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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 43 class AudioNodeOutput; | 43 class AudioNodeOutput; |
| 44 class AudioParam; | 44 class AudioParam; |
| 45 class ExceptionState; | 45 class ExceptionState; |
| 46 | 46 |
| 47 // An AudioNode is the basic building block for handling audio within an AudioCo ntext. | 47 // An AudioNode is the basic building block for handling audio within an AudioCo ntext. |
| 48 // It may be an audio source, an intermediate processing module, or an audio des tination. | 48 // It may be an audio source, an intermediate processing module, or an audio des tination. |
| 49 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output. | 49 // Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inpu ts and a single output. |
| 50 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware. | 50 // An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware. |
| 51 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible. | 51 // Most processing nodes such as filters will have one input and one output, alt hough multiple inputs and outputs are possible. |
| 52 | 52 |
| 53 class AudioNode : public ScriptWrappable, public EventTargetWithInlineData { | 53 class AudioNode : public GarbageCollectedFinalized<AudioNode>, public ScriptWrap pable, public EventTargetWithInlineData { |
|
Mads Ager (chromium)
2014/03/20 08:30:00
We don't want to move this into the oilpan heap wh
keishi
2014/03/27 07:39:37
Done.
| |
| 54 public: | 54 public: |
| 55 enum { ProcessingSizeInFrames = 128 }; | 55 enum { ProcessingSizeInFrames = 128 }; |
| 56 | 56 |
| 57 AudioNode(AudioContext*, float sampleRate); | 57 AudioNode(AudioContext*, float sampleRate); |
| 58 virtual ~AudioNode(); | 58 virtual ~AudioNode(); |
| 59 | 59 |
| 60 AudioContext* context() { return m_context.get(); } | 60 AudioContext* context() { return m_context.get(); } |
| 61 const AudioContext* context() const { return m_context.get(); } | 61 const AudioContext* context() const { return m_context.get(); } |
| 62 | 62 |
| 63 enum NodeType { | 63 enum NodeType { |
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| 172 String channelInterpretation(); | 172 String channelInterpretation(); |
| 173 void setChannelInterpretation(const String&, ExceptionState&); | 173 void setChannelInterpretation(const String&, ExceptionState&); |
| 174 | 174 |
| 175 ChannelCountMode internalChannelCountMode() const { return m_channelCountMod e; } | 175 ChannelCountMode internalChannelCountMode() const { return m_channelCountMod e; } |
| 176 AudioBus::ChannelInterpretation internalChannelInterpretation() const { retu rn m_channelInterpretation; } | 176 AudioBus::ChannelInterpretation internalChannelInterpretation() const { retu rn m_channelInterpretation; } |
| 177 | 177 |
| 178 // EventTarget | 178 // EventTarget |
| 179 virtual const AtomicString& interfaceName() const OVERRIDE FINAL; | 179 virtual const AtomicString& interfaceName() const OVERRIDE FINAL; |
| 180 virtual ExecutionContext* executionContext() const OVERRIDE FINAL; | 180 virtual ExecutionContext* executionContext() const OVERRIDE FINAL; |
| 181 | 181 |
| 182 virtual void trace(Visitor*); | |
| 183 | |
| 184 void clearKeepAlive(); | |
| 185 | |
| 182 protected: | 186 protected: |
| 183 // Inputs and outputs must be created before the AudioNode is initialized. | 187 // Inputs and outputs must be created before the AudioNode is initialized. |
| 184 void addInput(PassOwnPtr<AudioNodeInput>); | 188 void addInput(PassOwnPtr<AudioNodeInput>); |
| 185 void addOutput(PassOwnPtr<AudioNodeOutput>); | 189 void addOutput(PassOwnPtr<AudioNodeOutput>); |
| 186 | 190 |
| 187 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process. | 191 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process. |
| 188 // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called. | 192 // Each rendering quantum, the audio data for each of the AudioNode's inputs will be available after this method is called. |
| 189 // Called from context's audio thread. | 193 // Called from context's audio thread. |
| 190 virtual void pullInputs(size_t framesToProcess); | 194 virtual void pullInputs(size_t framesToProcess); |
| 191 | 195 |
| 192 // Force all inputs to take any channel interpretation changes into account. | 196 // Force all inputs to take any channel interpretation changes into account. |
| 193 void updateChannelsForInputs(); | 197 void updateChannelsForInputs(); |
| 194 | 198 |
| 195 private: | 199 private: |
| 196 volatile bool m_isInitialized; | 200 volatile bool m_isInitialized; |
| 197 NodeType m_nodeType; | 201 NodeType m_nodeType; |
| 198 RefPtr<AudioContext> m_context; | 202 RefPtrWillBeMember<AudioContext> m_context; |
| 199 float m_sampleRate; | 203 float m_sampleRate; |
| 200 Vector<OwnPtr<AudioNodeInput> > m_inputs; | 204 Vector<OwnPtr<AudioNodeInput> > m_inputs; |
| 201 Vector<OwnPtr<AudioNodeOutput> > m_outputs; | 205 Vector<OwnPtr<AudioNodeOutput> > m_outputs; |
| 202 | 206 |
| 207 // AudioNodes are still reference counted but they are in the | |
| 208 // oilpan heap because the ScriptProcessorNode is an EventTarget. | |
| 209 // This self-persistent keeps the object from being deleted | |
| 210 // until the reference count reaches zero. | |
| 211 // | |
| 212 // It is safe to drop the self-persistent when the ref count | |
| 213 // of a ScriptProcessorNode reaches zero. At that point, the | |
| 214 // ScriptProcessor node is removed from the AudioContext and | |
| 215 // it cannot be reattached. Therefore, the reference count | |
| 216 // will not go above zero again. | |
| 217 OwnPtr<Persistent<AudioNode> > m_keepAlive; | |
|
Mads Ager (chromium)
2014/03/20 08:30:00
This should be guarded with #if ENABLE(OILPAN)
| |
| 218 | |
| 203 double m_lastProcessingTime; | 219 double m_lastProcessingTime; |
| 204 double m_lastNonSilentTime; | 220 double m_lastNonSilentTime; |
| 205 | 221 |
| 206 // Ref-counting | 222 // Ref-counting |
| 207 volatile int m_normalRefCount; | 223 volatile int m_normalRefCount; |
| 208 volatile int m_connectionRefCount; | 224 volatile int m_connectionRefCount; |
| 209 | 225 |
| 210 bool m_isMarkedForDeletion; | 226 bool m_isMarkedForDeletion; |
| 211 bool m_isDisabled; | 227 bool m_isDisabled; |
| 212 | 228 |
| 213 #if DEBUG_AUDIONODE_REFERENCES | 229 #if DEBUG_AUDIONODE_REFERENCES |
| 214 static bool s_isNodeCountInitialized; | 230 static bool s_isNodeCountInitialized; |
| 215 static int s_nodeCount[NodeTypeEnd]; | 231 static int s_nodeCount[NodeTypeEnd]; |
| 216 #endif | 232 #endif |
| 217 | 233 |
| 218 virtual void refEventTarget() OVERRIDE FINAL { ref(); } | 234 virtual void refEventTarget() OVERRIDE FINAL { ref(); } |
| 219 virtual void derefEventTarget() OVERRIDE FINAL { deref(); } | 235 virtual void derefEventTarget() OVERRIDE FINAL { deref(); } |
| 220 | 236 |
| 221 protected: | 237 protected: |
| 222 unsigned m_channelCount; | 238 unsigned m_channelCount; |
| 223 ChannelCountMode m_channelCountMode; | 239 ChannelCountMode m_channelCountMode; |
| 224 AudioBus::ChannelInterpretation m_channelInterpretation; | 240 AudioBus::ChannelInterpretation m_channelInterpretation; |
| 225 }; | 241 }; |
| 226 | 242 |
| 227 } // namespace WebCore | 243 } // namespace WebCore |
| 228 | 244 |
| 229 #endif // AudioNode_h | 245 #endif // AudioNode_h |
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