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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ | |
6 #define UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "skia/ext/refptr.h" | |
11 #include "ui/gfx/gfx_export.h" | |
12 | |
13 class SkCanvas; | |
14 | |
15 namespace gfx { | |
16 | |
17 class Size; | |
18 class VSyncProvider; | |
19 | |
20 // The platform-specific part of an EGL surface or software output. | |
21 // | |
22 // This class owns any bits that the ozone implementation needs freed when | |
23 // the software output or EGL surface is destroyed. | |
24 // | |
25 // If you want to paint on a window with ozone, you need to create a | |
26 // SurfaceOzone for that window. | |
27 // | |
28 // The platform can support software, EGL, or both for painting on the | |
29 // window. It is not necessary to override any methods for modes the | |
30 // platform doesn't support. | |
31 class GFX_EXPORT SurfaceOzone { | |
piman
2014/03/27 21:20:56
nit: can we keep SurfaceOzone a pure virtual inter
spang
2014/03/28 16:09:13
I'm happy to make this a pure interface but I'd li
spang
2014/03/28 19:08:26
Done.
| |
32 public: | |
33 SurfaceOzone(); | |
34 virtual ~SurfaceOzone(); | |
35 | |
36 // Initialize the surface for output using EGL/GLES2. Returns true if | |
37 // initialization was successful. | |
38 virtual bool InitializeEGL(); | |
39 | |
40 // Returns the EGL native window for rendering onto this surface. | |
41 // This can be used to to create a GLSurface. | |
42 virtual intptr_t /* EGLNativeWindowType */ GetEGLNativeWindow(); | |
43 | |
44 // Initialize canvas for software output. Returns true if initialization | |
45 // was successful. | |
46 virtual bool InitializeCanvas(); | |
47 | |
48 // Returns an SkCanvas for drawing on the window. The canvas is intended | |
49 // for use when no EGL/GLES2 acceleration is possible. | |
50 virtual skia::RefPtr<SkCanvas> GetCanvas(); | |
rjkroege
2014/03/27 19:24:12
if I call GetCanvas twice without an intervening P
spang
2014/03/27 19:43:47
I think "GetFoo" should be assumed idempotent. The
| |
51 | |
52 // Attempts to resize the canvas to match the viewport size. Returns true if | |
53 // resizing was successful, otherwise false (platforms may require a fixed | |
54 // size canvas). After resizing, the compositor must call GetCanvas() to get | |
55 // the next canvas. | |
56 virtual bool ResizeCanvas(const gfx::Size& viewport_size); | |
57 | |
58 // Present the current canvas. After presenting, the compositor must call | |
59 // GetCanvas() to get the next canvas. | |
60 virtual bool PresentCanvas(); | |
61 | |
62 // Returns a gfx::VsyncProvider for this surface. Note that this may be | |
63 // called after we have entered the sandbox so if there are operations (e.g. | |
64 // opening a file descriptor providing vsync events) that must be done | |
65 // outside of the sandbox, they must have been completed in | |
66 // InitializeHardware. Returns an empty scoped_ptr on error. | |
67 virtual scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider(); | |
68 }; | |
69 | |
70 } // namespace gfx | |
71 | |
72 #endif // UI_GFX_OZONE_SURFACE_OZONE_H_ | |
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