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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ |
| 6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ |
| 7 | 7 |
| 8 // Clients of this interface shouldn't depend on lots of compiler internals. | 8 // Clients of this interface shouldn't depend on lots of compiler internals. |
| 9 // Do not include anything from src/compiler here! | 9 // Do not include anything from src/compiler here! |
| 10 #include "src/compiler.h" | 10 #include "src/compiler.h" |
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| 310 wasm::WasmCodePosition position); | 310 wasm::WasmCodePosition position); |
| 311 | 311 |
| 312 Node* BuildJavaScriptToNumber(Node* node, Node* context, Node* effect, | 312 Node* BuildJavaScriptToNumber(Node* node, Node* context, Node* effect, |
| 313 Node* control); | 313 Node* control); |
| 314 Node* BuildChangeInt32ToTagged(Node* value); | 314 Node* BuildChangeInt32ToTagged(Node* value); |
| 315 Node* BuildChangeFloat64ToTagged(Node* value); | 315 Node* BuildChangeFloat64ToTagged(Node* value); |
| 316 Node* BuildChangeTaggedToFloat64(Node* value); | 316 Node* BuildChangeTaggedToFloat64(Node* value); |
| 317 | 317 |
| 318 Node* BuildChangeInt32ToSmi(Node* value); | 318 Node* BuildChangeInt32ToSmi(Node* value); |
| 319 Node* BuildChangeSmiToInt32(Node* value); | 319 Node* BuildChangeSmiToInt32(Node* value); |
| 320 Node* BuildChangeUint32ToSmi(Node* value); |
| 320 Node* BuildChangeSmiToFloat64(Node* value); | 321 Node* BuildChangeSmiToFloat64(Node* value); |
| 321 Node* BuildTestNotSmi(Node* value); | 322 Node* BuildTestNotSmi(Node* value); |
| 322 Node* BuildSmiShiftBitsConstant(); | 323 Node* BuildSmiShiftBitsConstant(); |
| 323 | 324 |
| 324 Node* BuildAllocateHeapNumberWithValue(Node* value, Node* control); | 325 Node* BuildAllocateHeapNumberWithValue(Node* value, Node* control); |
| 325 Node* BuildLoadHeapNumberValue(Node* value, Node* control); | 326 Node* BuildLoadHeapNumberValue(Node* value, Node* control); |
| 326 Node* BuildHeapNumberValueIndexConstant(); | 327 Node* BuildHeapNumberValueIndexConstant(); |
| 328 Node* BuildGrowMemory(Node* input); |
| 327 | 329 |
| 328 // Asm.js specific functionality. | 330 // Asm.js specific functionality. |
| 329 Node* BuildI32AsmjsSConvertF32(Node* input); | 331 Node* BuildI32AsmjsSConvertF32(Node* input); |
| 330 Node* BuildI32AsmjsSConvertF64(Node* input); | 332 Node* BuildI32AsmjsSConvertF64(Node* input); |
| 331 Node* BuildI32AsmjsUConvertF32(Node* input); | 333 Node* BuildI32AsmjsUConvertF32(Node* input); |
| 332 Node* BuildI32AsmjsUConvertF64(Node* input); | 334 Node* BuildI32AsmjsUConvertF64(Node* input); |
| 333 Node* BuildI32AsmjsDivS(Node* left, Node* right); | 335 Node* BuildI32AsmjsDivS(Node* left, Node* right); |
| 334 Node* BuildI32AsmjsRemS(Node* left, Node* right); | 336 Node* BuildI32AsmjsRemS(Node* left, Node* right); |
| 335 Node* BuildI32AsmjsDivU(Node* left, Node* right); | 337 Node* BuildI32AsmjsDivU(Node* left, Node* right); |
| 336 Node* BuildI32AsmjsRemU(Node* left, Node* right); | 338 Node* BuildI32AsmjsRemU(Node* left, Node* right); |
| 337 Node* BuildAsmjsLoadMem(MachineType type, Node* index); | 339 Node* BuildAsmjsLoadMem(MachineType type, Node* index); |
| 338 Node* BuildAsmjsStoreMem(MachineType type, Node* index, Node* val); | 340 Node* BuildAsmjsStoreMem(MachineType type, Node* index, Node* val); |
| 339 | 341 |
| 340 Node** Realloc(Node** buffer, size_t old_count, size_t new_count) { | 342 Node** Realloc(Node** buffer, size_t old_count, size_t new_count) { |
| 341 Node** buf = Buffer(new_count); | 343 Node** buf = Buffer(new_count); |
| 342 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); | 344 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); |
| 343 return buf; | 345 return buf; |
| 344 } | 346 } |
| 345 }; | 347 }; |
| 346 } // namespace compiler | 348 } // namespace compiler |
| 347 } // namespace internal | 349 } // namespace internal |
| 348 } // namespace v8 | 350 } // namespace v8 |
| 349 | 351 |
| 350 #endif // V8_COMPILER_WASM_COMPILER_H_ | 352 #endif // V8_COMPILER_WASM_COMPILER_H_ |
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