Index: Source/modules/webaudio/AudioBufferSourceNode.h |
diff --git a/Source/modules/webaudio/AudioBufferSourceNode.h b/Source/modules/webaudio/AudioBufferSourceNode.h |
index 90dd9cb9c30a98a084999d2410c231eae0882829..cb24a38c09abeaf47b8781f3a3c48fec9ed56821 100644 |
--- a/Source/modules/webaudio/AudioBufferSourceNode.h |
+++ b/Source/modules/webaudio/AudioBufferSourceNode.h |
@@ -44,7 +44,7 @@ class AudioContext; |
class AudioBufferSourceNode FINAL : public AudioScheduledSourceNode { |
public: |
- static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleRate); |
+ static PassRefPtrWillBeRawPtr<AudioBufferSourceNode> create(AudioContext*, float sampleRate); |
virtual ~AudioBufferSourceNode(); |
@@ -89,6 +89,8 @@ public: |
// AudioScheduledSourceNode |
virtual void finish() OVERRIDE; |
+ virtual void trace(Visitor*) OVERRIDE; |
+ |
private: |
AudioBufferSourceNode(AudioContext*, float sampleRate); |
@@ -99,14 +101,14 @@ private: |
inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, size_t framesToProcess); |
// m_buffer holds the sample data which this node outputs. |
- RefPtr<AudioBuffer> m_buffer; |
+ RefPtrWillBeMember<AudioBuffer> m_buffer; |
// Pointers for the buffer and destination. |
OwnPtr<const float*[]> m_sourceChannels; |
OwnPtr<float*[]> m_destinationChannels; |
// Used for the "playbackRate" attributes. |
- RefPtr<AudioParam> m_playbackRate; |
+ RefPtrWillBeMember<AudioParam> m_playbackRate; |
// If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer. |
// If true, it will wrap around to the start of the buffer each time it reaches the end. |