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| 1 // Copyright 2016 The LUCI Authors. All rights reserved. |
| 2 // Use of this source code is governed under the Apache License, Version 2.0 |
| 3 // that can be found in the LICENSE file. |
| 4 |
| 5 package main |
| 6 |
| 7 // Tools for generating test directories. |
| 8 |
| 9 import ( |
| 10 "fmt" |
| 11 "log" |
| 12 "math/rand" |
| 13 "os" |
| 14 "path" |
| 15 |
| 16 "github.com/dustin/go-humanize" |
| 17 ) |
| 18 |
| 19 func min(a uint64, b uint64) uint64 { |
| 20 if a > b { |
| 21 return b |
| 22 } |
| 23 return a |
| 24 } |
| 25 func max(a uint64, b uint64) uint64 { |
| 26 if a < b { |
| 27 return b |
| 28 } |
| 29 return a |
| 30 } |
| 31 |
| 32 func randChar(r *rand.Rand, runes []rune) rune { |
| 33 return runes[r.Intn(len(runes))] |
| 34 } |
| 35 |
| 36 func randStr(r *rand.Rand, length uint64, runes []rune) string { |
| 37 str := make([]rune, length) |
| 38 for i := range str { |
| 39 str[i] = randChar(r, runes) |
| 40 } |
| 41 return string(str) |
| 42 } |
| 43 |
| 44 func randBetween(r *rand.Rand, min uint64, max uint64) uint64 { |
| 45 if min == max { |
| 46 return min |
| 47 } |
| 48 return uint64(r.Int63n(int64(max-min))) + min |
| 49 } |
| 50 |
| 51 // FIXME: Maybe some UTF-8 characters? |
| 52 var filenameChars = []rune("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
0123456789-") |
| 53 |
| 54 func filenameRandom(r *rand.Rand, length uint64) string { |
| 55 return randStr(r, length, filenameChars) |
| 56 } |
| 57 |
| 58 type DirGen interface { |
| 59 Create(seed uint64, num int) |
| 60 } |
| 61 |
| 62 type FileType int |
| 63 |
| 64 const ( |
| 65 FILETYPE_BIN_RAND FileType = iota // Truly random binary data (totally
uncompressible) |
| 66 FILETYPE_TXT_RAND // Truly random text data (mostly un
compressible) |
| 67 FILETYPE_BIN_REPEAT // Repeated binary data (compressibl
e) |
| 68 FILETYPE_TXT_REPEAT // Repeated text data (very compress
ible) |
| 69 FILETYPE_TXT_LOREM // Lorem Ipsum txt data (very compre
ssible) |
| 70 |
| 71 FILETYPE_MAX |
| 72 ) |
| 73 |
| 74 var FileTypeName []string = []string{ |
| 75 "Random Binary", |
| 76 "Random Text", |
| 77 "Repeated Binary", |
| 78 "Repeated Text", |
| 79 "Lorem Text", |
| 80 } |
| 81 |
| 82 func (f FileType) String() string { |
| 83 return FileTypeName[int(f)] |
| 84 } |
| 85 |
| 86 // FIXME: Maybe some UTF-8 characters? |
| 87 var textChars = []rune("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123
456789-.") |
| 88 |
| 89 const ( |
| 90 BLOCKSIZE uint64 = 1 * 1024 * 1024 // 1 Megabyte |
| 91 |
| 92 // Maximum 4k long repeated sequences |
| 93 SEQUENCE_MINSIZE uint64 = 16 |
| 94 SEQUENCE_MAXSIZE uint64 = 4 * 1024 |
| 95 ) |
| 96 |
| 97 func writeFile(r *rand.Rand, filename string, filetype FileType, filesize uint64
) { |
| 98 f, err := os.Create(filename) |
| 99 if err != nil { |
| 100 log.Fatal(err) |
| 101 } |
| 102 defer f.Close() |
| 103 |
| 104 var written uint64 = 0 |
| 105 for written < filesize { |
| 106 content := make([]byte, min(filesize-written, BLOCKSIZE)) |
| 107 |
| 108 // Generate a block of content |
| 109 switch filetype { |
| 110 case FILETYPE_BIN_RAND: |
| 111 r.Read(content) |
| 112 |
| 113 case FILETYPE_TXT_RAND: |
| 114 // Runes can be multiple bytes long |
| 115 for i := 0; i < len(content); { |
| 116 bytes := []byte(string(randChar(r, textChars))) |
| 117 for j := range bytes { |
| 118 content[i+j] = bytes[j] |
| 119 } |
| 120 i += len(bytes) |
| 121 } |
| 122 |
| 123 case FILETYPE_BIN_REPEAT: |
| 124 var sequence []byte = make([]byte, randBetween(r, SEQUEN
CE_MINSIZE, SEQUENCE_MAXSIZE)) |
| 125 r.Read(sequence) |
| 126 |
| 127 for i := range content { |
| 128 content[i] = sequence[i%len(sequence)] |
| 129 } |
| 130 |
| 131 case FILETYPE_TXT_REPEAT, FILETYPE_TXT_LOREM: |
| 132 var sequence []byte |
| 133 |
| 134 switch filetype { |
| 135 case FILETYPE_TXT_REPEAT: |
| 136 // FIXME: As runes can be multiple bytes long, t
his could technical |
| 137 // be longer then SEQUENCE_MAXSIZE, but don't th
ink we care? |
| 138 sequence = []byte(randStr(r, randBetween(r, SEQU
ENCE_MINSIZE, SEQUENCE_MAXSIZE), textChars)) |
| 139 case FILETYPE_TXT_LOREM: |
| 140 sequence = []byte(lorem) |
| 141 } |
| 142 |
| 143 for i := range content { |
| 144 content[i] = sequence[i%len(sequence)] |
| 145 } |
| 146 } |
| 147 f.Write(content) |
| 148 written += uint64(len(content)) |
| 149 } |
| 150 } |
| 151 |
| 152 const ( |
| 153 FILENAME_MINSIZE uint64 = 4 |
| 154 FILENAME_MAXSIZE uint64 = 20 |
| 155 ) |
| 156 |
| 157 // Generate num files between (min, max) size |
| 158 func GenerateFiles(r *rand.Rand, dir string, num uint64, filesize_min uint64, fi
lesize_max uint64) { |
| 159 for i := uint64(0); i < num; i++ { |
| 160 var filename string |
| 161 var filepath string |
| 162 for true { |
| 163 filename = filenameRandom(r, randBetween(r, FILENAME_MIN
SIZE, FILENAME_MAXSIZE)) |
| 164 filepath = path.Join(dir, filename) |
| 165 if _, err := os.Stat(filepath); os.IsNotExist(err) { |
| 166 break |
| 167 } |
| 168 } |
| 169 filetype := FileType(r.Intn(int(FILETYPE_MAX))) |
| 170 filesize := randBetween(r, filesize_min, filesize_max) |
| 171 |
| 172 if num < 1000 { |
| 173 fmt.Printf("File: %-40s %-20s (%s)\n", filename, filetyp
e.String(), humanize.Bytes(filesize)) |
| 174 } |
| 175 writeFile(r, filepath, filetype, filesize) |
| 176 } |
| 177 } |
| 178 |
| 179 // Generate num directories |
| 180 func GenerateDirs(r *rand.Rand, dir string, num uint64) []string { |
| 181 var result []string |
| 182 |
| 183 for i := uint64(0); i < num; i++ { |
| 184 var dirname string |
| 185 var dirpath string |
| 186 for true { |
| 187 dirname = filenameRandom(r, randBetween(r, FILENAME_MINS
IZE, FILENAME_MAXSIZE)) |
| 188 dirpath = path.Join(dir, dirname) |
| 189 if _, err := os.Stat(dirpath); os.IsNotExist(err) { |
| 190 break |
| 191 } |
| 192 } |
| 193 |
| 194 if err := os.MkdirAll(dirpath, 0755); err != nil { |
| 195 log.Fatal(err) |
| 196 } |
| 197 result = append(result, dirpath) |
| 198 } |
| 199 return result |
| 200 } |
| 201 |
| 202 type FileSettings struct { |
| 203 MinNumber uint64 |
| 204 MaxNumber uint64 |
| 205 MinSize uint64 |
| 206 MaxSize uint64 |
| 207 } |
| 208 |
| 209 type DirSettings struct { |
| 210 Number []uint64 |
| 211 MinFileDepth uint64 |
| 212 } |
| 213 |
| 214 type TreeSettings struct { |
| 215 Files []FileSettings |
| 216 Dir DirSettings |
| 217 } |
| 218 |
| 219 func generateTreeInternal(r *rand.Rand, dir string, depth uint64, settings *Tree
Settings) { |
| 220 fmt.Printf("%04d:%s -->\n", depth, dir) |
| 221 // Generate the files in this directory |
| 222 if depth >= settings.Dir.MinFileDepth { |
| 223 for _, files := range settings.Files { |
| 224 numfiles := randBetween(r, files.MinNumber, files.MaxNum
ber) |
| 225 fmt.Printf("%04d:%s: Generating %d files (between %s and
%s)\n", depth, dir, numfiles, humanize.Bytes(files.MinSize), humanize.Bytes(fil
es.MaxSize)) |
| 226 GenerateFiles(r, dir, numfiles, files.MinSize, files.Max
Size) |
| 227 } |
| 228 } |
| 229 |
| 230 // Generate another depth of directories |
| 231 if depth < uint64(len(settings.Dir.Number)) { |
| 232 numdirs := settings.Dir.Number[depth] |
| 233 fmt.Printf("%04d:%s: Generating %d directories\n", depth, dir, n
umdirs) |
| 234 for _, childpath := range GenerateDirs(r, dir, numdirs) { |
| 235 generateTreeInternal(r, childpath, depth+1, settings) |
| 236 } |
| 237 } |
| 238 fmt.Printf("%04d:%s <--\n", depth, dir) |
| 239 } |
| 240 |
| 241 func GenerateTree(r *rand.Rand, rootdir string, settings *TreeSettings) { |
| 242 generateTreeInternal(r, rootdir, 0, settings) |
| 243 return |
| 244 } |
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