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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_OZONE_WINDOW_OZONE_WINDOW_H_ | |
6 #define UI_OZONE_WINDOW_OZONE_WINDOW_H_ | |
7 | |
8 #include "ui/base/cursor/cursor.h" | |
9 #include "ui/gfx/geometry/rect.h" | |
10 #include "ui/gfx/native_widget_types.h" | |
11 #include "ui/ozone/ozone_export.h" | |
12 | |
13 namespace gfx { | |
14 class PointF; | |
15 class Rect; | |
16 } | |
17 | |
18 namespace ui { | |
19 | |
20 // The ozone representation of a platform window. | |
21 // | |
22 // A window has a surface for painting on, a cursor, and receives events | |
23 // from the windowing system. You can paint on a window using either | |
24 // software compositing or GLES. | |
25 // | |
26 // The surface part is somewhat decoupled using an opaque handle | |
27 // represented by the type gfx::AcceleratedWidget. Once the window is | |
28 // created, you can call GetAcceleratedWidget() to get the handle. The same | |
29 // handle will get passed to SurfaceFactoryOzone::CreateSurfaceForWidget, | |
30 // which can be used to initialize the graphical output. | |
31 // | |
32 // This object is created & owned on the UI thread. The surface might be | |
33 // created in another thread, or even another process such as the GPU | |
34 // process. The implementation must be prepared to handle this. | |
35 class OZONE_EXPORT OzoneWindow { | |
rjkroege
2014/03/24 16:11:51
this needs to be coupled to the backing Display in
spang
2014/03/24 18:15:29
Yes. I think this must happen behind the scenes in
dnicoara
2014/03/24 21:04:26
Having the coupling behind the scenes should be fi
| |
36 public: | |
37 OzoneWindow(); | |
38 virtual ~OzoneWindow(); | |
39 | |
40 // Return a gfx::AcceleratedWidget that can be used to paint on the window. | |
41 virtual gfx::AcceleratedWidget GetAcceleratedWidget(); | |
42 | |
43 // Warp the cursor to a location within this window. If the cursor actually | |
44 // moves, the implementation must dispatch a mouse move event with the new | |
45 // location. | |
46 virtual void WarpCursorTo(const gfx::PointF& location); | |
47 | |
48 // Get the bounds of the window. | |
49 virtual gfx::Rect GetBounds(); | |
50 | |
51 // Resize the window. Returns whether the resize was successful. | |
52 virtual bool Resize(const gfx::Rect& bounds); | |
53 | |
54 // Change the active cursor for this window. | |
55 virtual void SetCursor(PlatformCursor cursor); | |
56 }; | |
57 | |
58 } // namespace ui | |
59 | |
60 #endif // UI_OZONE_WINDOW_OZONE_WINDOW_H_ | |
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