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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
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28 virtual void emitCode(GrGLFullShaderBuilder* builder, | 28 virtual void emitCode(GrGLFullShaderBuilder* builder, |
29 const GrDrawEffect& drawEffect, | 29 const GrDrawEffect& drawEffect, |
30 EffectKey key, | 30 EffectKey key, |
31 const char* outputColor, | 31 const char* outputColor, |
32 const char* inputColor, | 32 const char* inputColor, |
33 const TransformedCoordsArray&, | 33 const TransformedCoordsArray&, |
34 const TextureSamplerArray& samplers) SK_OVERRIDE { | 34 const TextureSamplerArray& samplers) SK_OVERRIDE { |
35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV ertexAttribs()); | 35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV ertexAttribs()); |
36 | 36 |
37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature)); | 37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature)); |
38 const GrDistanceFieldTextureEffect& dfTexEffect = | |
39 drawEffect.castEffect<GrDistanceFi eldTextureEffect>(); | |
38 | 40 |
39 SkString fsCoordName; | 41 SkString fsCoordName; |
40 const char* vsCoordName; | 42 const char* vsCoordName; |
41 const char* fsCoordNamePtr; | 43 const char* fsCoordNamePtr; |
42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC oordNamePtr); | 44 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC oordNamePtr); |
43 fsCoordName = fsCoordNamePtr; | 45 fsCoordName = fsCoordNamePtr; |
44 | 46 |
45 const char* attrName0 = | 47 const char* attrName0 = |
46 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[ 0])->c_str(); | 48 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[ 0])->c_str(); |
47 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); | 49 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); |
48 | 50 |
49 const char* textureSizeUniName = NULL; | 51 const char* textureSizeUniName = NULL; |
50 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib ility, | 52 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib ility, |
51 kVec2f_GrSLType, "TextureSize", | 53 kVec2f_GrSLType, "TextureSize", |
52 &textureSizeUniName); | 54 &textureSizeUniName); |
53 | 55 |
54 builder->fsCodeAppend("\tvec4 texColor = "); | 56 builder->fsCodeAppend("\tvec4 texColor = "); |
55 builder->fsAppendTextureLookup(samplers[0], | 57 builder->fsAppendTextureLookup(samplers[0], |
56 fsCoordName.c_str(), | 58 fsCoordName.c_str(), |
57 kVec2f_GrSLType); | 59 kVec2f_GrSLType); |
58 builder->fsCodeAppend(";\n"); | 60 builder->fsCodeAppend(";\n"); |
59 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n"); | 61 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n"); |
60 | 62 |
61 // we adjust for the effect of the transformation on the distance by usi ng | 63 // we adjust for the effect of the transformation on the distance by usi ng |
62 // the length of the gradient of the texture coordinates. We use st coor dinates | 64 // the length of the gradient of the texture coordinates. We use st coor dinates |
63 // to ensure we're mapping 1:1 from texel space to pixel space. | 65 // to ensure we're mapping 1:1 from texel space to pixel space. |
64 builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), text ureSizeUniName); | 66 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
65 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | 67 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); |
66 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | 68 builder->fsCodeAppend("\tfloat afwidth;\n"); |
67 builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n"); | 69 if (dfTexEffect.isUniformScale()) { |
68 builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jd y.x,\n"); | 70 // this gives us a smooth step across approximately one fragment |
69 builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jd y.y);\n"); | 71 // (assuming a radius of the diagonal of the fragment, hence a facto r of sqrt(2)/2) |
72 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n"); | |
73 } else { | |
74 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | |
75 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | |
70 | 76 |
71 // this gives us a smooth step across approximately one fragment | 77 builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
72 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) | 78 #ifdef SK_BUILD_FOR_ANDROID |
bsalomon
2014/03/26 13:18:58
Can we make this a runtime check based on Vendor o
jvanverth1
2014/03/26 16:24:00
Done.
| |
73 builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n"); | 79 // this is to compensate for the Adreno, which likes to drop tiles o n division by 0 |
80 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | |
81 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | |
82 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | |
83 builder->fsCodeAppend("\t} else {\n"); | |
84 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"); | |
85 builder->fsCodeAppend("\t}\n"); | |
86 #else | |
87 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | |
88 #endif | |
89 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad. y*Jdy.x,\n"); | |
90 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad. y*Jdy.y);\n"); | |
91 | |
92 // this gives us a smooth step across approximately one fragment | |
93 // (assuming a radius of the diagonal of the fragment, hence a facto r of sqrt(2)/2) | |
94 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); | |
95 } | |
96 | |
74 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista nce);\n"); | 97 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista nce);\n"); |
75 | 98 |
76 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 99 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
77 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val") ).c_str()); | 100 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val") ).c_str()); |
78 } | 101 } |
79 | 102 |
80 virtual void setData(const GrGLUniformManager& uman, | 103 virtual void setData(const GrGLUniformManager& uman, |
81 const GrDrawEffect& drawEffect) SK_OVERRIDE { | 104 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
82 SkASSERT(fTextureSizeUni.isValid()); | 105 SkASSERT(fTextureSizeUni.isValid()); |
83 const GrDistanceFieldTextureEffect& distanceFieldEffect = | 106 const GrDistanceFieldTextureEffect& distanceFieldEffect = |
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95 GrGLUniformManager::UniformHandle fTextureSizeUni; | 118 GrGLUniformManager::UniformHandle fTextureSizeUni; |
96 SkSize fTextureSize; | 119 SkSize fTextureSize; |
97 | 120 |
98 typedef GrGLVertexEffect INHERITED; | 121 typedef GrGLVertexEffect INHERITED; |
99 }; | 122 }; |
100 | 123 |
101 /////////////////////////////////////////////////////////////////////////////// | 124 /////////////////////////////////////////////////////////////////////////////// |
102 | 125 |
103 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, | 126 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
104 const GrTextureParams & params, | 127 const GrTextureParams & params, |
105 const SkISize& size) | 128 const SkISize& size, |
129 bool uniformScale) | |
106 : fTextureAccess(texture, params) | 130 : fTextureAccess(texture, params) |
107 , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height( )))) { | 131 , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height( )))) |
132 , fUniformScale(uniformScale) { | |
108 this->addTextureAccess(&fTextureAccess); | 133 this->addTextureAccess(&fTextureAccess); |
109 this->addVertexAttrib(kVec2f_GrSLType); | 134 this->addVertexAttrib(kVec2f_GrSLType); |
110 } | 135 } |
111 | 136 |
112 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { | 137 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { |
113 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE ffect>(other); | 138 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE ffect>(other); |
114 return fTextureAccess == cte.fTextureAccess; | 139 return fTextureAccess == cte.fTextureAccess; |
115 } | 140 } |
116 | 141 |
117 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, | 142 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
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144 SkShader::kMirror_TileMode, | 169 SkShader::kMirror_TileMode, |
145 }; | 170 }; |
146 SkShader::TileMode tileModes[] = { | 171 SkShader::TileMode tileModes[] = { |
147 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 172 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
148 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 173 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
149 }; | 174 }; |
150 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : | 175 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : |
151 GrTextureParams::kNon e_FilterMode); | 176 GrTextureParams::kNon e_FilterMode); |
152 SkISize size = SkISize::Make(1024, 2048); | 177 SkISize size = SkISize::Make(1024, 2048); |
153 | 178 |
154 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size); | 179 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size, random->nextBool()); |
155 } | 180 } |
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