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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ |
6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ |
7 | 7 |
8 // Clients of this interface shouldn't depend on lots of compiler internals. | 8 // Clients of this interface shouldn't depend on lots of compiler internals. |
9 // Do not include anything from src/compiler here! | 9 // Do not include anything from src/compiler here! |
10 #include "src/compiler.h" | 10 #include "src/compiler.h" |
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323 | 323 |
324 Node* BuildChangeInt32ToSmi(Node* value); | 324 Node* BuildChangeInt32ToSmi(Node* value); |
325 Node* BuildChangeSmiToInt32(Node* value); | 325 Node* BuildChangeSmiToInt32(Node* value); |
326 Node* BuildChangeSmiToFloat64(Node* value); | 326 Node* BuildChangeSmiToFloat64(Node* value); |
327 Node* BuildTestNotSmi(Node* value); | 327 Node* BuildTestNotSmi(Node* value); |
328 Node* BuildSmiShiftBitsConstant(); | 328 Node* BuildSmiShiftBitsConstant(); |
329 | 329 |
330 Node* BuildAllocateHeapNumberWithValue(Node* value, Node* control); | 330 Node* BuildAllocateHeapNumberWithValue(Node* value, Node* control); |
331 Node* BuildLoadHeapNumberValue(Node* value, Node* control); | 331 Node* BuildLoadHeapNumberValue(Node* value, Node* control); |
332 Node* BuildHeapNumberValueIndexConstant(); | 332 Node* BuildHeapNumberValueIndexConstant(); |
| 333 Node* BuildGrowMemory(Node* input); |
333 | 334 |
334 // Asm.js specific functionality. | 335 // Asm.js specific functionality. |
335 Node* BuildI32AsmjsSConvertF32(Node* input); | 336 Node* BuildI32AsmjsSConvertF32(Node* input); |
336 Node* BuildI32AsmjsSConvertF64(Node* input); | 337 Node* BuildI32AsmjsSConvertF64(Node* input); |
337 Node* BuildI32AsmjsUConvertF32(Node* input); | 338 Node* BuildI32AsmjsUConvertF32(Node* input); |
338 Node* BuildI32AsmjsUConvertF64(Node* input); | 339 Node* BuildI32AsmjsUConvertF64(Node* input); |
339 Node* BuildI32AsmjsDivS(Node* left, Node* right); | 340 Node* BuildI32AsmjsDivS(Node* left, Node* right); |
340 Node* BuildI32AsmjsRemS(Node* left, Node* right); | 341 Node* BuildI32AsmjsRemS(Node* left, Node* right); |
341 Node* BuildI32AsmjsDivU(Node* left, Node* right); | 342 Node* BuildI32AsmjsDivU(Node* left, Node* right); |
342 Node* BuildI32AsmjsRemU(Node* left, Node* right); | 343 Node* BuildI32AsmjsRemU(Node* left, Node* right); |
343 Node* BuildAsmjsLoadMem(MachineType type, Node* index); | 344 Node* BuildAsmjsLoadMem(MachineType type, Node* index); |
344 Node* BuildAsmjsStoreMem(MachineType type, Node* index, Node* val); | 345 Node* BuildAsmjsStoreMem(MachineType type, Node* index, Node* val); |
345 | 346 |
346 Node** Realloc(Node** buffer, size_t old_count, size_t new_count) { | 347 Node** Realloc(Node** buffer, size_t old_count, size_t new_count) { |
347 Node** buf = Buffer(new_count); | 348 Node** buf = Buffer(new_count); |
348 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); | 349 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); |
349 return buf; | 350 return buf; |
350 } | 351 } |
351 }; | 352 }; |
352 } // namespace compiler | 353 } // namespace compiler |
353 } // namespace internal | 354 } // namespace internal |
354 } // namespace v8 | 355 } // namespace v8 |
355 | 356 |
356 #endif // V8_COMPILER_WASM_COMPILER_H_ | 357 #endif // V8_COMPILER_WASM_COMPILER_H_ |
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