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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.h

Issue 205343008: Distance field fixes for Android (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add uniform scale shader Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrDistanceFieldTextureEffect_DEFINED 8 #ifndef GrDistanceFieldTextureEffect_DEFINED
9 #define GrDistanceFieldTextureEffect_DEFINED 9 #define GrDistanceFieldTextureEffect_DEFINED
10 10
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrVertexEffect.h" 12 #include "GrVertexEffect.h"
13 13
14 class GrGLDistanceFieldTextureEffect; 14 class GrGLDistanceFieldTextureEffect;
15 15
16 /** 16 /**
17 * The output color of this effect is a modulation of the input color and a samp le from a 17 * The output color of this effect is a modulation of the input color and a samp le from a
18 * distance field texture (using a smoothed step function near 0.5). 18 * distance field texture (using a smoothed step function near 0.5).
19 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input 19 * It allows explicit specification of the filtering and wrap modes (GrTexturePa rams). The input
20 * coords are a custom attribute. 20 * coords are a custom attribute.
21 */ 21 */
22 class GrDistanceFieldTextureEffect : public GrVertexEffect { 22 class GrDistanceFieldTextureEffect : public GrVertexEffect {
23 public: 23 public:
24 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& p, const S kISize& s) { 24 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& p, const S kISize& s,
bsalomon 2014/03/26 13:18:58 It seems a little weird that the public function h
jvanverth1 2014/03/26 16:24:00 I've removed it -- it's not necessary. I also adde
25 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, p, s))); 25 bool u) {
26 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, p, s, u)));
26 return CreateEffectRef(effect); 27 return CreateEffectRef(effect);
27 } 28 }
28 29
29 virtual ~GrDistanceFieldTextureEffect() {} 30 virtual ~GrDistanceFieldTextureEffect() {}
30 31
31 static const char* Name() { return "DistanceFieldTexture"; } 32 static const char* Name() { return "DistanceFieldTexture"; }
32 33
33 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 34 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
34 const SkSize& getSize() const { return fSize; } 35 const SkSize& getSize() const { return fSize; }
36 bool isUniformScale() const { return fUniformScale; }
35 37
36 typedef GrGLDistanceFieldTextureEffect GLEffect; 38 typedef GrGLDistanceFieldTextureEffect GLEffect;
37 39
38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 40 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
39 41
40 private: 42 private:
41 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& para ms, 43 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& para ms,
42 const SkISize& textureSize); 44 const SkISize& textureSize, bool uniformScale);
43 45
44 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; 46 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
45 47
46 GrTextureAccess fTextureAccess; 48 GrTextureAccess fTextureAccess;
47 SkSize fSize; 49 SkSize fSize;
50 bool fUniformScale;
48 51
49 GR_DECLARE_EFFECT_TEST; 52 GR_DECLARE_EFFECT_TEST;
50 53
51 typedef GrVertexEffect INHERITED; 54 typedef GrVertexEffect INHERITED;
52 }; 55 };
53 56
54 #endif 57 #endif
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