlob, will be called
+ // with this status code.
+ void BreakAndFinishPendingBlob(const std::string& uuid, BlobStatus code);
+
+ // After calling BuildBlob above, the user should call this to notify the
+ // construction system that the unpopulated data in the given blob has been
+ // populated. Caller must have all pending items populated in the original
+ // builder |content| given in BuildBlob or we'll check-fail. If there isn't
+ // any pending data in the |input_builder| for the BuildBlob call, then this
+ // doesn't need to be called.
+ void FinishedPopulatingPendingBlob(const std::string& uuid);
+
+ const BlobMemoryController& memory_controller() { return memory_controller_; }
+
+ protected:
friend class content::BlobDispatcherHost;
+ friend class content::BlobDispatcherHostTest;
friend class BlobAsyncBuilderHost;
friend class BlobAsyncBuilderHostTest;
friend class BlobDataHandle;
friend class BlobDataHandle::BlobDataHandleShared;
- friend class BlobReaderTest;
- FRIEND_TEST_ALL_PREFIXES(BlobReaderTest, HandleBeforeAsyncCancel);
- FRIEND_TEST_ALL_PREFIXES(BlobReaderTest, ReadFromIncompleteBlob);
+ friend class BlobFlattenerTest;
friend class BlobStorageContextTest;
- FRIEND_TEST_ALL_PREFIXES(BlobStorageContextTest, IncrementDecrementRef);
- FRIEND_TEST_ALL_PREFIXES(BlobStorageContextTest, OnCancelBuildingBlob);
- FRIEND_TEST_ALL_PREFIXES(BlobStorageContextTest, PublicBlobUrls);
- FRIEND_TEST_ALL_PREFIXES(BlobStorageContextTest,
- TestUnknownBrokenAndBuildingBlobReference);
- friend class ViewBlobInternalsJob;
-
- // CompletePendingBlob or CancelPendingBlob should be called after this.
- void CreatePendingBlob(const std::string& uuid,
- const std::string& content_type,
- const std::string& content_disposition);
-
- // This includes resolving blob references in the builder. This will run the
- // callbacks given in RunOnConstructionComplete.
- void CompletePendingBlob(const BlobDataBuilder& external_builder);
-
- // This will run the callbacks given in RunOnConstructionComplete.
- void CancelPendingBlob(const std::string& uuid,
- IPCBlobCreationCancelCode reason);
void IncrementBlobRefCount(const std::string& uuid);
void DecrementBlobRefCount(const std::string& uuid);
- // Methods called by BlobDataHandle:
// This will return an empty snapshot until the blob is complete.
// TODO(dmurph): After we make the snapshot method in BlobHandle private, then
// make this DCHECK on the blob not being complete.
std::unique_ptr<BlobDataSnapshot> CreateSnapshot(const std::string& uuid);
- bool IsBroken(const std::string& uuid) const;
- bool IsBeingBuilt(const std::string& uuid) const;
- // Runs |done| when construction completes, with true if it was successful,
- // and false if there was an error, which is reported in the second argument
- // of the callback.
+
+ BlobStatus GetBlobStatus(const std::string& uuid) const;
+
+ // Runs |done| when construction completes with the final status of the blob.
void RunOnConstructionComplete(const std::string& uuid,
- const BlobConstructedCallback& done);
-
- // Appends the given blob item to the blob builder. The new blob
- // retains ownership of data_item if applicable, and returns false if there
- // was an error and pouplates the error_code. We can either have an error of:
- // OUT_OF_MEMORY: We are out of memory to store this blob.
- // REFERENCED_BLOB_BROKEN: One of the referenced blobs is broken.
- bool AppendAllocatedBlobItem(const std::string& target_blob_uuid,
- scoped_refptr<BlobDataItem> data_item,
- InternalBlobData::Builder* target_blob_data,
- IPCBlobCreationCancelCode* error_code);
-
- // Allocates a shareable blob data item, with blob references resolved. If
- // there isn't enough memory, then a nullptr is returned.
- scoped_refptr<ShareableBlobDataItem> AllocateShareableBlobDataItem(
- const std::string& target_blob_uuid,
- scoped_refptr<BlobDataItem> data_item);
-
- // Deconstructs the blob and appends it's contents to the target blob. Items
- // are shared if possible, and copied if the given offset and length
- // have to split an item.
- bool AppendBlob(const std::string& target_blob_uuid,
- const InternalBlobData& blob,
- uint64_t offset,
- uint64_t length,
- InternalBlobData::Builder* target_blob_data);
+ const BlobStatusCallback& done_callback);
- BlobStorageRegistry registry_;
+ BlobStorageRegistry* mutable_registry() { return &registry_; }
+
+ BlobMemoryController* mutable_memory_controller() {
+ return &memory_controller_;
+ }
- // Used to keep track of how much memory is being utilized for blob data,
- // we count only the items of TYPE_DATA which are held in memory and not
- // items of TYPE_FILE.
- size_t memory_usage_;
+ private:
+ std::unique_ptr<BlobDataHandle> CreateHandle(const std::string& uuid,
+ InternalBlobData* entry);
+
+ void FinishBuilding(InternalBlobData* entry);
+
+ // Callback given for our quota request for the copies data.
+ void OnEnoughSizeForCopies(
+ const std::string& uuid,
+ bool can_fit,
+ std::vector<BlobMemoryController::FileCreationInfo> files);
+
+ // Callback given for our quota request for user pending data.
+ void OnEnoughSizeForUserData(
+ const std::string& uuid,
+ bool can_fit,
+ std::vector<BlobMemoryController::FileCreationInfo> files);
+
+ void OnDependentBlobFinished(const std::string& owning_blob_uuid,
+ BlobStatus reason);
+
+ void ClearAndFreeMemory(const std::string& uuid, InternalBlobData* entry);
+
+ // Shortcut method to set the status of the given items POPULATED_WITH_QUOTA.
+ // We expect the previous state to be QUOTA_GRANTED.
+ void SetItemStateToPopulated(std::vector<ShareableBlobDataItem*>* items);
+
+ BlobStorageRegistry registry_;
+ BlobMemoryController memory_controller_;
DISALLOW_COPY_AND_ASSIGN(BlobStorageContext);
};

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