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Side by Side Diff: Source/modules/webaudio/AudioBufferSourceNode.h

Issue 205173002: Move webaudio to oilpan (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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37 37
38 namespace WebCore { 38 namespace WebCore {
39 39
40 class AudioContext; 40 class AudioContext;
41 41
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer. 42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer.
43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways). 43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways).
44 44
45 class AudioBufferSourceNode FINAL : public AudioScheduledSourceNode { 45 class AudioBufferSourceNode FINAL : public AudioScheduledSourceNode {
46 public: 46 public:
47 static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleR ate); 47 static PassRefPtrWillBeRawPtr<AudioBufferSourceNode> create(AudioContext*, f loat sampleRate);
48 48
49 virtual ~AudioBufferSourceNode(); 49 virtual ~AudioBufferSourceNode();
50 50
51 // AudioNode 51 // AudioNode
52 virtual void process(size_t framesToProcess) OVERRIDE; 52 virtual void process(size_t framesToProcess) OVERRIDE;
53 53
54 // setBuffer() is called on the main thread. This is the buffer we use for p layback. 54 // setBuffer() is called on the main thread. This is the buffer we use for p layback.
55 void setBuffer(AudioBuffer*, ExceptionState&); 55 void setBuffer(AudioBuffer*, ExceptionState&);
56 AudioBuffer* buffer() { return m_buffer.get(); } 56 AudioBuffer* buffer() { return m_buffer.get(); }
57 57
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82 // If a panner node is set, then we can incorporate doppler shift into the p layback pitch rate. 82 // If a panner node is set, then we can incorporate doppler shift into the p layback pitch rate.
83 void setPannerNode(PannerNode*); 83 void setPannerNode(PannerNode*);
84 void clearPannerNode(); 84 void clearPannerNode();
85 85
86 // If we are no longer playing, propogate silence ahead to downstream nodes. 86 // If we are no longer playing, propogate silence ahead to downstream nodes.
87 virtual bool propagatesSilence() const OVERRIDE; 87 virtual bool propagatesSilence() const OVERRIDE;
88 88
89 // AudioScheduledSourceNode 89 // AudioScheduledSourceNode
90 virtual void finish() OVERRIDE; 90 virtual void finish() OVERRIDE;
91 91
92 virtual void trace(Visitor*) OVERRIDE;
93
92 private: 94 private:
93 AudioBufferSourceNode(AudioContext*, float sampleRate); 95 AudioBufferSourceNode(AudioContext*, float sampleRate);
94 96
95 // Returns true on success. 97 // Returns true on success.
96 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num berOfFrames); 98 bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t num berOfFrames);
97 99
98 // Render silence starting from "index" frame in AudioBus. 100 // Render silence starting from "index" frame in AudioBus.
99 inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, si ze_t framesToProcess); 101 inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, si ze_t framesToProcess);
100 102
101 // m_buffer holds the sample data which this node outputs. 103 // m_buffer holds the sample data which this node outputs.
102 RefPtr<AudioBuffer> m_buffer; 104 RefPtrWillBeMember<AudioBuffer> m_buffer;
103 105
104 // Pointers for the buffer and destination. 106 // Pointers for the buffer and destination.
105 OwnPtr<const float*[]> m_sourceChannels; 107 OwnPtr<const float*[]> m_sourceChannels;
106 OwnPtr<float*[]> m_destinationChannels; 108 OwnPtr<float*[]> m_destinationChannels;
107 109
108 // Used for the "playbackRate" attributes. 110 // Used for the "playbackRate" attributes.
109 RefPtr<AudioParam> m_playbackRate; 111 RefPtrWillBeMember<AudioParam> m_playbackRate;
110 112
111 // If m_isLooping is false, then this node will be done playing and become i nactive after it reaches the end of the sample data in the buffer. 113 // If m_isLooping is false, then this node will be done playing and become i nactive after it reaches the end of the sample data in the buffer.
112 // If true, it will wrap around to the start of the buffer each time it reac hes the end. 114 // If true, it will wrap around to the start of the buffer each time it reac hes the end.
113 bool m_isLooping; 115 bool m_isLooping;
114 116
115 double m_loopStart; 117 double m_loopStart;
116 double m_loopEnd; 118 double m_loopEnd;
117 119
118 // m_virtualReadIndex is a sample-frame index into our buffer representing t he current playback position. 120 // m_virtualReadIndex is a sample-frame index into our buffer representing t he current playback position.
119 // Since it's floating-point, it has sub-sample accuracy. 121 // Since it's floating-point, it has sub-sample accuracy.
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132 // the pitch rate. We manually manage ref-counting because we want to use Re fTypeConnection. 134 // the pitch rate. We manually manage ref-counting because we want to use Re fTypeConnection.
133 PannerNode* m_pannerNode; 135 PannerNode* m_pannerNode;
134 136
135 // This synchronizes process() with setBuffer() which can cause dynamic chan nel count changes. 137 // This synchronizes process() with setBuffer() which can cause dynamic chan nel count changes.
136 mutable Mutex m_processLock; 138 mutable Mutex m_processLock;
137 }; 139 };
138 140
139 } // namespace WebCore 141 } // namespace WebCore
140 142
141 #endif // AudioBufferSourceNode_h 143 #endif // AudioBufferSourceNode_h
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