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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef AudioListener_h | 29 #ifndef AudioListener_h |
30 #define AudioListener_h | 30 #define AudioListener_h |
31 | 31 |
32 #include "bindings/v8/ScriptWrappable.h" | 32 #include "bindings/v8/ScriptWrappable.h" |
33 #include "heap/Handle.h" | |
33 #include "platform/geometry/FloatPoint3D.h" | 34 #include "platform/geometry/FloatPoint3D.h" |
34 #include "wtf/PassRefPtr.h" | 35 #include "wtf/PassRefPtr.h" |
35 #include "wtf/RefCounted.h" | 36 #include "wtf/RefCounted.h" |
36 | 37 |
37 namespace WebCore { | 38 namespace WebCore { |
38 | 39 |
39 // AudioListener maintains the state of the listener in the audio scene as defin ed in the OpenAL specification. | 40 // AudioListener maintains the state of the listener in the audio scene as defin ed in the OpenAL specification. |
40 | 41 |
41 class AudioListener : public ScriptWrappable, public RefCounted<AudioListener> { | 42 class AudioListener : public ScriptWrappable, public RefCountedWillBeGarbageColl ectedFinalized<AudioListener> { |
sof
2014/03/22 14:06:13
Swap order here also?
keishi
2014/03/27 07:39:37
Done.
| |
42 public: | 43 public: |
43 static PassRefPtr<AudioListener> create() | 44 static PassRefPtrWillBeRawPtr<AudioListener> create() |
44 { | 45 { |
45 return adoptRef(new AudioListener()); | 46 return adoptRefWillBeNoop(new AudioListener()); |
46 } | 47 } |
47 | 48 |
48 // Position | 49 // Position |
49 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } | 50 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } |
50 void setPosition(const FloatPoint3D &position) { m_position = position; } | 51 void setPosition(const FloatPoint3D &position) { m_position = position; } |
51 const FloatPoint3D& position() const { return m_position; } | 52 const FloatPoint3D& position() const { return m_position; } |
52 | 53 |
53 // Orientation | 54 // Orientation |
54 void setOrientation(float x, float y, float z, float upX, float upY, float u pZ) | 55 void setOrientation(float x, float y, float z, float upX, float upY, float u pZ) |
55 { | 56 { |
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69 const FloatPoint3D& velocity() const { return m_velocity; } | 70 const FloatPoint3D& velocity() const { return m_velocity; } |
70 | 71 |
71 // Doppler factor | 72 // Doppler factor |
72 void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFacto r; } | 73 void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFacto r; } |
73 double dopplerFactor() const { return m_dopplerFactor; } | 74 double dopplerFactor() const { return m_dopplerFactor; } |
74 | 75 |
75 // Speed of sound | 76 // Speed of sound |
76 void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; } | 77 void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; } |
77 double speedOfSound() const { return m_speedOfSound; } | 78 double speedOfSound() const { return m_speedOfSound; } |
78 | 79 |
80 void trace(Visitor*) { } | |
81 | |
79 private: | 82 private: |
80 AudioListener(); | 83 AudioListener(); |
81 | 84 |
82 // Position / Orientation | 85 // Position / Orientation |
83 FloatPoint3D m_position; | 86 FloatPoint3D m_position; |
84 FloatPoint3D m_orientation; | 87 FloatPoint3D m_orientation; |
85 FloatPoint3D m_upVector; | 88 FloatPoint3D m_upVector; |
86 | 89 |
87 FloatPoint3D m_velocity; | 90 FloatPoint3D m_velocity; |
88 | 91 |
89 double m_dopplerFactor; | 92 double m_dopplerFactor; |
90 double m_speedOfSound; | 93 double m_speedOfSound; |
91 }; | 94 }; |
92 | 95 |
93 } // WebCore | 96 } // WebCore |
94 | 97 |
95 #endif // AudioListener_h | 98 #endif // AudioListener_h |
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