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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Defines a simple float vector class. This class is used to indicate a | 5 // Defines a simple float vector class. This class is used to indicate a |
6 // distance in two dimensions between two points. Subtracting two points should | 6 // distance in two dimensions between two points. Subtracting two points should |
7 // produce a vector, and adding a vector to a point produces the point at the | 7 // produce a vector, and adding a vector to a point produces the point at the |
8 // vector's distance from the original point. | 8 // vector's distance from the original point. |
9 | 9 |
10 #ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_ | 10 #ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_ |
11 #define UI_GFX_GEOMETRY_VECTOR2D_F_H_ | 11 #define UI_GFX_GEOMETRY_VECTOR2D_F_H_ |
12 | 12 |
13 #include <iosfwd> | 13 #include <iosfwd> |
14 #include <string> | 14 #include <string> |
15 | 15 |
16 #include "ui/gfx/gfx_export.h" | 16 #include "ui/gfx/gfx_export.h" |
17 | 17 |
18 namespace gfx { | 18 namespace gfx { |
19 | 19 |
20 class GFX_EXPORT Vector2dF { | 20 class GFX_EXPORT Vector2dF { |
21 public: | 21 public: |
22 Vector2dF() : x_(0), y_(0) {} | 22 constexpr Vector2dF() : x_(0), y_(0) {} |
23 Vector2dF(float x, float y) : x_(x), y_(y) {} | 23 constexpr Vector2dF(float x, float y) : x_(x), y_(y) {} |
24 | 24 |
25 float x() const { return x_; } | 25 constexpr float x() const { return x_; } |
26 void set_x(float x) { x_ = x; } | 26 void set_x(float x) { x_ = x; } |
27 | 27 |
28 float y() const { return y_; } | 28 constexpr float y() const { return y_; } |
29 void set_y(float y) { y_ = y; } | 29 void set_y(float y) { y_ = y; } |
30 | 30 |
31 // True if both components of the vector are 0. | 31 // True if both components of the vector are 0. |
32 bool IsZero() const; | 32 bool IsZero() const; |
33 | 33 |
34 // Add the components of the |other| vector to the current vector. | 34 // Add the components of the |other| vector to the current vector. |
35 void Add(const Vector2dF& other); | 35 void Add(const Vector2dF& other); |
36 // Subtract the components of the |other| vector from the current vector. | 36 // Subtract the components of the |other| vector from the current vector. |
37 void Subtract(const Vector2dF& other); | 37 void Subtract(const Vector2dF& other); |
38 | 38 |
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109 } | 109 } |
110 | 110 |
111 // This is declared here for use in gtest-based unit tests but is defined in | 111 // This is declared here for use in gtest-based unit tests but is defined in |
112 // the gfx_test_support target. Depend on that to use this in your unit test. | 112 // the gfx_test_support target. Depend on that to use this in your unit test. |
113 // This should not be used in production code - call ToString() instead. | 113 // This should not be used in production code - call ToString() instead. |
114 void PrintTo(const Vector2dF& vector, ::std::ostream* os); | 114 void PrintTo(const Vector2dF& vector, ::std::ostream* os); |
115 | 115 |
116 } // namespace gfx | 116 } // namespace gfx |
117 | 117 |
118 #endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_ | 118 #endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_ |
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