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1 /* | |
2 * Copyright (C) 2009 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "config.h" | |
32 #include "V8WebGLRenderingContextBase.h" | |
33 | |
34 #include "V8ANGLEInstancedArrays.h" | |
35 #include "V8EXTFragDepth.h" | |
36 #include "V8EXTTextureFilterAnisotropic.h" | |
37 #include "V8HTMLCanvasElement.h" | |
38 #include "V8HTMLImageElement.h" | |
39 #include "V8HTMLVideoElement.h" | |
40 #include "V8ImageData.h" | |
41 #include "V8OESElementIndexUint.h" | |
42 #include "V8OESStandardDerivatives.h" | |
43 #include "V8OESTextureFloat.h" | |
44 #include "V8OESTextureFloatLinear.h" | |
45 #include "V8OESTextureHalfFloat.h" | |
46 #include "V8OESTextureHalfFloatLinear.h" | |
47 #include "V8OESVertexArrayObject.h" | |
48 #include "V8WebGLBuffer.h" | |
49 #include "V8WebGLCompressedTextureATC.h" | |
50 #include "V8WebGLCompressedTexturePVRTC.h" | |
51 #include "V8WebGLCompressedTextureS3TC.h" | |
52 #include "V8WebGLDebugRendererInfo.h" | |
53 #include "V8WebGLDebugShaders.h" | |
54 #include "V8WebGLDepthTexture.h" | |
55 #include "V8WebGLDrawBuffers.h" | |
56 #include "V8WebGLFramebuffer.h" | |
57 #include "V8WebGLLoseContext.h" | |
58 #include "V8WebGLProgram.h" | |
59 #include "V8WebGLRenderbuffer.h" | |
60 #include "V8WebGLShader.h" | |
61 #include "V8WebGLTexture.h" | |
62 #include "V8WebGLUniformLocation.h" | |
63 #include "V8WebGLVertexArrayObjectOES.h" | |
64 #include "bindings/v8/ExceptionMessages.h" | |
65 #include "bindings/v8/V8Binding.h" | |
66 #include "bindings/v8/V8HiddenValue.h" | |
67 #include "bindings/v8/custom/V8ArrayBufferViewCustom.h" | |
68 #include "bindings/v8/custom/V8Float32ArrayCustom.h" | |
69 #include "bindings/v8/custom/V8Int16ArrayCustom.h" | |
70 #include "bindings/v8/custom/V8Int32ArrayCustom.h" | |
71 #include "bindings/v8/custom/V8Int8ArrayCustom.h" | |
72 #include "bindings/v8/custom/V8Uint16ArrayCustom.h" | |
73 #include "bindings/v8/custom/V8Uint32ArrayCustom.h" | |
74 #include "bindings/v8/custom/V8Uint8ArrayCustom.h" | |
75 #include "core/dom/ExceptionCode.h" | |
76 #include "core/html/canvas/WebGLRenderingContextBase.h" | |
77 #include "platform/NotImplemented.h" | |
78 #include "wtf/FastMalloc.h" | |
79 #include <limits> | |
80 | |
81 namespace WebCore { | |
82 | |
83 // Allocates new storage via fastMalloc. | |
84 // Returns 0 if array failed to convert for any reason. | |
85 static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, Exc
eptionState& exceptionState) | |
86 { | |
87 // Convert the data element-by-element. | |
88 if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) { | |
89 exceptionState.throwTypeError("Array length exceeds supported limit."); | |
90 return 0; | |
91 } | |
92 float* data = static_cast<float*>(fastMalloc(len * sizeof(float))); | |
93 | |
94 for (uint32_t i = 0; i < len; i++) { | |
95 v8::Local<v8::Value> val = array->Get(i); | |
96 float value = toFloat(val, exceptionState); | |
97 if (exceptionState.hadException()) { | |
98 fastFree(data); | |
99 return 0; | |
100 } | |
101 data[i] = value; | |
102 } | |
103 return data; | |
104 } | |
105 | |
106 // Allocates new storage via fastMalloc. | |
107 // Returns 0 if array failed to convert for any reason. | |
108 static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len, Excepti
onState& exceptionState) | |
109 { | |
110 // Convert the data element-by-element. | |
111 if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) { | |
112 exceptionState.throwTypeError("Array length exceeds supported limit."); | |
113 return 0; | |
114 } | |
115 int* data = static_cast<int*>(fastMalloc(len * sizeof(int))); | |
116 | |
117 for (uint32_t i = 0; i < len; i++) { | |
118 v8::Local<v8::Value> val = array->Get(i); | |
119 int ival = toInt32(val, exceptionState); | |
120 if (exceptionState.hadException()) { | |
121 fastFree(data); | |
122 return 0; | |
123 } | |
124 data[i] = ival; | |
125 } | |
126 return data; | |
127 } | |
128 | |
129 static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8:
:Object> creationContext, v8::Isolate* isolate) | |
130 { | |
131 switch (args.getType()) { | |
132 case WebGLGetInfo::kTypeBool: | |
133 return v8Boolean(args.getBool(), isolate); | |
134 case WebGLGetInfo::kTypeBoolArray: { | |
135 const Vector<bool>& value = args.getBoolArray(); | |
136 v8::Local<v8::Array> array = v8::Array::New(isolate, value.size()); | |
137 for (size_t ii = 0; ii < value.size(); ++ii) | |
138 array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isola
te)); | |
139 return array; | |
140 } | |
141 case WebGLGetInfo::kTypeFloat: | |
142 return v8::Number::New(isolate, args.getFloat()); | |
143 case WebGLGetInfo::kTypeInt: | |
144 return v8::Integer::New(isolate, args.getInt()); | |
145 case WebGLGetInfo::kTypeNull: | |
146 return v8::Null(isolate); | |
147 case WebGLGetInfo::kTypeString: | |
148 return v8String(isolate, args.getString()); | |
149 case WebGLGetInfo::kTypeUnsignedInt: | |
150 return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt()); | |
151 case WebGLGetInfo::kTypeWebGLBuffer: | |
152 return toV8(args.getWebGLBuffer(), creationContext, isolate); | |
153 case WebGLGetInfo::kTypeWebGLFloatArray: | |
154 return toV8(args.getWebGLFloatArray(), creationContext, isolate); | |
155 case WebGLGetInfo::kTypeWebGLFramebuffer: | |
156 return toV8(args.getWebGLFramebuffer(), creationContext, isolate); | |
157 case WebGLGetInfo::kTypeWebGLIntArray: | |
158 return toV8(args.getWebGLIntArray(), creationContext, isolate); | |
159 // FIXME: implement WebGLObjectArray | |
160 // case WebGLGetInfo::kTypeWebGLObjectArray: | |
161 case WebGLGetInfo::kTypeWebGLProgram: | |
162 return toV8(args.getWebGLProgram(), creationContext, isolate); | |
163 case WebGLGetInfo::kTypeWebGLRenderbuffer: | |
164 return toV8(args.getWebGLRenderbuffer(), creationContext, isolate); | |
165 case WebGLGetInfo::kTypeWebGLTexture: | |
166 return toV8(args.getWebGLTexture(), creationContext, isolate); | |
167 case WebGLGetInfo::kTypeWebGLUnsignedByteArray: | |
168 return toV8(args.getWebGLUnsignedByteArray(), creationContext, isolate); | |
169 case WebGLGetInfo::kTypeWebGLUnsignedIntArray: | |
170 return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate); | |
171 case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES: | |
172 return toV8(args.getWebGLVertexArrayObjectOES(), creationContext, isolat
e); | |
173 default: | |
174 notImplemented(); | |
175 return v8::Undefined(isolate); | |
176 } | |
177 } | |
178 | |
179 static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8
::Object> contextObject, v8::Isolate* isolate) | |
180 { | |
181 if (!extension) | |
182 return v8::Null(isolate); | |
183 v8::Handle<v8::Value> extensionObject; | |
184 const char* referenceName = 0; | |
185 switch (extension->name()) { | |
186 case ANGLEInstancedArraysName: | |
187 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co
ntextObject, isolate); | |
188 referenceName = "angleInstancedArraysName"; | |
189 break; | |
190 case EXTFragDepthName: | |
191 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj
ect, isolate); | |
192 referenceName = "extFragDepthName"; | |
193 break; | |
194 case EXTTextureFilterAnisotropicName: | |
195 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi
on), contextObject, isolate); | |
196 referenceName = "extTextureFilterAnisotropicName"; | |
197 break; | |
198 case OESElementIndexUintName: | |
199 extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), con
textObject, isolate); | |
200 referenceName = "oesElementIndexUintName"; | |
201 break; | |
202 case OESStandardDerivativesName: | |
203 extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension),
contextObject, isolate); | |
204 referenceName = "oesStandardDerivativesName"; | |
205 break; | |
206 case OESTextureFloatName: | |
207 extensionObject = toV8(static_cast<OESTextureFloat*>(extension), context
Object, isolate); | |
208 referenceName = "oesTextureFloatName"; | |
209 break; | |
210 case OESTextureFloatLinearName: | |
211 extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), c
ontextObject, isolate); | |
212 referenceName = "oesTextureFloatLinearName"; | |
213 break; | |
214 case OESTextureHalfFloatName: | |
215 extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), con
textObject, isolate); | |
216 referenceName = "oesTextureHalfFloatName"; | |
217 break; | |
218 case OESTextureHalfFloatLinearName: | |
219 extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension
), contextObject, isolate); | |
220 referenceName = "oesTextureHalfFloatLinearName"; | |
221 break; | |
222 case OESVertexArrayObjectName: | |
223 extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), co
ntextObject, isolate); | |
224 referenceName = "oesVertexArrayObjectName"; | |
225 break; | |
226 case WebGLCompressedTextureATCName: | |
227 extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension
), contextObject, isolate); | |
228 referenceName = "webGLCompressedTextureATCName"; | |
229 break; | |
230 case WebGLCompressedTexturePVRTCName: | |
231 extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extensi
on), contextObject, isolate); | |
232 referenceName = "webGLCompressedTexturePVRTCName"; | |
233 break; | |
234 case WebGLCompressedTextureS3TCName: | |
235 extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extensio
n), contextObject, isolate); | |
236 referenceName = "webGLCompressedTextureS3TCName"; | |
237 break; | |
238 case WebGLDebugRendererInfoName: | |
239 extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension),
contextObject, isolate); | |
240 referenceName = "webGLDebugRendererInfoName"; | |
241 break; | |
242 case WebGLDebugShadersName: | |
243 extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), conte
xtObject, isolate); | |
244 referenceName = "webGLDebugShadersName"; | |
245 break; | |
246 case WebGLDepthTextureName: | |
247 extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), conte
xtObject, isolate); | |
248 referenceName = "webGLDepthTextureName"; | |
249 break; | |
250 case WebGLDrawBuffersName: | |
251 extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contex
tObject, isolate); | |
252 referenceName = "webGLDrawBuffersName"; | |
253 break; | |
254 case WebGLLoseContextName: | |
255 extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contex
tObject, isolate); | |
256 referenceName = "webGLLoseContextName"; | |
257 break; | |
258 case WebGLExtensionNameCount: | |
259 notImplemented(); | |
260 return v8::Undefined(isolate); | |
261 } | |
262 ASSERT(!extensionObject.IsEmpty()); | |
263 V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate
, referenceName), extensionObject); | |
264 return extensionObject; | |
265 } | |
266 | |
267 enum ObjectType { | |
268 kBuffer, kRenderbuffer, kTexture, kVertexAttrib | |
269 }; | |
270 | |
271 static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info,
ObjectType objectType, ExceptionState& exceptionState) | |
272 { | |
273 if (info.Length() != 2) { | |
274 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
275 exceptionState.throwIfNeeded(); | |
276 return; | |
277 } | |
278 | |
279 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
280 unsigned target = toInt32(info[0], exceptionState); | |
281 if (exceptionState.throwIfNeeded()) | |
282 return; | |
283 unsigned pname = toInt32(info[1], exceptionState); | |
284 if (exceptionState.throwIfNeeded()) | |
285 return; | |
286 WebGLGetInfo args; | |
287 switch (objectType) { | |
288 case kBuffer: | |
289 args = context->getBufferParameter(target, pname); | |
290 break; | |
291 case kRenderbuffer: | |
292 args = context->getRenderbufferParameter(target, pname); | |
293 break; | |
294 case kTexture: | |
295 args = context->getTexParameter(target, pname); | |
296 break; | |
297 case kVertexAttrib: | |
298 // target => index | |
299 args = context->getVertexAttrib(target, pname); | |
300 break; | |
301 default: | |
302 notImplemented(); | |
303 break; | |
304 } | |
305 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
306 } | |
307 | |
308 static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value,
v8::Isolate* isolate) | |
309 { | |
310 return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value); | |
311 } | |
312 | |
313 enum WhichProgramCall { | |
314 kProgramParameter, kUniform | |
315 }; | |
316 | |
317 void V8WebGLRenderingContextBase::getAttachedShadersMethodCustom(const v8::Funct
ionCallbackInfo<v8::Value>& info) | |
318 { | |
319 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttached
Shaders", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
320 if (info.Length() < 1) { | |
321 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
322 exceptionState.throwIfNeeded(); | |
323 return; | |
324 } | |
325 | |
326 const int programArgumentIndex = 0; | |
327 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
328 if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !
V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { | |
329 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(programArgumentIndex + 1, "WebGLProgram")); | |
330 exceptionState.throwIfNeeded(); | |
331 return; | |
332 } | |
333 WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolat
e(), info[programArgumentIndex]); | |
334 Vector<RefPtr<WebGLShader> > shaders; | |
335 bool succeed = context->getAttachedShaders(program, shaders); | |
336 if (!succeed) { | |
337 v8SetReturnValueNull(info); | |
338 return; | |
339 } | |
340 v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), shaders.size(
)); | |
341 for (size_t ii = 0; ii < shaders.size(); ++ii) | |
342 array->Set(v8::Integer::New(info.GetIsolate(), ii), toV8(shaders[ii].get
(), info.Holder(), info.GetIsolate())); | |
343 v8SetReturnValue(info, array); | |
344 } | |
345 | |
346 void V8WebGLRenderingContextBase::getBufferParameterMethodCustom(const v8::Funct
ionCallbackInfo<v8::Value>& info) | |
347 { | |
348 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferPa
rameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
349 getObjectParameter(info, kBuffer, exceptionState); | |
350 } | |
351 | |
352 void V8WebGLRenderingContextBase::getExtensionMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& info) | |
353 { | |
354 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtensio
n", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
355 WebGLRenderingContextBase* impl = V8WebGLRenderingContextBase::toNative(info
.Holder()); | |
356 if (info.Length() < 1) { | |
357 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
358 exceptionState.throwIfNeeded(); | |
359 return; | |
360 } | |
361 V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, info[0]); | |
362 RefPtr<WebGLExtension> extension(impl->getExtension(name)); | |
363 v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIs
olate())); | |
364 } | |
365 | |
366 void V8WebGLRenderingContextBase::getFramebufferAttachmentParameterMethodCustom(
const v8::FunctionCallbackInfo<v8::Value>& info) | |
367 { | |
368 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebuf
ferAttachmentParameter", "WebGLRenderingContextBase", info.Holder(), info.GetIso
late()); | |
369 if (info.Length() != 3) { | |
370 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, i
nfo.Length())); | |
371 exceptionState.throwIfNeeded(); | |
372 return; | |
373 } | |
374 | |
375 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
376 unsigned target = toInt32(info[0]); | |
377 unsigned attachment = toInt32(info[1], exceptionState); | |
378 if (exceptionState.throwIfNeeded()) | |
379 return; | |
380 unsigned pname = toInt32(info[2], exceptionState); | |
381 if (exceptionState.throwIfNeeded()) | |
382 return; | |
383 WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attac
hment, pname); | |
384 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
385 } | |
386 | |
387 void V8WebGLRenderingContextBase::getParameterMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& info) | |
388 { | |
389 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParamete
r", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
390 if (info.Length() != 1) { | |
391 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
392 exceptionState.throwIfNeeded(); | |
393 return; | |
394 } | |
395 | |
396 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
397 unsigned pname = toInt32(info[0], exceptionState); | |
398 if (exceptionState.throwIfNeeded()) | |
399 return; | |
400 WebGLGetInfo args = context->getParameter(pname); | |
401 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
402 } | |
403 | |
404 void V8WebGLRenderingContextBase::getProgramParameterMethodCustom(const v8::Func
tionCallbackInfo<v8::Value>& info) | |
405 { | |
406 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramP
arameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
407 if (info.Length() != 2) { | |
408 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
409 exceptionState.throwIfNeeded(); | |
410 return; | |
411 } | |
412 | |
413 const int programArgumentIndex = 0; | |
414 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
415 if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !
V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { | |
416 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(programArgumentIndex + 1, "WebGLProgram")); | |
417 exceptionState.throwIfNeeded(); | |
418 return; | |
419 } | |
420 WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolat
e(), info[programArgumentIndex]); | |
421 unsigned pname = toInt32(info[1], exceptionState); | |
422 if (exceptionState.throwIfNeeded()) | |
423 return; | |
424 WebGLGetInfo args = context->getProgramParameter(program, pname); | |
425 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
426 } | |
427 | |
428 void V8WebGLRenderingContextBase::getRenderbufferParameterMethodCustom(const v8:
:FunctionCallbackInfo<v8::Value>& info) | |
429 { | |
430 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbu
fferParameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
431 getObjectParameter(info, kRenderbuffer, exceptionState); | |
432 } | |
433 | |
434 void V8WebGLRenderingContextBase::getShaderParameterMethodCustom(const v8::Funct
ionCallbackInfo<v8::Value>& info) | |
435 { | |
436 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderPa
rameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
437 if (info.Length() != 2) { | |
438 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
439 exceptionState.throwIfNeeded(); | |
440 return; | |
441 } | |
442 | |
443 const int shaderArgumentIndex = 0; | |
444 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
445 if (info.Length() > 0 && !isUndefinedOrNull(info[shaderArgumentIndex]) && !V
8WebGLShader::hasInstance(info[shaderArgumentIndex], info.GetIsolate())) { | |
446 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(shaderArgumentIndex + 1, "WebGLShader")); | |
447 exceptionState.throwIfNeeded(); | |
448 return; | |
449 } | |
450 WebGLShader* shader = V8WebGLShader::toNativeWithTypeCheck(info.GetIsolate()
, info[shaderArgumentIndex]); | |
451 unsigned pname = toInt32(info[1], exceptionState); | |
452 if (exceptionState.throwIfNeeded()) | |
453 return; | |
454 WebGLGetInfo args = context->getShaderParameter(shader, pname); | |
455 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
456 } | |
457 | |
458 void V8WebGLRenderingContextBase::getSupportedExtensionsMethodCustom(const v8::F
unctionCallbackInfo<v8::Value>& info) | |
459 { | |
460 WebGLRenderingContextBase* impl = V8WebGLRenderingContextBase::toNative(info
.Holder()); | |
461 if (impl->isContextLost()) { | |
462 v8SetReturnValueNull(info); | |
463 return; | |
464 } | |
465 | |
466 Vector<String> value = impl->getSupportedExtensions(); | |
467 v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), value.size())
; | |
468 for (size_t ii = 0; ii < value.size(); ++ii) | |
469 array->Set(v8::Integer::New(info.GetIsolate(), ii), v8String(info.GetIso
late(), value[ii])); | |
470 v8SetReturnValue(info, array); | |
471 } | |
472 | |
473 void V8WebGLRenderingContextBase::getTexParameterMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
474 { | |
475 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParam
eter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
476 getObjectParameter(info, kTexture, exceptionState); | |
477 } | |
478 | |
479 void V8WebGLRenderingContextBase::getUniformMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
480 { | |
481 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
482 if (info.Length() != 2) { | |
483 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
484 exceptionState.throwIfNeeded(); | |
485 return; | |
486 } | |
487 | |
488 const int programArgumentIndex = 0; | |
489 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
490 if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !
V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { | |
491 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(programArgumentIndex + 1, "WebGLProgram")); | |
492 exceptionState.throwIfNeeded(); | |
493 return; | |
494 } | |
495 WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolat
e(), info[programArgumentIndex]); | |
496 | |
497 const int uniformArgumentIndex = 1; | |
498 if (info.Length() > 1 && !isUndefinedOrNull(info[uniformArgumentIndex]) && !
V8WebGLUniformLocation::hasInstance(info[uniformArgumentIndex], info.GetIsolate(
))) { | |
499 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformArgumentIndex + 1, "WebGLUniformLocation")); | |
500 exceptionState.throwIfNeeded(); | |
501 return; | |
502 } | |
503 const int uniformLocationArgumentIndex = 1; | |
504 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
505 | |
506 WebGLGetInfo args = context->getUniform(program, location); | |
507 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
508 } | |
509 | |
510 void V8WebGLRenderingContextBase::getVertexAttribMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
511 { | |
512 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAt
trib", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
513 getObjectParameter(info, kVertexAttrib, exceptionState); | |
514 } | |
515 | |
516 enum FunctionToCall { | |
517 kUniform1v, kUniform2v, kUniform3v, kUniform4v, | |
518 kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v | |
519 }; | |
520 | |
521 bool isFunctionToCallForAttribute(FunctionToCall functionToCall) | |
522 { | |
523 switch (functionToCall) { | |
524 case kVertexAttrib1v: | |
525 case kVertexAttrib2v: | |
526 case kVertexAttrib3v: | |
527 case kVertexAttrib4v: | |
528 return true; | |
529 default: | |
530 break; | |
531 } | |
532 return false; | |
533 } | |
534 | |
535 static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val
ue>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) | |
536 { | |
537 // Forms: | |
538 // * glUniform1fv(WebGLUniformLocation location, Array data); | |
539 // * glUniform1fv(WebGLUniformLocation location, Float32Array data); | |
540 // * glUniform2fv(WebGLUniformLocation location, Array data); | |
541 // * glUniform2fv(WebGLUniformLocation location, Float32Array data); | |
542 // * glUniform3fv(WebGLUniformLocation location, Array data); | |
543 // * glUniform3fv(WebGLUniformLocation location, Float32Array data); | |
544 // * glUniform4fv(WebGLUniformLocation location, Array data); | |
545 // * glUniform4fv(WebGLUniformLocation location, Float32Array data); | |
546 // * glVertexAttrib1fv(GLint index, Array data); | |
547 // * glVertexAttrib1fv(GLint index, Float32Array data); | |
548 // * glVertexAttrib2fv(GLint index, Array data); | |
549 // * glVertexAttrib2fv(GLint index, Float32Array data); | |
550 // * glVertexAttrib3fv(GLint index, Array data); | |
551 // * glVertexAttrib3fv(GLint index, Float32Array data); | |
552 // * glVertexAttrib4fv(GLint index, Array data); | |
553 // * glVertexAttrib4fv(GLint index, Float32Array data); | |
554 | |
555 if (info.Length() != 2) { | |
556 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
557 exceptionState.throwIfNeeded(); | |
558 return; | |
559 } | |
560 | |
561 int index = -1; | |
562 WebGLUniformLocation* location = 0; | |
563 | |
564 if (isFunctionToCallForAttribute(functionToCall)) { | |
565 index = toInt32(info[0], exceptionState); | |
566 if (exceptionState.throwIfNeeded()) | |
567 return; | |
568 } else { | |
569 const int uniformLocationArgumentIndex = 0; | |
570 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgument
Index]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentInde
x], info.GetIsolate())) { | |
571 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncor
rectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
572 exceptionState.throwIfNeeded(); | |
573 return; | |
574 } | |
575 location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], in
fo.GetIsolate()); | |
576 } | |
577 | |
578 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
579 | |
580 const int indexArrayArgument = 1; | |
581 if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())
) { | |
582 Float32Array* array = V8Float32Array::toNative(info[indexArrayArgument]-
>ToObject()); | |
583 ASSERT(array); | |
584 switch (functionToCall) { | |
585 case kUniform1v: context->uniform1fv(location, array); break; | |
586 case kUniform2v: context->uniform2fv(location, array); break; | |
587 case kUniform3v: context->uniform3fv(location, array); break; | |
588 case kUniform4v: context->uniform4fv(location, array); break; | |
589 case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break; | |
590 case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break; | |
591 case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break; | |
592 case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break; | |
593 default: ASSERT_NOT_REACHED(); break; | |
594 } | |
595 return; | |
596 } | |
597 | |
598 if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray
()) { | |
599 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(indexArrayArgument + 1, "Array")); | |
600 exceptionState.throwIfNeeded(); | |
601 return; | |
602 } | |
603 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]); | |
604 uint32_t len = array->Length(); | |
605 float* data = jsArrayToFloatArray(array, len, exceptionState); | |
606 if (exceptionState.throwIfNeeded()) | |
607 return; | |
608 if (!data) { | |
609 // FIXME: consider different / better exception type. | |
610 exceptionState.throwDOMException(SyntaxError, "Failed to convert array a
rgument"); | |
611 exceptionState.throwIfNeeded(); | |
612 return; | |
613 } | |
614 switch (functionToCall) { | |
615 case kUniform1v: context->uniform1fv(location, data, len); break; | |
616 case kUniform2v: context->uniform2fv(location, data, len); break; | |
617 case kUniform3v: context->uniform3fv(location, data, len); break; | |
618 case kUniform4v: context->uniform4fv(location, data, len); break; | |
619 case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break; | |
620 case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break; | |
621 case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break; | |
622 case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break; | |
623 default: ASSERT_NOT_REACHED(); break; | |
624 } | |
625 fastFree(data); | |
626 } | |
627 | |
628 static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, Func
tionToCall functionToCall, ExceptionState& exceptionState) | |
629 { | |
630 // Forms: | |
631 // * glUniform1iv(GLUniformLocation location, Array data); | |
632 // * glUniform1iv(GLUniformLocation location, Int32Array data); | |
633 // * glUniform2iv(GLUniformLocation location, Array data); | |
634 // * glUniform2iv(GLUniformLocation location, Int32Array data); | |
635 // * glUniform3iv(GLUniformLocation location, Array data); | |
636 // * glUniform3iv(GLUniformLocation location, Int32Array data); | |
637 // * glUniform4iv(GLUniformLocation location, Array data); | |
638 // * glUniform4iv(GLUniformLocation location, Int32Array data); | |
639 | |
640 if (info.Length() != 2) { | |
641 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
642 exceptionState.throwIfNeeded(); | |
643 return; | |
644 } | |
645 | |
646 const int uniformLocationArgumentIndex = 0; | |
647 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
648 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentInde
x]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex],
info.GetIsolate())) { | |
649 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
650 exceptionState.throwIfNeeded(); | |
651 return; | |
652 } | |
653 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
654 | |
655 const int indexArrayArgumentIndex = 1; | |
656 if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate
())) { | |
657 Int32Array* array = V8Int32Array::toNative(info[indexArrayArgumentIndex]
->ToObject()); | |
658 ASSERT(array); | |
659 switch (functionToCall) { | |
660 case kUniform1v: context->uniform1iv(location, array); break; | |
661 case kUniform2v: context->uniform2iv(location, array); break; | |
662 case kUniform3v: context->uniform3iv(location, array); break; | |
663 case kUniform4v: context->uniform4iv(location, array); break; | |
664 default: ASSERT_NOT_REACHED(); break; | |
665 } | |
666 return; | |
667 } | |
668 | |
669 if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex
]->IsArray()) { | |
670 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(indexArrayArgumentIndex + 1, "Array")); | |
671 exceptionState.throwIfNeeded(); | |
672 return; | |
673 } | |
674 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgu
mentIndex]); | |
675 uint32_t len = array->Length(); | |
676 int* data = jsArrayToIntArray(array, len, exceptionState); | |
677 if (exceptionState.throwIfNeeded()) | |
678 return; | |
679 if (!data) { | |
680 // FIXME: consider different / better exception type. | |
681 exceptionState.throwDOMException(SyntaxError, "Failed to convert array a
rgument"); | |
682 exceptionState.throwIfNeeded(); | |
683 return; | |
684 } | |
685 switch (functionToCall) { | |
686 case kUniform1v: context->uniform1iv(location, data, len); break; | |
687 case kUniform2v: context->uniform2iv(location, data, len); break; | |
688 case kUniform3v: context->uniform3iv(location, data, len); break; | |
689 case kUniform4v: context->uniform4iv(location, data, len); break; | |
690 default: ASSERT_NOT_REACHED(); break; | |
691 } | |
692 fastFree(data); | |
693 } | |
694 | |
695 void V8WebGLRenderingContextBase::uniform1fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
696 { | |
697 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
698 vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState); | |
699 } | |
700 | |
701 void V8WebGLRenderingContextBase::uniform1ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
702 { | |
703 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
704 uniformHelperi(info, kUniform1v, exceptionState); | |
705 } | |
706 | |
707 void V8WebGLRenderingContextBase::uniform2fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
708 { | |
709 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
710 vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState); | |
711 } | |
712 | |
713 void V8WebGLRenderingContextBase::uniform2ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
714 { | |
715 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
716 uniformHelperi(info, kUniform2v, exceptionState); | |
717 } | |
718 | |
719 void V8WebGLRenderingContextBase::uniform3fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
720 { | |
721 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
722 vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState); | |
723 } | |
724 | |
725 void V8WebGLRenderingContextBase::uniform3ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
726 { | |
727 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
728 uniformHelperi(info, kUniform3v, exceptionState); | |
729 } | |
730 | |
731 void V8WebGLRenderingContextBase::uniform4fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
732 { | |
733 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
734 vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState); | |
735 } | |
736 | |
737 void V8WebGLRenderingContextBase::uniform4ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
738 { | |
739 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
740 uniformHelperi(info, kUniform4v, exceptionState); | |
741 } | |
742 | |
743 static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info,
int matrixSize, ExceptionState& exceptionState) | |
744 { | |
745 // Forms: | |
746 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); | |
747 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
748 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data); | |
749 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
750 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data); | |
751 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
752 // | |
753 // FIXME: need to change to accept Float32Array as well. | |
754 if (info.Length() != 3) { | |
755 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, i
nfo.Length())); | |
756 exceptionState.throwIfNeeded(); | |
757 return; | |
758 } | |
759 | |
760 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
761 | |
762 const int uniformLocationArgumentIndex = 0; | |
763 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentInde
x]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex],
info.GetIsolate())) { | |
764 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
765 exceptionState.throwIfNeeded(); | |
766 return; | |
767 } | |
768 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
769 | |
770 bool transpose = info[1]->BooleanValue(); | |
771 const int arrayArgumentIndex = 2; | |
772 if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())
) { | |
773 Float32Array* array = V8Float32Array::toNative(info[arrayArgumentIndex]-
>ToObject()); | |
774 ASSERT(array); | |
775 switch (matrixSize) { | |
776 case 2: context->uniformMatrix2fv(location, transpose, array); break; | |
777 case 3: context->uniformMatrix3fv(location, transpose, array); break; | |
778 case 4: context->uniformMatrix4fv(location, transpose, array); break; | |
779 default: ASSERT_NOT_REACHED(); break; | |
780 } | |
781 return; | |
782 } | |
783 | |
784 if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray
()) { | |
785 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(arrayArgumentIndex + 1, "Array")); | |
786 exceptionState.throwIfNeeded(); | |
787 return; | |
788 } | |
789 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]); | |
790 uint32_t len = array->Length(); | |
791 float* data = jsArrayToFloatArray(array, len, exceptionState); | |
792 if (exceptionState.throwIfNeeded()) | |
793 return; | |
794 if (!data) { | |
795 // FIXME: consider different / better exception type. | |
796 exceptionState.throwDOMException(SyntaxError, "failed to convert Array v
alue"); | |
797 exceptionState.throwIfNeeded(); | |
798 return; | |
799 } | |
800 switch (matrixSize) { | |
801 case 2: context->uniformMatrix2fv(location, transpose, data, len); break; | |
802 case 3: context->uniformMatrix3fv(location, transpose, data, len); break; | |
803 case 4: context->uniformMatrix4fv(location, transpose, data, len); break; | |
804 default: ASSERT_NOT_REACHED(); break; | |
805 } | |
806 fastFree(data); | |
807 } | |
808 | |
809 void V8WebGLRenderingContextBase::uniformMatrix2fvMethodCustom(const v8::Functio
nCallbackInfo<v8::Value>& info) | |
810 { | |
811 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix2fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
812 uniformMatrixHelper(info, 2, exceptionState); | |
813 } | |
814 | |
815 void V8WebGLRenderingContextBase::uniformMatrix3fvMethodCustom(const v8::Functio
nCallbackInfo<v8::Value>& info) | |
816 { | |
817 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix3fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
818 uniformMatrixHelper(info, 3, exceptionState); | |
819 } | |
820 | |
821 void V8WebGLRenderingContextBase::uniformMatrix4fvMethodCustom(const v8::Functio
nCallbackInfo<v8::Value>& info) | |
822 { | |
823 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix4fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
824 uniformMatrixHelper(info, 4, exceptionState); | |
825 } | |
826 | |
827 void V8WebGLRenderingContextBase::vertexAttrib1fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
828 { | |
829 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b1fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
830 vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState); | |
831 } | |
832 | |
833 void V8WebGLRenderingContextBase::vertexAttrib2fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
834 { | |
835 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b2fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
836 vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState); | |
837 } | |
838 | |
839 void V8WebGLRenderingContextBase::vertexAttrib3fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
840 { | |
841 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b3fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
842 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); | |
843 } | |
844 | |
845 void V8WebGLRenderingContextBase::vertexAttrib4fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
846 { | |
847 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b4fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
848 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); | |
849 } | |
850 | |
851 } // namespace WebCore | |
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