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Unified Diff: Source/modules/webaudio/AudioContext.h

Issue 205173002: Move webaudio to oilpan (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: WIP Created 6 years, 9 months ago
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Index: Source/modules/webaudio/AudioContext.h
diff --git a/Source/modules/webaudio/AudioContext.h b/Source/modules/webaudio/AudioContext.h
index 415e2358bcdb8cdd6bdd9d9cb4906ce94afa114b..d946f1649d1db18234728023ade3ee70e970c94a 100644
--- a/Source/modules/webaudio/AudioContext.h
+++ b/Source/modules/webaudio/AudioContext.h
@@ -29,6 +29,7 @@
#include "core/dom/ActiveDOMObject.h"
#include "core/events/EventListener.h"
#include "core/events/EventTarget.h"
+#include "heap/Handle.h"
#include "platform/audio/AudioBus.h"
#include "modules/webaudio/AsyncAudioDecoder.h"
#include "modules/webaudio/AudioDestinationNode.h"
@@ -73,17 +74,19 @@ class WaveShaperNode;
// AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it.
// For thread safety between the audio thread and the main thread, it has a rendering graph locking mechanism.
-class AudioContext : public ActiveDOMObject, public ScriptWrappable, public ThreadSafeRefCounted<AudioContext>, public EventTargetWithInlineData {
- DEFINE_EVENT_TARGET_REFCOUNTING(ThreadSafeRefCounted<AudioContext>);
+class AudioContext : public ActiveDOMObject, public ScriptWrappable, public ThreadSafeRefCountedWillBeRefCountedGarbageCollected<AudioContext>, public EventTargetWithInlineData {
+ DEFINE_EVENT_TARGET_REFCOUNTING(ThreadSafeRefCountedWillBeRefCountedGarbageCollected<AudioContext>);
public:
// Create an AudioContext for rendering to the audio hardware.
- static PassRefPtr<AudioContext> create(Document&, ExceptionState&);
+ static PassRefPtrWillBeRawPtr<AudioContext> create(Document&, ExceptionState&);
// Deprecated: create an AudioContext for offline (non-realtime) rendering.
- static PassRefPtr<AudioContext> create(Document&, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
+ static PassRefPtrWillBeRawPtr<AudioContext> create(Document&, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
virtual ~AudioContext();
+ virtual void trace(Visitor*);
+
bool isInitialized() const;
bool isOfflineContext() { return m_isOfflineContext; }
@@ -100,8 +103,8 @@ public:
void incrementActiveSourceCount();
void decrementActiveSourceCount();
- PassRefPtr<AudioBuffer> createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
- PassRefPtr<AudioBuffer> createBuffer(ArrayBuffer*, bool mixToMono, ExceptionState&);
+ PassRefPtrWillBeRawPtr<AudioBuffer> createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
+ PassRefPtrWillBeRawPtr<AudioBuffer> createBuffer(ArrayBuffer*, bool mixToMono, ExceptionState&);
// Asynchronous audio file data decoding.
void decodeAudioData(ArrayBuffer*, PassOwnPtr<AudioBufferCallback>, PassOwnPtr<AudioBufferCallback>, ExceptionState&);
@@ -131,7 +134,7 @@ public:
PassRefPtr<ChannelMergerNode> createChannelMerger(ExceptionState&);
PassRefPtr<ChannelMergerNode> createChannelMerger(size_t numberOfInputs, ExceptionState&);
PassRefPtr<OscillatorNode> createOscillator();
- PassRefPtr<PeriodicWave> createPeriodicWave(Float32Array* real, Float32Array* imag, ExceptionState&);
+ PassRefPtrWillBeRawPtr<PeriodicWave> createPeriodicWave(Float32Array* real, Float32Array* imag, ExceptionState&);
// When a source node has no more processing to do (has finished playing), then it tells the context to dereference it.
void notifyNodeFinishedProcessing(AudioNode*);
@@ -271,7 +274,7 @@ private:
void derefUnfinishedSourceNodes();
RefPtr<AudioDestinationNode> m_destinationNode;
- RefPtr<AudioListener> m_listener;
+ RefPtrWillBeMember<AudioListener> m_listener;
// Only accessed in the audio thread.
Vector<AudioNode*> m_finishedNodes;
@@ -315,7 +318,7 @@ private:
// Only accessed in the audio thread.
Vector<AudioNode*> m_deferredFinishDerefList;
- RefPtr<AudioBuffer> m_renderTarget;
+ RefPtrWillBeMember<AudioBuffer> m_renderTarget;
bool m_isOfflineContext;

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