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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ | |
6 #define UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "skia/ext/refptr.h" | |
11 #include "ui/gfx/gfx_export.h" | |
12 | |
13 class SkCanvas; | |
14 | |
15 namespace gfx { | |
16 | |
17 class Size; | |
18 class VSyncProvider; | |
19 | |
20 // The platform-specific part of an EGL surface or software output. | |
21 // | |
22 // This class owns any bits that the ozone implementation needs freed when | |
23 // the software output or EGL surface is destroyed. | |
24 // | |
25 // If you want to paint on a window with ozone, you need to create a | |
26 // SurfaceOzone for that window. | |
27 // | |
28 // The platform can support software, EGL, or both for painting on the | |
29 // window. It is not necessary to override any methods for modes the | |
30 // platform doesn't support, as the base class will fail initialization for | |
rjkroege
2014/03/26 19:59:02
nit: "will provide no-op implementations for all m
spang
2014/03/26 22:21:28
My idea was that InitializeFoo() in the base class
| |
31 // all modes. | |
32 class GFX_EXPORT SurfaceOzone { | |
33 public: | |
34 SurfaceOzone(); | |
35 virtual ~SurfaceOzone(); | |
36 | |
37 // Initialize the surface for output using EGL/GLES2. Returns true if | |
38 // initialization was successful. | |
39 virtual bool InitializeEGL(); | |
40 | |
41 // Returns the EGL native window for rendering onto this surface. | |
42 // This can be used to to create a GLSurface. | |
43 virtual intptr_t /* EGLNativeWindowType */ GetEGLNativeWindow(); | |
44 | |
45 // Initialize canvas for software output. Returns true of initialization | |
rjkroege
2014/03/26 19:59:02
s/of/if/
spang
2014/03/26 22:21:28
Doh! I swear I did this already..
| |
46 // was successful. | |
47 virtual bool InitializeCanvas(); | |
48 | |
49 // Returns an SkCanvas for drawing on the window. The canvas is intended | |
50 // for use when no EGL/GLES2 acceleration is possible. | |
51 virtual skia::RefPtr<SkCanvas> GetCanvas(); | |
rjkroege
2014/03/26 19:59:02
GetDrawableCanvas?
spang
2014/03/26 22:21:28
If we had both GetDrawableCanvas and GetCanvas, wh
| |
52 | |
53 // Attempts to resize the canvas to match the viewport size. Returns true if | |
54 // resizing was successful, otherwise false (platforms may require a fixed | |
55 // size canvas). After resizing, the compositor must call GetCanvas() to get | |
56 // the next canvas. | |
57 virtual bool ResizeCanvas(const gfx::Size& viewport_size); | |
58 | |
59 // Present the current canvas. After presenting, the compositor must call | |
60 // GetCanvas() to get the next canvas. | |
61 virtual bool SwapCanvas(); | |
rjkroege
2014/03/26 19:59:02
call this "PresentCurrentCanvas" and reduce the co
spang
2014/03/26 22:21:28
Hah, I was thinking it should say Present as well.
| |
62 | |
63 // Returns a gfx::VsyncProvider for this surface. Note that this may be | |
64 // called after we have entered the sandbox so if there are operations (e.g. | |
65 // opening a file descriptor providing vsync events) that must be done | |
66 // outside of the sandbox, they must have been completed in | |
67 // InitializeHardware. Returns an empty scoped_ptr on error. | |
68 virtual scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider(); | |
69 }; | |
70 | |
71 } // namespace gfx | |
72 | |
73 #endif // UI_GFX_OZONE_SURFACE_OZONE_H_ | |
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