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| 1 /* | |
| 2 * Copyright (C) 2009 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "config.h" | |
| 32 #include "V8WebGLRenderingContextBase.h" | |
| 33 | |
| 34 #include "V8ANGLEInstancedArrays.h" | |
| 35 #include "V8EXTFragDepth.h" | |
| 36 #include "V8EXTTextureFilterAnisotropic.h" | |
| 37 #include "V8HTMLCanvasElement.h" | |
| 38 #include "V8HTMLImageElement.h" | |
| 39 #include "V8HTMLVideoElement.h" | |
| 40 #include "V8ImageData.h" | |
| 41 #include "V8OESElementIndexUint.h" | |
| 42 #include "V8OESStandardDerivatives.h" | |
| 43 #include "V8OESTextureFloat.h" | |
| 44 #include "V8OESTextureFloatLinear.h" | |
| 45 #include "V8OESTextureHalfFloat.h" | |
| 46 #include "V8OESTextureHalfFloatLinear.h" | |
| 47 #include "V8OESVertexArrayObject.h" | |
| 48 #include "V8WebGLBuffer.h" | |
| 49 #include "V8WebGLCompressedTextureATC.h" | |
| 50 #include "V8WebGLCompressedTexturePVRTC.h" | |
| 51 #include "V8WebGLCompressedTextureS3TC.h" | |
| 52 #include "V8WebGLDebugRendererInfo.h" | |
| 53 #include "V8WebGLDebugShaders.h" | |
| 54 #include "V8WebGLDepthTexture.h" | |
| 55 #include "V8WebGLDrawBuffers.h" | |
| 56 #include "V8WebGLFramebuffer.h" | |
| 57 #include "V8WebGLLoseContext.h" | |
| 58 #include "V8WebGLProgram.h" | |
| 59 #include "V8WebGLRenderbuffer.h" | |
| 60 #include "V8WebGLShader.h" | |
| 61 #include "V8WebGLTexture.h" | |
| 62 #include "V8WebGLUniformLocation.h" | |
| 63 #include "V8WebGLVertexArrayObjectOES.h" | |
| 64 #include "bindings/v8/ExceptionMessages.h" | |
| 65 #include "bindings/v8/V8Binding.h" | |
| 66 #include "bindings/v8/V8HiddenValue.h" | |
| 67 #include "bindings/v8/custom/V8ArrayBufferViewCustom.h" | |
| 68 #include "bindings/v8/custom/V8Float32ArrayCustom.h" | |
| 69 #include "bindings/v8/custom/V8Int16ArrayCustom.h" | |
| 70 #include "bindings/v8/custom/V8Int32ArrayCustom.h" | |
| 71 #include "bindings/v8/custom/V8Int8ArrayCustom.h" | |
| 72 #include "bindings/v8/custom/V8Uint16ArrayCustom.h" | |
| 73 #include "bindings/v8/custom/V8Uint32ArrayCustom.h" | |
| 74 #include "bindings/v8/custom/V8Uint8ArrayCustom.h" | |
| 75 #include "core/dom/ExceptionCode.h" | |
| 76 #include "core/html/canvas/WebGLRenderingContextBase.h" | |
| 77 #include "platform/NotImplemented.h" | |
| 78 #include "wtf/FastMalloc.h" | |
| 79 #include <limits> | |
| 80 | |
| 81 namespace WebCore { | |
| 82 | |
| 83 // Allocates new storage via fastMalloc. | |
| 84 // Returns 0 if array failed to convert for any reason. | |
| 85 static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, Exc
eptionState& exceptionState) | |
| 86 { | |
| 87 // Convert the data element-by-element. | |
| 88 if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) { | |
| 89 exceptionState.throwTypeError("Array length exceeds supported limit."); | |
| 90 return 0; | |
| 91 } | |
| 92 float* data = static_cast<float*>(fastMalloc(len * sizeof(float))); | |
| 93 | |
| 94 for (uint32_t i = 0; i < len; i++) { | |
| 95 v8::Local<v8::Value> val = array->Get(i); | |
| 96 float value = toFloat(val, exceptionState); | |
| 97 if (exceptionState.hadException()) { | |
| 98 fastFree(data); | |
| 99 return 0; | |
| 100 } | |
| 101 data[i] = value; | |
| 102 } | |
| 103 return data; | |
| 104 } | |
| 105 | |
| 106 // Allocates new storage via fastMalloc. | |
| 107 // Returns 0 if array failed to convert for any reason. | |
| 108 static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len, Excepti
onState& exceptionState) | |
| 109 { | |
| 110 // Convert the data element-by-element. | |
| 111 if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) { | |
| 112 exceptionState.throwTypeError("Array length exceeds supported limit."); | |
| 113 return 0; | |
| 114 } | |
| 115 int* data = static_cast<int*>(fastMalloc(len * sizeof(int))); | |
| 116 | |
| 117 for (uint32_t i = 0; i < len; i++) { | |
| 118 v8::Local<v8::Value> val = array->Get(i); | |
| 119 int ival = toInt32(val, exceptionState); | |
| 120 if (exceptionState.hadException()) { | |
| 121 fastFree(data); | |
| 122 return 0; | |
| 123 } | |
| 124 data[i] = ival; | |
| 125 } | |
| 126 return data; | |
| 127 } | |
| 128 | |
| 129 static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8:
:Object> creationContext, v8::Isolate* isolate) | |
| 130 { | |
| 131 switch (args.getType()) { | |
| 132 case WebGLGetInfo::kTypeBool: | |
| 133 return v8Boolean(args.getBool(), isolate); | |
| 134 case WebGLGetInfo::kTypeBoolArray: { | |
| 135 const Vector<bool>& value = args.getBoolArray(); | |
| 136 v8::Local<v8::Array> array = v8::Array::New(isolate, value.size()); | |
| 137 for (size_t ii = 0; ii < value.size(); ++ii) | |
| 138 array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isola
te)); | |
| 139 return array; | |
| 140 } | |
| 141 case WebGLGetInfo::kTypeFloat: | |
| 142 return v8::Number::New(isolate, args.getFloat()); | |
| 143 case WebGLGetInfo::kTypeInt: | |
| 144 return v8::Integer::New(isolate, args.getInt()); | |
| 145 case WebGLGetInfo::kTypeNull: | |
| 146 return v8::Null(isolate); | |
| 147 case WebGLGetInfo::kTypeString: | |
| 148 return v8String(isolate, args.getString()); | |
| 149 case WebGLGetInfo::kTypeUnsignedInt: | |
| 150 return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt()); | |
| 151 case WebGLGetInfo::kTypeWebGLBuffer: | |
| 152 return toV8(args.getWebGLBuffer(), creationContext, isolate); | |
| 153 case WebGLGetInfo::kTypeWebGLFloatArray: | |
| 154 return toV8(args.getWebGLFloatArray(), creationContext, isolate); | |
| 155 case WebGLGetInfo::kTypeWebGLFramebuffer: | |
| 156 return toV8(args.getWebGLFramebuffer(), creationContext, isolate); | |
| 157 case WebGLGetInfo::kTypeWebGLIntArray: | |
| 158 return toV8(args.getWebGLIntArray(), creationContext, isolate); | |
| 159 // FIXME: implement WebGLObjectArray | |
| 160 // case WebGLGetInfo::kTypeWebGLObjectArray: | |
| 161 case WebGLGetInfo::kTypeWebGLProgram: | |
| 162 return toV8(args.getWebGLProgram(), creationContext, isolate); | |
| 163 case WebGLGetInfo::kTypeWebGLRenderbuffer: | |
| 164 return toV8(args.getWebGLRenderbuffer(), creationContext, isolate); | |
| 165 case WebGLGetInfo::kTypeWebGLTexture: | |
| 166 return toV8(args.getWebGLTexture(), creationContext, isolate); | |
| 167 case WebGLGetInfo::kTypeWebGLUnsignedByteArray: | |
| 168 return toV8(args.getWebGLUnsignedByteArray(), creationContext, isolate); | |
| 169 case WebGLGetInfo::kTypeWebGLUnsignedIntArray: | |
| 170 return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate); | |
| 171 case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES: | |
| 172 return toV8(args.getWebGLVertexArrayObjectOES(), creationContext, isolat
e); | |
| 173 default: | |
| 174 notImplemented(); | |
| 175 return v8::Undefined(isolate); | |
| 176 } | |
| 177 } | |
| 178 | |
| 179 static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8
::Object> contextObject, v8::Isolate* isolate) | |
| 180 { | |
| 181 if (!extension) | |
| 182 return v8::Null(isolate); | |
| 183 v8::Handle<v8::Value> extensionObject; | |
| 184 const char* referenceName = 0; | |
| 185 switch (extension->name()) { | |
| 186 case ANGLEInstancedArraysName: | |
| 187 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co
ntextObject, isolate); | |
| 188 referenceName = "angleInstancedArraysName"; | |
| 189 break; | |
| 190 case EXTFragDepthName: | |
| 191 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj
ect, isolate); | |
| 192 referenceName = "extFragDepthName"; | |
| 193 break; | |
| 194 case EXTTextureFilterAnisotropicName: | |
| 195 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi
on), contextObject, isolate); | |
| 196 referenceName = "extTextureFilterAnisotropicName"; | |
| 197 break; | |
| 198 case OESElementIndexUintName: | |
| 199 extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), con
textObject, isolate); | |
| 200 referenceName = "oesElementIndexUintName"; | |
| 201 break; | |
| 202 case OESStandardDerivativesName: | |
| 203 extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension),
contextObject, isolate); | |
| 204 referenceName = "oesStandardDerivativesName"; | |
| 205 break; | |
| 206 case OESTextureFloatName: | |
| 207 extensionObject = toV8(static_cast<OESTextureFloat*>(extension), context
Object, isolate); | |
| 208 referenceName = "oesTextureFloatName"; | |
| 209 break; | |
| 210 case OESTextureFloatLinearName: | |
| 211 extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), c
ontextObject, isolate); | |
| 212 referenceName = "oesTextureFloatLinearName"; | |
| 213 break; | |
| 214 case OESTextureHalfFloatName: | |
| 215 extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), con
textObject, isolate); | |
| 216 referenceName = "oesTextureHalfFloatName"; | |
| 217 break; | |
| 218 case OESTextureHalfFloatLinearName: | |
| 219 extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension
), contextObject, isolate); | |
| 220 referenceName = "oesTextureHalfFloatLinearName"; | |
| 221 break; | |
| 222 case OESVertexArrayObjectName: | |
| 223 extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), co
ntextObject, isolate); | |
| 224 referenceName = "oesVertexArrayObjectName"; | |
| 225 break; | |
| 226 case WebGLCompressedTextureATCName: | |
| 227 extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension
), contextObject, isolate); | |
| 228 referenceName = "webGLCompressedTextureATCName"; | |
| 229 break; | |
| 230 case WebGLCompressedTexturePVRTCName: | |
| 231 extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extensi
on), contextObject, isolate); | |
| 232 referenceName = "webGLCompressedTexturePVRTCName"; | |
| 233 break; | |
| 234 case WebGLCompressedTextureS3TCName: | |
| 235 extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extensio
n), contextObject, isolate); | |
| 236 referenceName = "webGLCompressedTextureS3TCName"; | |
| 237 break; | |
| 238 case WebGLDebugRendererInfoName: | |
| 239 extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension),
contextObject, isolate); | |
| 240 referenceName = "webGLDebugRendererInfoName"; | |
| 241 break; | |
| 242 case WebGLDebugShadersName: | |
| 243 extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), conte
xtObject, isolate); | |
| 244 referenceName = "webGLDebugShadersName"; | |
| 245 break; | |
| 246 case WebGLDepthTextureName: | |
| 247 extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), conte
xtObject, isolate); | |
| 248 referenceName = "webGLDepthTextureName"; | |
| 249 break; | |
| 250 case WebGLDrawBuffersName: | |
| 251 extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contex
tObject, isolate); | |
| 252 referenceName = "webGLDrawBuffersName"; | |
| 253 break; | |
| 254 case WebGLLoseContextName: | |
| 255 extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contex
tObject, isolate); | |
| 256 referenceName = "webGLLoseContextName"; | |
| 257 break; | |
| 258 case WebGLExtensionNameCount: | |
| 259 notImplemented(); | |
| 260 return v8::Undefined(isolate); | |
| 261 } | |
| 262 ASSERT(!extensionObject.IsEmpty()); | |
| 263 V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate
, referenceName), extensionObject); | |
| 264 return extensionObject; | |
| 265 } | |
| 266 | |
| 267 enum ObjectType { | |
| 268 kBuffer, kRenderbuffer, kTexture, kVertexAttrib | |
| 269 }; | |
| 270 | |
| 271 static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info,
ObjectType objectType, ExceptionState& exceptionState) | |
| 272 { | |
| 273 if (info.Length() != 2) { | |
| 274 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 275 exceptionState.throwIfNeeded(); | |
| 276 return; | |
| 277 } | |
| 278 | |
| 279 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 280 unsigned target = toInt32(info[0], exceptionState); | |
| 281 if (exceptionState.throwIfNeeded()) | |
| 282 return; | |
| 283 unsigned pname = toInt32(info[1], exceptionState); | |
| 284 if (exceptionState.throwIfNeeded()) | |
| 285 return; | |
| 286 WebGLGetInfo args; | |
| 287 switch (objectType) { | |
| 288 case kBuffer: | |
| 289 args = context->getBufferParameter(target, pname); | |
| 290 break; | |
| 291 case kRenderbuffer: | |
| 292 args = context->getRenderbufferParameter(target, pname); | |
| 293 break; | |
| 294 case kTexture: | |
| 295 args = context->getTexParameter(target, pname); | |
| 296 break; | |
| 297 case kVertexAttrib: | |
| 298 // target => index | |
| 299 args = context->getVertexAttrib(target, pname); | |
| 300 break; | |
| 301 default: | |
| 302 notImplemented(); | |
| 303 break; | |
| 304 } | |
| 305 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 306 } | |
| 307 | |
| 308 static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value,
v8::Isolate* isolate) | |
| 309 { | |
| 310 return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value); | |
| 311 } | |
| 312 | |
| 313 enum WhichProgramCall { | |
| 314 kProgramParameter, kUniform | |
| 315 }; | |
| 316 | |
| 317 void V8WebGLRenderingContextBase::getAttachedShadersMethodCustom(const v8::Funct
ionCallbackInfo<v8::Value>& info) | |
| 318 { | |
| 319 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttached
Shaders", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 320 if (info.Length() < 1) { | |
| 321 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
| 322 exceptionState.throwIfNeeded(); | |
| 323 return; | |
| 324 } | |
| 325 | |
| 326 const int programArgumentIndex = 0; | |
| 327 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 328 if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !
V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { | |
| 329 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(programArgumentIndex + 1, "WebGLProgram")); | |
| 330 exceptionState.throwIfNeeded(); | |
| 331 return; | |
| 332 } | |
| 333 WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolat
e(), info[programArgumentIndex]); | |
| 334 Vector<RefPtr<WebGLShader> > shaders; | |
| 335 bool succeed = context->getAttachedShaders(program, shaders); | |
| 336 if (!succeed) { | |
| 337 v8SetReturnValueNull(info); | |
| 338 return; | |
| 339 } | |
| 340 v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), shaders.size(
)); | |
| 341 for (size_t ii = 0; ii < shaders.size(); ++ii) | |
| 342 array->Set(v8::Integer::New(info.GetIsolate(), ii), toV8(shaders[ii].get
(), info.Holder(), info.GetIsolate())); | |
| 343 v8SetReturnValue(info, array); | |
| 344 } | |
| 345 | |
| 346 void V8WebGLRenderingContextBase::getBufferParameterMethodCustom(const v8::Funct
ionCallbackInfo<v8::Value>& info) | |
| 347 { | |
| 348 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferPa
rameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 349 getObjectParameter(info, kBuffer, exceptionState); | |
| 350 } | |
| 351 | |
| 352 void V8WebGLRenderingContextBase::getExtensionMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& info) | |
| 353 { | |
| 354 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtensio
n", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 355 WebGLRenderingContextBase* impl = V8WebGLRenderingContextBase::toNative(info
.Holder()); | |
| 356 if (info.Length() < 1) { | |
| 357 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
| 358 exceptionState.throwIfNeeded(); | |
| 359 return; | |
| 360 } | |
| 361 V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, name, info[0]); | |
| 362 RefPtr<WebGLExtension> extension(impl->getExtension(name)); | |
| 363 v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIs
olate())); | |
| 364 } | |
| 365 | |
| 366 void V8WebGLRenderingContextBase::getFramebufferAttachmentParameterMethodCustom(
const v8::FunctionCallbackInfo<v8::Value>& info) | |
| 367 { | |
| 368 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebuf
ferAttachmentParameter", "WebGLRenderingContextBase", info.Holder(), info.GetIso
late()); | |
| 369 if (info.Length() != 3) { | |
| 370 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, i
nfo.Length())); | |
| 371 exceptionState.throwIfNeeded(); | |
| 372 return; | |
| 373 } | |
| 374 | |
| 375 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 376 unsigned target = toInt32(info[0]); | |
| 377 unsigned attachment = toInt32(info[1], exceptionState); | |
| 378 if (exceptionState.throwIfNeeded()) | |
| 379 return; | |
| 380 unsigned pname = toInt32(info[2], exceptionState); | |
| 381 if (exceptionState.throwIfNeeded()) | |
| 382 return; | |
| 383 WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attac
hment, pname); | |
| 384 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 385 } | |
| 386 | |
| 387 void V8WebGLRenderingContextBase::getParameterMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& info) | |
| 388 { | |
| 389 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParamete
r", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 390 if (info.Length() != 1) { | |
| 391 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
| 392 exceptionState.throwIfNeeded(); | |
| 393 return; | |
| 394 } | |
| 395 | |
| 396 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 397 unsigned pname = toInt32(info[0], exceptionState); | |
| 398 if (exceptionState.throwIfNeeded()) | |
| 399 return; | |
| 400 WebGLGetInfo args = context->getParameter(pname); | |
| 401 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 402 } | |
| 403 | |
| 404 void V8WebGLRenderingContextBase::getProgramParameterMethodCustom(const v8::Func
tionCallbackInfo<v8::Value>& info) | |
| 405 { | |
| 406 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramP
arameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 407 if (info.Length() != 2) { | |
| 408 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 409 exceptionState.throwIfNeeded(); | |
| 410 return; | |
| 411 } | |
| 412 | |
| 413 const int programArgumentIndex = 0; | |
| 414 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 415 if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !
V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { | |
| 416 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(programArgumentIndex + 1, "WebGLProgram")); | |
| 417 exceptionState.throwIfNeeded(); | |
| 418 return; | |
| 419 } | |
| 420 WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolat
e(), info[programArgumentIndex]); | |
| 421 unsigned pname = toInt32(info[1], exceptionState); | |
| 422 if (exceptionState.throwIfNeeded()) | |
| 423 return; | |
| 424 WebGLGetInfo args = context->getProgramParameter(program, pname); | |
| 425 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 426 } | |
| 427 | |
| 428 void V8WebGLRenderingContextBase::getRenderbufferParameterMethodCustom(const v8:
:FunctionCallbackInfo<v8::Value>& info) | |
| 429 { | |
| 430 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbu
fferParameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 431 getObjectParameter(info, kRenderbuffer, exceptionState); | |
| 432 } | |
| 433 | |
| 434 void V8WebGLRenderingContextBase::getShaderParameterMethodCustom(const v8::Funct
ionCallbackInfo<v8::Value>& info) | |
| 435 { | |
| 436 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderPa
rameter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 437 if (info.Length() != 2) { | |
| 438 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 439 exceptionState.throwIfNeeded(); | |
| 440 return; | |
| 441 } | |
| 442 | |
| 443 const int shaderArgumentIndex = 0; | |
| 444 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 445 if (info.Length() > 0 && !isUndefinedOrNull(info[shaderArgumentIndex]) && !V
8WebGLShader::hasInstance(info[shaderArgumentIndex], info.GetIsolate())) { | |
| 446 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(shaderArgumentIndex + 1, "WebGLShader")); | |
| 447 exceptionState.throwIfNeeded(); | |
| 448 return; | |
| 449 } | |
| 450 WebGLShader* shader = V8WebGLShader::toNativeWithTypeCheck(info.GetIsolate()
, info[shaderArgumentIndex]); | |
| 451 unsigned pname = toInt32(info[1], exceptionState); | |
| 452 if (exceptionState.throwIfNeeded()) | |
| 453 return; | |
| 454 WebGLGetInfo args = context->getShaderParameter(shader, pname); | |
| 455 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 456 } | |
| 457 | |
| 458 void V8WebGLRenderingContextBase::getSupportedExtensionsMethodCustom(const v8::F
unctionCallbackInfo<v8::Value>& info) | |
| 459 { | |
| 460 WebGLRenderingContextBase* impl = V8WebGLRenderingContextBase::toNative(info
.Holder()); | |
| 461 if (impl->isContextLost()) { | |
| 462 v8SetReturnValueNull(info); | |
| 463 return; | |
| 464 } | |
| 465 | |
| 466 Vector<String> value = impl->getSupportedExtensions(); | |
| 467 v8::Local<v8::Array> array = v8::Array::New(info.GetIsolate(), value.size())
; | |
| 468 for (size_t ii = 0; ii < value.size(); ++ii) | |
| 469 array->Set(v8::Integer::New(info.GetIsolate(), ii), v8String(info.GetIso
late(), value[ii])); | |
| 470 v8SetReturnValue(info, array); | |
| 471 } | |
| 472 | |
| 473 void V8WebGLRenderingContextBase::getTexParameterMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
| 474 { | |
| 475 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParam
eter", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 476 getObjectParameter(info, kTexture, exceptionState); | |
| 477 } | |
| 478 | |
| 479 void V8WebGLRenderingContextBase::getUniformMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 480 { | |
| 481 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 482 if (info.Length() != 2) { | |
| 483 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 484 exceptionState.throwIfNeeded(); | |
| 485 return; | |
| 486 } | |
| 487 | |
| 488 const int programArgumentIndex = 0; | |
| 489 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 490 if (info.Length() > 0 && !isUndefinedOrNull(info[programArgumentIndex]) && !
V8WebGLProgram::hasInstance(info[programArgumentIndex], info.GetIsolate())) { | |
| 491 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(programArgumentIndex + 1, "WebGLProgram")); | |
| 492 exceptionState.throwIfNeeded(); | |
| 493 return; | |
| 494 } | |
| 495 WebGLProgram* program = V8WebGLProgram::toNativeWithTypeCheck(info.GetIsolat
e(), info[programArgumentIndex]); | |
| 496 | |
| 497 const int uniformArgumentIndex = 1; | |
| 498 if (info.Length() > 1 && !isUndefinedOrNull(info[uniformArgumentIndex]) && !
V8WebGLUniformLocation::hasInstance(info[uniformArgumentIndex], info.GetIsolate(
))) { | |
| 499 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformArgumentIndex + 1, "WebGLUniformLocation")); | |
| 500 exceptionState.throwIfNeeded(); | |
| 501 return; | |
| 502 } | |
| 503 const int uniformLocationArgumentIndex = 1; | |
| 504 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
| 505 | |
| 506 WebGLGetInfo args = context->getUniform(program, location); | |
| 507 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 508 } | |
| 509 | |
| 510 void V8WebGLRenderingContextBase::getVertexAttribMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
| 511 { | |
| 512 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAt
trib", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 513 getObjectParameter(info, kVertexAttrib, exceptionState); | |
| 514 } | |
| 515 | |
| 516 enum FunctionToCall { | |
| 517 kUniform1v, kUniform2v, kUniform3v, kUniform4v, | |
| 518 kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v | |
| 519 }; | |
| 520 | |
| 521 bool isFunctionToCallForAttribute(FunctionToCall functionToCall) | |
| 522 { | |
| 523 switch (functionToCall) { | |
| 524 case kVertexAttrib1v: | |
| 525 case kVertexAttrib2v: | |
| 526 case kVertexAttrib3v: | |
| 527 case kVertexAttrib4v: | |
| 528 return true; | |
| 529 default: | |
| 530 break; | |
| 531 } | |
| 532 return false; | |
| 533 } | |
| 534 | |
| 535 static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val
ue>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) | |
| 536 { | |
| 537 // Forms: | |
| 538 // * glUniform1fv(WebGLUniformLocation location, Array data); | |
| 539 // * glUniform1fv(WebGLUniformLocation location, Float32Array data); | |
| 540 // * glUniform2fv(WebGLUniformLocation location, Array data); | |
| 541 // * glUniform2fv(WebGLUniformLocation location, Float32Array data); | |
| 542 // * glUniform3fv(WebGLUniformLocation location, Array data); | |
| 543 // * glUniform3fv(WebGLUniformLocation location, Float32Array data); | |
| 544 // * glUniform4fv(WebGLUniformLocation location, Array data); | |
| 545 // * glUniform4fv(WebGLUniformLocation location, Float32Array data); | |
| 546 // * glVertexAttrib1fv(GLint index, Array data); | |
| 547 // * glVertexAttrib1fv(GLint index, Float32Array data); | |
| 548 // * glVertexAttrib2fv(GLint index, Array data); | |
| 549 // * glVertexAttrib2fv(GLint index, Float32Array data); | |
| 550 // * glVertexAttrib3fv(GLint index, Array data); | |
| 551 // * glVertexAttrib3fv(GLint index, Float32Array data); | |
| 552 // * glVertexAttrib4fv(GLint index, Array data); | |
| 553 // * glVertexAttrib4fv(GLint index, Float32Array data); | |
| 554 | |
| 555 if (info.Length() != 2) { | |
| 556 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 557 exceptionState.throwIfNeeded(); | |
| 558 return; | |
| 559 } | |
| 560 | |
| 561 int index = -1; | |
| 562 WebGLUniformLocation* location = 0; | |
| 563 | |
| 564 if (isFunctionToCallForAttribute(functionToCall)) { | |
| 565 index = toInt32(info[0], exceptionState); | |
| 566 if (exceptionState.throwIfNeeded()) | |
| 567 return; | |
| 568 } else { | |
| 569 const int uniformLocationArgumentIndex = 0; | |
| 570 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgument
Index]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentInde
x], info.GetIsolate())) { | |
| 571 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncor
rectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
| 572 exceptionState.throwIfNeeded(); | |
| 573 return; | |
| 574 } | |
| 575 location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], in
fo.GetIsolate()); | |
| 576 } | |
| 577 | |
| 578 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 579 | |
| 580 const int indexArrayArgument = 1; | |
| 581 if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())
) { | |
| 582 Float32Array* array = V8Float32Array::toNative(info[indexArrayArgument]-
>ToObject()); | |
| 583 ASSERT(array); | |
| 584 switch (functionToCall) { | |
| 585 case kUniform1v: context->uniform1fv(location, array); break; | |
| 586 case kUniform2v: context->uniform2fv(location, array); break; | |
| 587 case kUniform3v: context->uniform3fv(location, array); break; | |
| 588 case kUniform4v: context->uniform4fv(location, array); break; | |
| 589 case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break; | |
| 590 case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break; | |
| 591 case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break; | |
| 592 case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break; | |
| 593 default: ASSERT_NOT_REACHED(); break; | |
| 594 } | |
| 595 return; | |
| 596 } | |
| 597 | |
| 598 if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray
()) { | |
| 599 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(indexArrayArgument + 1, "Array")); | |
| 600 exceptionState.throwIfNeeded(); | |
| 601 return; | |
| 602 } | |
| 603 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]); | |
| 604 uint32_t len = array->Length(); | |
| 605 float* data = jsArrayToFloatArray(array, len, exceptionState); | |
| 606 if (exceptionState.throwIfNeeded()) | |
| 607 return; | |
| 608 if (!data) { | |
| 609 // FIXME: consider different / better exception type. | |
| 610 exceptionState.throwDOMException(SyntaxError, "Failed to convert array a
rgument"); | |
| 611 exceptionState.throwIfNeeded(); | |
| 612 return; | |
| 613 } | |
| 614 switch (functionToCall) { | |
| 615 case kUniform1v: context->uniform1fv(location, data, len); break; | |
| 616 case kUniform2v: context->uniform2fv(location, data, len); break; | |
| 617 case kUniform3v: context->uniform3fv(location, data, len); break; | |
| 618 case kUniform4v: context->uniform4fv(location, data, len); break; | |
| 619 case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break; | |
| 620 case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break; | |
| 621 case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break; | |
| 622 case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break; | |
| 623 default: ASSERT_NOT_REACHED(); break; | |
| 624 } | |
| 625 fastFree(data); | |
| 626 } | |
| 627 | |
| 628 static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, Func
tionToCall functionToCall, ExceptionState& exceptionState) | |
| 629 { | |
| 630 // Forms: | |
| 631 // * glUniform1iv(GLUniformLocation location, Array data); | |
| 632 // * glUniform1iv(GLUniformLocation location, Int32Array data); | |
| 633 // * glUniform2iv(GLUniformLocation location, Array data); | |
| 634 // * glUniform2iv(GLUniformLocation location, Int32Array data); | |
| 635 // * glUniform3iv(GLUniformLocation location, Array data); | |
| 636 // * glUniform3iv(GLUniformLocation location, Int32Array data); | |
| 637 // * glUniform4iv(GLUniformLocation location, Array data); | |
| 638 // * glUniform4iv(GLUniformLocation location, Int32Array data); | |
| 639 | |
| 640 if (info.Length() != 2) { | |
| 641 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 642 exceptionState.throwIfNeeded(); | |
| 643 return; | |
| 644 } | |
| 645 | |
| 646 const int uniformLocationArgumentIndex = 0; | |
| 647 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 648 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentInde
x]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex],
info.GetIsolate())) { | |
| 649 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
| 650 exceptionState.throwIfNeeded(); | |
| 651 return; | |
| 652 } | |
| 653 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
| 654 | |
| 655 const int indexArrayArgumentIndex = 1; | |
| 656 if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate
())) { | |
| 657 Int32Array* array = V8Int32Array::toNative(info[indexArrayArgumentIndex]
->ToObject()); | |
| 658 ASSERT(array); | |
| 659 switch (functionToCall) { | |
| 660 case kUniform1v: context->uniform1iv(location, array); break; | |
| 661 case kUniform2v: context->uniform2iv(location, array); break; | |
| 662 case kUniform3v: context->uniform3iv(location, array); break; | |
| 663 case kUniform4v: context->uniform4iv(location, array); break; | |
| 664 default: ASSERT_NOT_REACHED(); break; | |
| 665 } | |
| 666 return; | |
| 667 } | |
| 668 | |
| 669 if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex
]->IsArray()) { | |
| 670 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(indexArrayArgumentIndex + 1, "Array")); | |
| 671 exceptionState.throwIfNeeded(); | |
| 672 return; | |
| 673 } | |
| 674 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgu
mentIndex]); | |
| 675 uint32_t len = array->Length(); | |
| 676 int* data = jsArrayToIntArray(array, len, exceptionState); | |
| 677 if (exceptionState.throwIfNeeded()) | |
| 678 return; | |
| 679 if (!data) { | |
| 680 // FIXME: consider different / better exception type. | |
| 681 exceptionState.throwDOMException(SyntaxError, "Failed to convert array a
rgument"); | |
| 682 exceptionState.throwIfNeeded(); | |
| 683 return; | |
| 684 } | |
| 685 switch (functionToCall) { | |
| 686 case kUniform1v: context->uniform1iv(location, data, len); break; | |
| 687 case kUniform2v: context->uniform2iv(location, data, len); break; | |
| 688 case kUniform3v: context->uniform3iv(location, data, len); break; | |
| 689 case kUniform4v: context->uniform4iv(location, data, len); break; | |
| 690 default: ASSERT_NOT_REACHED(); break; | |
| 691 } | |
| 692 fastFree(data); | |
| 693 } | |
| 694 | |
| 695 void V8WebGLRenderingContextBase::uniform1fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 696 { | |
| 697 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 698 vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState); | |
| 699 } | |
| 700 | |
| 701 void V8WebGLRenderingContextBase::uniform1ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 702 { | |
| 703 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 704 uniformHelperi(info, kUniform1v, exceptionState); | |
| 705 } | |
| 706 | |
| 707 void V8WebGLRenderingContextBase::uniform2fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 708 { | |
| 709 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 710 vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState); | |
| 711 } | |
| 712 | |
| 713 void V8WebGLRenderingContextBase::uniform2ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 714 { | |
| 715 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 716 uniformHelperi(info, kUniform2v, exceptionState); | |
| 717 } | |
| 718 | |
| 719 void V8WebGLRenderingContextBase::uniform3fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 720 { | |
| 721 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 722 vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState); | |
| 723 } | |
| 724 | |
| 725 void V8WebGLRenderingContextBase::uniform3ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 726 { | |
| 727 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 728 uniformHelperi(info, kUniform3v, exceptionState); | |
| 729 } | |
| 730 | |
| 731 void V8WebGLRenderingContextBase::uniform4fvMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 732 { | |
| 733 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 734 vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState); | |
| 735 } | |
| 736 | |
| 737 void V8WebGLRenderingContextBase::uniform4ivMethodCustom(const v8::FunctionCallb
ackInfo<v8::Value>& info) | |
| 738 { | |
| 739 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv"
, "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 740 uniformHelperi(info, kUniform4v, exceptionState); | |
| 741 } | |
| 742 | |
| 743 static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info,
int matrixSize, ExceptionState& exceptionState) | |
| 744 { | |
| 745 // Forms: | |
| 746 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); | |
| 747 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 748 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data); | |
| 749 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 750 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data); | |
| 751 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 752 // | |
| 753 // FIXME: need to change to accept Float32Array as well. | |
| 754 if (info.Length() != 3) { | |
| 755 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, i
nfo.Length())); | |
| 756 exceptionState.throwIfNeeded(); | |
| 757 return; | |
| 758 } | |
| 759 | |
| 760 WebGLRenderingContextBase* context = V8WebGLRenderingContextBase::toNative(i
nfo.Holder()); | |
| 761 | |
| 762 const int uniformLocationArgumentIndex = 0; | |
| 763 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentInde
x]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex],
info.GetIsolate())) { | |
| 764 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
| 765 exceptionState.throwIfNeeded(); | |
| 766 return; | |
| 767 } | |
| 768 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
| 769 | |
| 770 bool transpose = info[1]->BooleanValue(); | |
| 771 const int arrayArgumentIndex = 2; | |
| 772 if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())
) { | |
| 773 Float32Array* array = V8Float32Array::toNative(info[arrayArgumentIndex]-
>ToObject()); | |
| 774 ASSERT(array); | |
| 775 switch (matrixSize) { | |
| 776 case 2: context->uniformMatrix2fv(location, transpose, array); break; | |
| 777 case 3: context->uniformMatrix3fv(location, transpose, array); break; | |
| 778 case 4: context->uniformMatrix4fv(location, transpose, array); break; | |
| 779 default: ASSERT_NOT_REACHED(); break; | |
| 780 } | |
| 781 return; | |
| 782 } | |
| 783 | |
| 784 if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray
()) { | |
| 785 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(arrayArgumentIndex + 1, "Array")); | |
| 786 exceptionState.throwIfNeeded(); | |
| 787 return; | |
| 788 } | |
| 789 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]); | |
| 790 uint32_t len = array->Length(); | |
| 791 float* data = jsArrayToFloatArray(array, len, exceptionState); | |
| 792 if (exceptionState.throwIfNeeded()) | |
| 793 return; | |
| 794 if (!data) { | |
| 795 // FIXME: consider different / better exception type. | |
| 796 exceptionState.throwDOMException(SyntaxError, "failed to convert Array v
alue"); | |
| 797 exceptionState.throwIfNeeded(); | |
| 798 return; | |
| 799 } | |
| 800 switch (matrixSize) { | |
| 801 case 2: context->uniformMatrix2fv(location, transpose, data, len); break; | |
| 802 case 3: context->uniformMatrix3fv(location, transpose, data, len); break; | |
| 803 case 4: context->uniformMatrix4fv(location, transpose, data, len); break; | |
| 804 default: ASSERT_NOT_REACHED(); break; | |
| 805 } | |
| 806 fastFree(data); | |
| 807 } | |
| 808 | |
| 809 void V8WebGLRenderingContextBase::uniformMatrix2fvMethodCustom(const v8::Functio
nCallbackInfo<v8::Value>& info) | |
| 810 { | |
| 811 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix2fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 812 uniformMatrixHelper(info, 2, exceptionState); | |
| 813 } | |
| 814 | |
| 815 void V8WebGLRenderingContextBase::uniformMatrix3fvMethodCustom(const v8::Functio
nCallbackInfo<v8::Value>& info) | |
| 816 { | |
| 817 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix3fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 818 uniformMatrixHelper(info, 3, exceptionState); | |
| 819 } | |
| 820 | |
| 821 void V8WebGLRenderingContextBase::uniformMatrix4fvMethodCustom(const v8::Functio
nCallbackInfo<v8::Value>& info) | |
| 822 { | |
| 823 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix4fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 824 uniformMatrixHelper(info, 4, exceptionState); | |
| 825 } | |
| 826 | |
| 827 void V8WebGLRenderingContextBase::vertexAttrib1fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
| 828 { | |
| 829 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b1fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 830 vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState); | |
| 831 } | |
| 832 | |
| 833 void V8WebGLRenderingContextBase::vertexAttrib2fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
| 834 { | |
| 835 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b2fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 836 vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState); | |
| 837 } | |
| 838 | |
| 839 void V8WebGLRenderingContextBase::vertexAttrib3fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
| 840 { | |
| 841 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b3fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 842 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); | |
| 843 } | |
| 844 | |
| 845 void V8WebGLRenderingContextBase::vertexAttrib4fvMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
| 846 { | |
| 847 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b4fv", "WebGLRenderingContextBase", info.Holder(), info.GetIsolate()); | |
| 848 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); | |
| 849 } | |
| 850 | |
| 851 } // namespace WebCore | |
| OLD | NEW |