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Side by Side Diff: Source/modules/webaudio/AudioNode.h

Issue 205173002: Move webaudio to oilpan (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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43 class AudioNodeOutput; 43 class AudioNodeOutput;
44 class AudioParam; 44 class AudioParam;
45 class ExceptionState; 45 class ExceptionState;
46 46
47 // An AudioNode is the basic building block for handling audio within an AudioCo ntext. 47 // An AudioNode is the basic building block for handling audio within an AudioCo ntext.
48 // It may be an audio source, an intermediate processing module, or an audio des tination. 48 // It may be an audio source, an intermediate processing module, or an audio des tination.
49 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output. 49 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output.
50 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware. 50 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware.
51 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible. 51 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible.
52 52
53 class AudioNode : public ScriptWrappable, public EventTargetWithInlineData { 53 class AudioNode : public GarbageCollectedFinalized<AudioNode>, public ScriptWrap pable, public EventTargetWithInlineData {
Mads Ager (chromium) 2014/03/20 08:30:00 We don't want to move this into the oilpan heap wh
keishi 2014/03/27 07:39:37 Done.
54 public: 54 public:
55 enum { ProcessingSizeInFrames = 128 }; 55 enum { ProcessingSizeInFrames = 128 };
56 56
57 AudioNode(AudioContext*, float sampleRate); 57 AudioNode(AudioContext*, float sampleRate);
58 virtual ~AudioNode(); 58 virtual ~AudioNode();
59 59
60 AudioContext* context() { return m_context.get(); } 60 AudioContext* context() { return m_context.get(); }
61 const AudioContext* context() const { return m_context.get(); } 61 const AudioContext* context() const { return m_context.get(); }
62 62
63 enum NodeType { 63 enum NodeType {
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172 String channelInterpretation(); 172 String channelInterpretation();
173 void setChannelInterpretation(const String&, ExceptionState&); 173 void setChannelInterpretation(const String&, ExceptionState&);
174 174
175 ChannelCountMode internalChannelCountMode() const { return m_channelCountMod e; } 175 ChannelCountMode internalChannelCountMode() const { return m_channelCountMod e; }
176 AudioBus::ChannelInterpretation internalChannelInterpretation() const { retu rn m_channelInterpretation; } 176 AudioBus::ChannelInterpretation internalChannelInterpretation() const { retu rn m_channelInterpretation; }
177 177
178 // EventTarget 178 // EventTarget
179 virtual const AtomicString& interfaceName() const OVERRIDE FINAL; 179 virtual const AtomicString& interfaceName() const OVERRIDE FINAL;
180 virtual ExecutionContext* executionContext() const OVERRIDE FINAL; 180 virtual ExecutionContext* executionContext() const OVERRIDE FINAL;
181 181
182 virtual void trace(Visitor*);
183
184 void clearKeepAlive();
185
182 protected: 186 protected:
183 // Inputs and outputs must be created before the AudioNode is initialized. 187 // Inputs and outputs must be created before the AudioNode is initialized.
184 void addInput(PassOwnPtr<AudioNodeInput>); 188 void addInput(PassOwnPtr<AudioNodeInput>);
185 void addOutput(PassOwnPtr<AudioNodeOutput>); 189 void addOutput(PassOwnPtr<AudioNodeOutput>);
186 190
187 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process. 191 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process.
188 // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called. 192 // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called.
189 // Called from context's audio thread. 193 // Called from context's audio thread.
190 virtual void pullInputs(size_t framesToProcess); 194 virtual void pullInputs(size_t framesToProcess);
191 195
192 // Force all inputs to take any channel interpretation changes into account. 196 // Force all inputs to take any channel interpretation changes into account.
193 void updateChannelsForInputs(); 197 void updateChannelsForInputs();
194 198
195 private: 199 private:
196 volatile bool m_isInitialized; 200 volatile bool m_isInitialized;
197 NodeType m_nodeType; 201 NodeType m_nodeType;
198 RefPtr<AudioContext> m_context; 202 RefPtrWillBeMember<AudioContext> m_context;
199 float m_sampleRate; 203 float m_sampleRate;
200 Vector<OwnPtr<AudioNodeInput> > m_inputs; 204 Vector<OwnPtr<AudioNodeInput> > m_inputs;
201 Vector<OwnPtr<AudioNodeOutput> > m_outputs; 205 Vector<OwnPtr<AudioNodeOutput> > m_outputs;
202 206
207 // AudioNodes are still reference counted but they are in the
208 // oilpan heap because the ScriptProcessorNode is an EventTarget.
209 // This self-persistent keeps the object from being deleted
210 // until the reference count reaches zero.
211 //
212 // It is safe to drop the self-persistent when the ref count
213 // of a ScriptProcessorNode reaches zero. At that point, the
214 // ScriptProcessor node is removed from the AudioContext and
215 // it cannot be reattached. Therefore, the reference count
216 // will not go above zero again.
217 OwnPtr<Persistent<AudioNode> > m_keepAlive;
Mads Ager (chromium) 2014/03/20 08:30:00 This should be guarded with #if ENABLE(OILPAN)
218
203 double m_lastProcessingTime; 219 double m_lastProcessingTime;
204 double m_lastNonSilentTime; 220 double m_lastNonSilentTime;
205 221
206 // Ref-counting 222 // Ref-counting
207 volatile int m_normalRefCount; 223 volatile int m_normalRefCount;
208 volatile int m_connectionRefCount; 224 volatile int m_connectionRefCount;
209 225
210 bool m_isMarkedForDeletion; 226 bool m_isMarkedForDeletion;
211 bool m_isDisabled; 227 bool m_isDisabled;
212 228
213 #if DEBUG_AUDIONODE_REFERENCES 229 #if DEBUG_AUDIONODE_REFERENCES
214 static bool s_isNodeCountInitialized; 230 static bool s_isNodeCountInitialized;
215 static int s_nodeCount[NodeTypeEnd]; 231 static int s_nodeCount[NodeTypeEnd];
216 #endif 232 #endif
217 233
218 virtual void refEventTarget() OVERRIDE FINAL { ref(); } 234 virtual void refEventTarget() OVERRIDE FINAL { ref(); }
219 virtual void derefEventTarget() OVERRIDE FINAL { deref(); } 235 virtual void derefEventTarget() OVERRIDE FINAL { deref(); }
220 236
221 protected: 237 protected:
222 unsigned m_channelCount; 238 unsigned m_channelCount;
223 ChannelCountMode m_channelCountMode; 239 ChannelCountMode m_channelCountMode;
224 AudioBus::ChannelInterpretation m_channelInterpretation; 240 AudioBus::ChannelInterpretation m_channelInterpretation;
225 }; 241 };
226 242
227 } // namespace WebCore 243 } // namespace WebCore
228 244
229 #endif // AudioNode_h 245 #endif // AudioNode_h
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