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Unified Diff: ui/gfx/ozone/surface_ozone.h

Issue 205433002: ozone: Add OzoneSurface object that is owned by compositor, GLSurface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: s/SwapCanvas/PresentCanvas Created 6 years, 9 months ago
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Index: ui/gfx/ozone/surface_ozone.h
diff --git a/ui/gfx/ozone/surface_ozone.h b/ui/gfx/ozone/surface_ozone.h
new file mode 100644
index 0000000000000000000000000000000000000000..530f4476b3f4f20ef715e1eb472a19cdcef5b4b3
--- /dev/null
+++ b/ui/gfx/ozone/surface_ozone.h
@@ -0,0 +1,72 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_OZONE_EGL_SURFACE_OZONE_H_
+#define UI_GFX_OZONE_EGL_SURFACE_OZONE_H_
+
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "skia/ext/refptr.h"
+#include "ui/gfx/gfx_export.h"
+
+class SkCanvas;
+
+namespace gfx {
+
+class Size;
+class VSyncProvider;
+
+// The platform-specific part of an EGL surface or software output.
+//
+// This class owns any bits that the ozone implementation needs freed when
+// the software output or EGL surface is destroyed.
+//
+// If you want to paint on a window with ozone, you need to create a
+// SurfaceOzone for that window.
+//
+// The platform can support software, EGL, or both for painting on the
+// window. It is not necessary to override any methods for modes the
+// platform doesn't support.
+class GFX_EXPORT SurfaceOzone {
piman 2014/03/27 21:20:56 nit: can we keep SurfaceOzone a pure virtual inter
spang 2014/03/28 16:09:13 I'm happy to make this a pure interface but I'd li
spang 2014/03/28 19:08:26 Done.
+ public:
+ SurfaceOzone();
+ virtual ~SurfaceOzone();
+
+ // Initialize the surface for output using EGL/GLES2. Returns true if
+ // initialization was successful.
+ virtual bool InitializeEGL();
+
+ // Returns the EGL native window for rendering onto this surface.
+ // This can be used to to create a GLSurface.
+ virtual intptr_t /* EGLNativeWindowType */ GetEGLNativeWindow();
+
+ // Initialize canvas for software output. Returns true if initialization
+ // was successful.
+ virtual bool InitializeCanvas();
+
+ // Returns an SkCanvas for drawing on the window. The canvas is intended
+ // for use when no EGL/GLES2 acceleration is possible.
+ virtual skia::RefPtr<SkCanvas> GetCanvas();
rjkroege 2014/03/27 19:24:12 if I call GetCanvas twice without an intervening P
spang 2014/03/27 19:43:47 I think "GetFoo" should be assumed idempotent. The
+
+ // Attempts to resize the canvas to match the viewport size. Returns true if
+ // resizing was successful, otherwise false (platforms may require a fixed
+ // size canvas). After resizing, the compositor must call GetCanvas() to get
+ // the next canvas.
+ virtual bool ResizeCanvas(const gfx::Size& viewport_size);
+
+ // Present the current canvas. After presenting, the compositor must call
+ // GetCanvas() to get the next canvas.
+ virtual bool PresentCanvas();
+
+ // Returns a gfx::VsyncProvider for this surface. Note that this may be
+ // called after we have entered the sandbox so if there are operations (e.g.
+ // opening a file descriptor providing vsync events) that must be done
+ // outside of the sandbox, they must have been completed in
+ // InitializeHardware. Returns an empty scoped_ptr on error.
+ virtual scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider();
+};
+
+} // namespace gfx
+
+#endif // UI_GFX_OZONE_SURFACE_OZONE_H_

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