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| 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef V8_WASM_DEBUG_H_ |
| 6 #define V8_WASM_DEBUG_H_ |
| 7 |
| 8 #include "src/handles.h" |
| 9 #include "src/objects.h" |
| 10 |
| 11 namespace v8 { |
| 12 namespace internal { |
| 13 namespace wasm { |
| 14 |
| 15 class WasmDebugInfo : public FixedArray { |
| 16 public: |
| 17 static Handle<WasmDebugInfo> New(Handle<JSObject> wasm); |
| 18 |
| 19 static bool IsDebugInfo(Object* object); |
| 20 static WasmDebugInfo* cast(Object* object); |
| 21 |
| 22 JSObject* wasm_object(); |
| 23 |
| 24 bool SetBreakPoint(int byte_offset); |
| 25 |
| 26 // Disassemble the specified function from this module. |
| 27 Handle<String> DisassembleFunction(int func_index); |
| 28 |
| 29 // Get the offset table for the specified function. |
| 30 // Returns an array with three entries per instruction: byte offset, line and |
| 31 // column. |
| 32 Handle<FixedArray> GetFunctionOffsetTable(int func_index); |
| 33 }; |
| 34 |
| 35 } // namespace wasm |
| 36 } // namespace internal |
| 37 } // namespace v8 |
| 38 |
| 39 #endif // V8_WASM_DEBUG_H_ |
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