Index: common/dirwalk/tests/tools/gendir/generate.go |
diff --git a/common/dirwalk/tests/tools/gendir/generate.go b/common/dirwalk/tests/tools/gendir/generate.go |
new file mode 100644 |
index 0000000000000000000000000000000000000000..40ba3abbdb9cdeafaad8ca63638c5dfe39d9da03 |
--- /dev/null |
+++ b/common/dirwalk/tests/tools/gendir/generate.go |
@@ -0,0 +1,179 @@ |
+// Copyright 2016 The LUCI Authors. All rights reserved. |
+// Use of this source code is governed under the Apache License, Version 2.0 |
+// that can be found in the LICENSE file. |
+ |
+package main |
+ |
+import ( |
+ "fmt" |
+ "io" |
+ "log" |
+ "math/rand" |
+ "os" |
+ "path" |
+ |
+ "github.com/dustin/go-humanize" |
+) |
+ |
+const ( |
+ blockSize uint64 = 1 * 1024 * 1024 // 1 Megabyte |
+) |
+ |
+func writeFile(fileName string, fileContent io.Reader, fileSize uint64) { |
+ f, err := os.Create(fileName) |
+ if err != nil { |
+ log.Fatal(err) |
+ } |
+ defer f.Close() |
+ |
+ var written uint64 |
+ for written < fileSize { |
mcgreevy_g
2017/06/27 03:29:17
I'm pretty sure that you can achieve this by just
|
+ content := make([]byte, min(fileSize-written, blockSize)) |
+ |
+ // Generate a block of content |
+ read, err := fileContent.Read(content) |
+ if err != nil { |
+ log.Fatal(err) |
+ } |
+ |
+ // Write the block of content |
+ write, err := f.Write(content[0:read]) |
+ if err != nil { |
+ log.Fatal(err) |
+ } |
+ |
+ written += uint64(write) |
+ } |
+} |
+ |
+const ( |
+ fileNameMinSize uint64 = 4 |
+ fileNameMaxSize uint64 = 20 |
+) |
+ |
+type fileType int |
+ |
+const ( |
+ fileTypeBinaryRandom fileType = iota // Truly random binary data (totally uncompressible) |
+ fileTypeTextRandom // Truly random text data (mostly uncompressible) |
+ fileTypeBinaryRepeated // Repeated binary data (compressible) |
+ fileTypeTextRepeated // Repeated text data (very compressible) |
+ fileTypeTextLorem // Lorem Ipsum txt data (very compressible) |
+ |
+ fileTypeMax |
+) |
+ |
+var fileTypeName = []string{ |
+ "Random Binary", |
+ "Random Text", |
+ "Repeated Binary", |
+ "Repeated Text", |
+ "Lorem Text", |
+} |
+ |
+func (f fileType) String() string { |
+ return fileTypeName[int(f)] |
+} |
+ |
+// Generate num files between (min, max) size |
+func generateFiles(r *rand.Rand, dir string, num uint64, fileSizeMin uint64, fileSizeMax uint64) { |
+ for i := uint64(0); i < num; i++ { |
+ var fileName string |
+ var filePath string |
+ for true { |
mcgreevy_g
2017/06/27 03:29:17
This can be expressed as:
for {
Note: this patte
|
+ fileName = fileNameRandom(r, randBetween(r, fileNameMinSize, fileNameMaxSize)) |
+ filePath = path.Join(dir, fileName) |
+ if _, err := os.Stat(filePath); os.IsNotExist(err) { |
+ break |
+ } |
+ } |
+ fileSize := randBetween(r, fileSizeMin, fileSizeMax) |
+ filetype := fileType(r.Intn(int(fileTypeMax))) |
+ |
+ var fileContent io.Reader |
+ switch filetype { |
+ case fileTypeBinaryRandom: |
+ fileContent = RandomBinaryGenerator(r) |
+ case fileTypeTextRandom: |
+ fileContent = RandomTextGenerator(r) |
+ case fileTypeBinaryRepeated: |
+ fileContent = RepeatedBinaryGenerator(r) |
+ case fileTypeTextRepeated: |
+ fileContent = RepeatedTextGenerator(r) |
+ case fileTypeTextLorem: |
+ fileContent = LoremTextGenerator() |
+ } |
+ |
+ if num < 1000 { |
+ fmt.Printf("File: %-40s %-20s (%s)\n", fileName, filetype.String(), humanize.Bytes(fileSize)) |
+ } |
+ writeFile(filePath, fileContent, fileSize) |
+ } |
+} |
+ |
+// Generate num directories |
+func generateDirs(r *rand.Rand, dir string, num uint64) []string { |
+ var result []string |
+ |
+ for i := uint64(0); i < num; i++ { |
+ var dirname string |
+ var dirpath string |
+ for true { |
+ dirname = fileNameRandom(r, randBetween(r, fileNameMinSize, fileNameMaxSize)) |
+ dirpath = path.Join(dir, dirname) |
+ if _, err := os.Stat(dirpath); os.IsNotExist(err) { |
+ break |
+ } |
+ } |
+ |
+ if err := os.MkdirAll(dirpath, 0755); err != nil { |
+ log.Fatal(err) |
+ } |
+ result = append(result, dirpath) |
+ } |
+ return result |
+} |
+ |
+type fileSettings struct { |
+ MinNumber uint64 |
+ MaxNumber uint64 |
+ MinSize uint64 |
+ MaxSize uint64 |
+} |
+ |
+type dirSettings struct { |
+ Number []uint64 |
+ MinFileDepth uint64 |
+} |
+ |
+type treeSettings struct { |
+ Files []fileSettings |
+ Dir dirSettings |
+} |
+ |
+func generateTreeInternal(r *rand.Rand, dir string, depth uint64, settings *treeSettings) { |
+ fmt.Printf("%04d:%s -->\n", depth, dir) |
+ // Generate the files in this directory |
+ if depth >= settings.Dir.MinFileDepth { |
+ for _, files := range settings.Files { |
+ numfiles := randBetween(r, files.MinNumber, files.MaxNumber) |
+ fmt.Printf("%04d:%s: Generating %d files (between %s and %s)\n", depth, dir, numfiles, humanize.Bytes(files.MinSize), humanize.Bytes(files.MaxSize)) |
+ generateFiles(r, dir, numfiles, files.MinSize, files.MaxSize) |
+ } |
+ } |
+ |
+ // Generate another depth of directories |
+ if depth < uint64(len(settings.Dir.Number)) { |
+ numdirs := settings.Dir.Number[depth] |
+ fmt.Printf("%04d:%s: Generating %d directories\n", depth, dir, numdirs) |
+ for _, childpath := range generateDirs(r, dir, numdirs) { |
+ generateTreeInternal(r, childpath, depth+1, settings) |
+ } |
+ } |
+ fmt.Printf("%04d:%s <--\n", depth, dir) |
+} |
+ |
+func generateTree(r *rand.Rand, rootdir string, settings *treeSettings) { |
+ generateTreeInternal(r, rootdir, 0, settings) |
+ return |
+} |