Index: include/gpu/GrContextOptions.h |
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h |
index 7b62c94a44ce0ba1f1650de81e73dcf03779d3d4..d5923a328007a9735f75d23a1fe81239412fb697 100644 |
--- a/include/gpu/GrContextOptions.h |
+++ b/include/gpu/GrContextOptions.h |
@@ -23,7 +23,8 @@ struct GrContextOptions { |
, fDrawBatchBounds(false) |
, fMaxBatchLookback(-1) |
, fMaxBatchLookahead(-1) |
- , fUseShaderSwizzling(false) {} |
+ , fUseShaderSwizzling(false) |
+ , fDoManualMipmapping(false) {} |
// Suppress prints for the GrContext. |
bool fSuppressPrints; |
@@ -67,6 +68,11 @@ struct GrContextOptions { |
/** Force us to do all swizzling manually in the shader and don't rely on extensions to do |
swizzling. */ |
bool fUseShaderSwizzling; |
+ |
+ /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when |
+ the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap |
+ level and LOD control (ie desktop or ES3). */ |
+ bool fDoManualMipmapping; |
}; |
#endif |