| Index: media/filters/audio_renderer_algorithm.h
|
| diff --git a/media/filters/audio_renderer_algorithm.h b/media/filters/audio_renderer_algorithm.h
|
| index 39e4db6ca69b29f55fbcdf3bf9bc78672dbb99e2..f251ff72aa8b23c56467bb4f1a4da5328c411fdd 100644
|
| --- a/media/filters/audio_renderer_algorithm.h
|
| +++ b/media/filters/audio_renderer_algorithm.h
|
| @@ -19,8 +19,6 @@
|
| // are preserved. See audio_renderer_algorith.cc for a more elaborate
|
| // description of the algorithm.
|
| //
|
| -// Audio at very low or very high playback rates are muted to preserve quality.
|
| -//
|
|
|
| #ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_
|
| #define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_
|
| @@ -84,9 +82,6 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
|
| // Returns the samples per second for this audio stream.
|
| int samples_per_second() { return samples_per_second_; }
|
|
|
| - // Is the sound currently muted?
|
| - bool is_muted() { return muted_; }
|
| -
|
| private:
|
| // Within |search_block_|, find the block of data that is most similar to
|
| // |target_block_|, and write it in |optimal_block_|. This method assumes that
|
| @@ -140,12 +135,6 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
|
| // Buffered audio data.
|
| AudioBufferQueue audio_buffer_;
|
|
|
| - // True if the audio should be muted.
|
| - bool muted_;
|
| -
|
| - // If muted, keep track of partial frames that should have been skipped over.
|
| - double muted_partial_frame_;
|
| -
|
| // How many frames to have in the queue before we report the queue is full.
|
| int capacity_;
|
|
|
|
|