| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index 9159a701e32a966bbb0ba1a3d465b35cd3abc6d2..dd370b6d4e66e32e37ff4f638c50d66015be1087 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -23,7 +23,7 @@ public:
|
| GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
|
| const GrDrawEffect& drawEffect)
|
| : INHERITED (factory)
|
| - , fTextureSize(SkSize::Make(-1.f,-1.f)) {}
|
| + , fTextureSize(SkISize::Make(-1,-1)) {}
|
|
|
| virtual void emitCode(GrGLFullShaderBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| @@ -35,6 +35,8 @@ public:
|
| SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
|
|
|
| SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| + const GrDistanceFieldTextureEffect& dfTexEffect =
|
| + drawEffect.castEffect<GrDistanceFieldTextureEffect>();
|
|
|
| SkString fsCoordName;
|
| const char* vsCoordName;
|
| @@ -61,16 +63,37 @@ public:
|
| // we adjust for the effect of the transformation on the distance by using
|
| // the length of the gradient of the texture coordinates. We use st coordinates
|
| // to ensure we're mapping 1:1 from texel space to pixel space.
|
| - builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName);
|
| - builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
|
| - builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
|
| - builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
|
| - builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
|
| - builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");
|
| -
|
| - // this gives us a smooth step across approximately one fragment
|
| - // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
|
| - builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
|
| + builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
|
| + builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
|
| + builder->fsCodeAppend("\tfloat afwidth;\n");
|
| + if (dfTexEffect.isUniformScale()) {
|
| + // this gives us a smooth step across approximately one fragment
|
| + // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
|
| + builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n");
|
| + } else {
|
| + builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
|
| + builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
|
| +
|
| + builder->fsCodeAppend("\tvec2 uv_grad;\n");
|
| + if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
|
| + // this is to compensate for the Adreno, which likes to drop tiles on division by 0
|
| + builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
|
| + builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n");
|
| + builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
|
| + builder->fsCodeAppend("\t} else {\n");
|
| + builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
|
| + builder->fsCodeAppend("\t}\n");
|
| + } else {
|
| + builder->fsCodeAppend("\tuv_grad = normalize(uv);\n");
|
| + }
|
| + builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
|
| + builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
|
| +
|
| + // this gives us a smooth step across approximately one fragment
|
| + // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
|
| + builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n");
|
| + }
|
| +
|
| builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
|
|
|
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
|
| @@ -80,20 +103,27 @@ public:
|
| virtual void setData(const GrGLUniformManager& uman,
|
| const GrDrawEffect& drawEffect) SK_OVERRIDE {
|
| SkASSERT(fTextureSizeUni.isValid());
|
| - const GrDistanceFieldTextureEffect& distanceFieldEffect =
|
| - drawEffect.castEffect<GrDistanceFieldTextureEffect>();
|
| - if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
|
| - distanceFieldEffect.getSize().height() != fTextureSize.height()) {
|
| - fTextureSize = distanceFieldEffect.getSize();
|
| +
|
| + GrTexture* texture = drawEffect.effect()->get()->texture(0);
|
| + if (texture->width() != fTextureSize.width() ||
|
| + texture->height() != fTextureSize.height()) {
|
| + fTextureSize = SkISize::Make(texture->width(), texture->height());
|
| uman.set2f(fTextureSizeUni,
|
| - distanceFieldEffect.getSize().width(),
|
| - distanceFieldEffect.getSize().height());
|
| + SkIntToScalar(fTextureSize.width()),
|
| + SkIntToScalar(fTextureSize.height()));
|
| }
|
| }
|
|
|
| + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
| + const GrDistanceFieldTextureEffect& dfTexEffect =
|
| + drawEffect.castEffect<GrDistanceFieldTextureEffect>();
|
| +
|
| + return dfTexEffect.isUniformScale() ? 0x1 : 0x0;
|
| + }
|
| +
|
| private:
|
| GrGLUniformManager::UniformHandle fTextureSizeUni;
|
| - SkSize fTextureSize;
|
| + SkISize fTextureSize;
|
|
|
| typedef GrGLVertexEffect INHERITED;
|
| };
|
| @@ -102,9 +132,9 @@ private:
|
|
|
| GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
|
| const GrTextureParams& params,
|
| - const SkISize& size)
|
| + bool uniformScale)
|
| : fTextureAccess(texture, params)
|
| - , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) {
|
| + , fUniformScale(uniformScale) {
|
| this->addTextureAccess(&fTextureAccess);
|
| this->addVertexAttrib(kVec2f_GrSLType);
|
| }
|
| @@ -149,7 +179,6 @@ GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
|
| };
|
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
|
| GrTextureParams::kNone_FilterMode);
|
| - SkISize size = SkISize::Make(1024, 2048);
|
|
|
| - return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
|
| + return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random->nextBool());
|
| }
|
|
|