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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ | |
| 6 #define UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ | |
| 7 | |
| 8 #include "base/basictypes.h" | |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "ui/gfx/gfx_export.h" | |
| 11 | |
| 12 class SkCanvas; | |
| 13 | |
| 14 namespace gfx { | |
| 15 | |
| 16 class Rect; | |
| 17 class VSyncProvider; | |
| 18 | |
| 19 // The platform-specific part of a EGL or software surface. | |
| 20 // | |
| 21 // This class owns any bits that the ozone implementation needs freed when | |
| 22 // the software output or EGL surface is destroyed. | |
| 23 // | |
| 24 // If you want to paint on a window with ozone, you need to create a | |
| 25 // SurfaceOzone for that window. | |
| 26 // | |
| 27 // The platform can support software, EGL, or both for painting on the | |
| 28 // window. It is not necessary to override any methods for modes the | |
| 29 // platform doesn't support, as the base class will fails initialization | |
|
rjkroege
2014/03/24 16:07:04
nit: "fails initialization" is weird grammar.
spang
2014/03/24 16:42:11
Done.
| |
| 30 // for all modes. | |
| 31 class GFX_EXPORT SurfaceOzone { | |
| 32 public: | |
| 33 SurfaceOzone(); | |
| 34 virtual ~SurfaceOzone(); | |
| 35 | |
| 36 // Initialize the surface for output using EGL/GLES2. Returns true if | |
| 37 // initialization was successful. | |
| 38 virtual bool InitializeEGL(); | |
| 39 | |
| 40 // Returns the EGL native window for rendering onto this surface. | |
| 41 // can be used to to create a GLSurface. This method may only be called in | |
| 42 // a process that has a valid GL context. | |
| 43 virtual intptr_t /* EGLNativeWindowType */ GetEGLNativeWindow(); | |
| 44 | |
| 45 // Initialize canvas for software output. Returns true of initialization | |
|
rjkroege
2014/03/24 16:07:04
s/of/if/
spang
2014/03/24 16:42:11
Done.
| |
| 46 // was successful. | |
| 47 virtual bool InitializeCanvas(); | |
| 48 | |
| 49 // Returns a SkCanvas for the backing buffers. Drawing to the canvas will draw | |
|
rjkroege
2014/03/24 16:07:04
For better compatibility with Skia, the long term
spang
2014/03/24 16:42:11
Agreed, let's break the API slightly more now to a
spang
2014/03/26 19:02:10
I've coordinated with dnicoara to update the API h
| |
| 50 // to the native surface. The canvas is intended for use when no EGL | |
| 51 // acceleration is possible. Its implementation is optional when an EGL | |
| 52 // backend is provided for rendering. | |
| 53 virtual SkCanvas* GetCanvas(); | |
| 54 | |
| 55 // Attempts to resize the canvas to match the viewport size. Returns true if | |
| 56 // resizing was successful, otherwise false (native hardware may only support | |
| 57 // a single fixed size). If successful, you must call GetCanvas() again. | |
| 58 virtual bool ResizeCanvas(const gfx::Rect& viewport_size); | |
| 59 | |
| 60 // Swap buffers in the SkCanvas. This back buffer becomes the new front | |
|
rjkroege
2014/03/24 16:07:04
This too needs to be adjusted to reflect the "two
spang
2014/03/26 19:02:10
Done.
| |
| 61 // buffer and is presented, and the front buffer becomes the back buffer | |
| 62 // for subsequent draw operations. | |
| 63 virtual bool SwapCanvas(); | |
|
rjkroege
2014/03/24 16:07:04
Ozone will need to intercept SwapBuffers from EGL
spang
2014/03/24 16:42:11
We can add [On]SwapBuffersEGL(void *display, void
rjkroege
2014/03/24 20:23:15
that sounds reasonable.
| |
| 64 | |
| 65 // Returns a gfx::VsyncProvider for the provided AcceleratedWidget. Note | |
| 66 // that this may be called after we have entered the sandbox so if there are | |
| 67 // operations (e.g. opening a file descriptor providing vsync events) that | |
| 68 // must be done outside of the sandbox, they must have been completed | |
| 69 // in InitializeHardware. Returns an empty scoped_ptr on error. | |
| 70 virtual scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider(); | |
| 71 }; | |
| 72 | |
| 73 } // namespace gfx | |
| 74 | |
| 75 #endif // UI_GFX_OZONE_SURFACE_OZONE_H_ | |
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