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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #ifndef AudioListener_h | 29 #ifndef AudioListener_h |
| 30 #define AudioListener_h | 30 #define AudioListener_h |
| 31 | 31 |
| 32 #include "bindings/v8/ScriptWrappable.h" | 32 #include "bindings/v8/ScriptWrappable.h" |
| 33 #include "heap/Handle.h" | |
| 33 #include "platform/geometry/FloatPoint3D.h" | 34 #include "platform/geometry/FloatPoint3D.h" |
| 34 #include "wtf/PassRefPtr.h" | 35 #include "wtf/PassRefPtr.h" |
| 35 #include "wtf/RefCounted.h" | 36 #include "wtf/RefCounted.h" |
| 36 | 37 |
| 37 namespace WebCore { | 38 namespace WebCore { |
| 38 | 39 |
| 39 // AudioListener maintains the state of the listener in the audio scene as defin ed in the OpenAL specification. | 40 // AudioListener maintains the state of the listener in the audio scene as defin ed in the OpenAL specification. |
| 40 | 41 |
| 41 class AudioListener : public ScriptWrappable, public RefCounted<AudioListener> { | 42 class AudioListener : public ScriptWrappable, public RefCountedWillBeGarbageColl ectedFinalized<AudioListener> { |
|
sof
2014/03/22 14:06:13
Swap order here also?
keishi
2014/03/27 07:39:37
Done.
| |
| 42 public: | 43 public: |
| 43 static PassRefPtr<AudioListener> create() | 44 static PassRefPtrWillBeRawPtr<AudioListener> create() |
| 44 { | 45 { |
| 45 return adoptRef(new AudioListener()); | 46 return adoptRefWillBeNoop(new AudioListener()); |
| 46 } | 47 } |
| 47 | 48 |
| 48 // Position | 49 // Position |
| 49 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } | 50 void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } |
| 50 void setPosition(const FloatPoint3D &position) { m_position = position; } | 51 void setPosition(const FloatPoint3D &position) { m_position = position; } |
| 51 const FloatPoint3D& position() const { return m_position; } | 52 const FloatPoint3D& position() const { return m_position; } |
| 52 | 53 |
| 53 // Orientation | 54 // Orientation |
| 54 void setOrientation(float x, float y, float z, float upX, float upY, float u pZ) | 55 void setOrientation(float x, float y, float z, float upX, float upY, float u pZ) |
| 55 { | 56 { |
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| 69 const FloatPoint3D& velocity() const { return m_velocity; } | 70 const FloatPoint3D& velocity() const { return m_velocity; } |
| 70 | 71 |
| 71 // Doppler factor | 72 // Doppler factor |
| 72 void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFacto r; } | 73 void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFacto r; } |
| 73 double dopplerFactor() const { return m_dopplerFactor; } | 74 double dopplerFactor() const { return m_dopplerFactor; } |
| 74 | 75 |
| 75 // Speed of sound | 76 // Speed of sound |
| 76 void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; } | 77 void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; } |
| 77 double speedOfSound() const { return m_speedOfSound; } | 78 double speedOfSound() const { return m_speedOfSound; } |
| 78 | 79 |
| 80 void trace(Visitor*) { } | |
| 81 | |
| 79 private: | 82 private: |
| 80 AudioListener(); | 83 AudioListener(); |
| 81 | 84 |
| 82 // Position / Orientation | 85 // Position / Orientation |
| 83 FloatPoint3D m_position; | 86 FloatPoint3D m_position; |
| 84 FloatPoint3D m_orientation; | 87 FloatPoint3D m_orientation; |
| 85 FloatPoint3D m_upVector; | 88 FloatPoint3D m_upVector; |
| 86 | 89 |
| 87 FloatPoint3D m_velocity; | 90 FloatPoint3D m_velocity; |
| 88 | 91 |
| 89 double m_dopplerFactor; | 92 double m_dopplerFactor; |
| 90 double m_speedOfSound; | 93 double m_speedOfSound; |
| 91 }; | 94 }; |
| 92 | 95 |
| 93 } // WebCore | 96 } // WebCore |
| 94 | 97 |
| 95 #endif // AudioListener_h | 98 #endif // AudioListener_h |
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