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Side by Side Diff: ui/gfx/geometry/vector2d_f.h

Issue 2051343002: Make various gfx classes more amenable to use as compile-time constants. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Delete destructor Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Defines a simple float vector class. This class is used to indicate a 5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should 6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the 7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point. 8 // vector's distance from the original point.
9 9
10 #ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_ 10 #ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_
11 #define UI_GFX_GEOMETRY_VECTOR2D_F_H_ 11 #define UI_GFX_GEOMETRY_VECTOR2D_F_H_
12 12
13 #include <iosfwd> 13 #include <iosfwd>
14 #include <string> 14 #include <string>
15 15
16 #include "ui/gfx/gfx_export.h" 16 #include "ui/gfx/gfx_export.h"
17 17
18 namespace gfx { 18 namespace gfx {
19 19
20 class GFX_EXPORT Vector2dF { 20 class GFX_EXPORT Vector2dF {
21 public: 21 public:
22 Vector2dF() : x_(0), y_(0) {} 22 constexpr Vector2dF() : x_(0), y_(0) {}
23 Vector2dF(float x, float y) : x_(x), y_(y) {} 23 constexpr Vector2dF(float x, float y) : x_(x), y_(y) {}
24 24
25 float x() const { return x_; } 25 constexpr float x() const { return x_; }
26 void set_x(float x) { x_ = x; } 26 void set_x(float x) { x_ = x; }
27 27
28 float y() const { return y_; } 28 constexpr float y() const { return y_; }
29 void set_y(float y) { y_ = y; } 29 void set_y(float y) { y_ = y; }
30 30
31 // True if both components of the vector are 0. 31 // True if both components of the vector are 0.
32 bool IsZero() const; 32 bool IsZero() const;
33 33
34 // Add the components of the |other| vector to the current vector. 34 // Add the components of the |other| vector to the current vector.
35 void Add(const Vector2dF& other); 35 void Add(const Vector2dF& other);
36 // Subtract the components of the |other| vector from the current vector. 36 // Subtract the components of the |other| vector from the current vector.
37 void Subtract(const Vector2dF& other); 37 void Subtract(const Vector2dF& other);
38 38
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109 } 109 }
110 110
111 // This is declared here for use in gtest-based unit tests but is defined in 111 // This is declared here for use in gtest-based unit tests but is defined in
112 // the gfx_test_support target. Depend on that to use this in your unit test. 112 // the gfx_test_support target. Depend on that to use this in your unit test.
113 // This should not be used in production code - call ToString() instead. 113 // This should not be used in production code - call ToString() instead.
114 void PrintTo(const Vector2dF& vector, ::std::ostream* os); 114 void PrintTo(const Vector2dF& vector, ::std::ostream* os);
115 115
116 } // namespace gfx 116 } // namespace gfx
117 117
118 #endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_ 118 #endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_
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