| Index: ui/gfx/ozone/surface_ozone.h
|
| diff --git a/ui/gfx/ozone/surface_ozone.h b/ui/gfx/ozone/surface_ozone.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..dc3c64bc780d971401b31f811a8d2cb8b11d4779
|
| --- /dev/null
|
| +++ b/ui/gfx/ozone/surface_ozone.h
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| @@ -0,0 +1,70 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GFX_OZONE_SURFACE_OZONE_H_
|
| +#define UI_GFX_OZONE_SURFACE_OZONE_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "skia/ext/refptr.h"
|
| +#include "ui/gfx/gfx_export.h"
|
| +
|
| +class SkCanvas;
|
| +
|
| +namespace gfx {
|
| +
|
| +class Size;
|
| +class VSyncProvider;
|
| +
|
| +// The platform-specific part of an EGL surface or software output.
|
| +//
|
| +// This class owns any bits that the ozone implementation needs freed when
|
| +// the software output or EGL surface is destroyed.
|
| +//
|
| +// If you want to paint on a window with ozone, you need to create a
|
| +// SurfaceOzone for that window.
|
| +//
|
| +// The platform can support software, EGL, or both for painting on the
|
| +// window. The initializer for unsupported modes should return false.
|
| +class GFX_EXPORT SurfaceOzone {
|
| + public:
|
| + virtual ~SurfaceOzone() {}
|
| +
|
| + // Initialize the surface for output using EGL/GLES2. Returns true if
|
| + // initialization was successful.
|
| + virtual bool InitializeEGL() = 0;
|
| +
|
| + // Returns the EGL native window for rendering onto this surface.
|
| + // This can be used to to create a GLSurface.
|
| + virtual intptr_t /* EGLNativeWindowType */ GetEGLNativeWindow() = 0;
|
| +
|
| + // Initialize canvas for software output. Returns true if initialization
|
| + // was successful.
|
| + virtual bool InitializeCanvas() = 0;
|
| +
|
| + // Returns an SkCanvas for drawing on the window. The canvas is intended
|
| + // for use when no EGL/GLES2 acceleration is possible.
|
| + virtual skia::RefPtr<SkCanvas> GetCanvas() = 0;
|
| +
|
| + // Attempts to resize the canvas to match the viewport size. Returns true if
|
| + // resizing was successful, otherwise false (platforms may require a fixed
|
| + // size canvas). After resizing, the compositor must call GetCanvas() to get
|
| + // the next canvas.
|
| + virtual bool ResizeCanvas(const gfx::Size& viewport_size) = 0;
|
| +
|
| + // Present the current canvas. After presenting, the compositor must call
|
| + // GetCanvas() to get the next canvas.
|
| + virtual bool PresentCanvas() = 0;
|
| +
|
| + // Returns a gfx::VsyncProvider for this surface. Note that this may be
|
| + // called after we have entered the sandbox so if there are operations (e.g.
|
| + // opening a file descriptor providing vsync events) that must be done
|
| + // outside of the sandbox, they must have been completed in
|
| + // InitializeHardware. Returns an empty scoped_ptr on error.
|
| + virtual scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider() = 0;
|
| +};
|
| +
|
| +} // namespace gfx
|
| +
|
| +#endif // UI_GFX_OZONE_SURFACE_OZONE_H_
|
|
|