| Index: src/core/SkBlitter.cpp
|
| diff --git a/src/core/SkBlitter.cpp b/src/core/SkBlitter.cpp
|
| index 43471946c1c1bde9b9c23ce1c2462523fcdd430d..f5d13dc5f1e08006b33b40a422ef221be4bcfc3c 100644
|
| --- a/src/core/SkBlitter.cpp
|
| +++ b/src/core/SkBlitter.cpp
|
| @@ -158,7 +158,7 @@ void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
|
| cy += 1;
|
| }
|
| } else {
|
| - // Bits is calculated as the offset into the mask at the point {cx, cy} therfore, all
|
| + // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all
|
| // addressing into the bit mask is relative to that point. Since this is an address
|
| // calculated from a arbitrary bit in that byte, calculate the left most bit.
|
| int bitsLeft = cx - ((cx - maskLeft) & 7);
|
|
|