Index: media/filters/audio_renderer_algorithm.h |
diff --git a/media/filters/audio_renderer_algorithm.h b/media/filters/audio_renderer_algorithm.h |
index 39e4db6ca69b29f55fbcdf3bf9bc78672dbb99e2..f251ff72aa8b23c56467bb4f1a4da5328c411fdd 100644 |
--- a/media/filters/audio_renderer_algorithm.h |
+++ b/media/filters/audio_renderer_algorithm.h |
@@ -19,8 +19,6 @@ |
// are preserved. See audio_renderer_algorith.cc for a more elaborate |
// description of the algorithm. |
// |
-// Audio at very low or very high playback rates are muted to preserve quality. |
-// |
#ifndef MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ |
#define MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_H_ |
@@ -84,9 +82,6 @@ class MEDIA_EXPORT AudioRendererAlgorithm { |
// Returns the samples per second for this audio stream. |
int samples_per_second() { return samples_per_second_; } |
- // Is the sound currently muted? |
- bool is_muted() { return muted_; } |
- |
private: |
// Within |search_block_|, find the block of data that is most similar to |
// |target_block_|, and write it in |optimal_block_|. This method assumes that |
@@ -140,12 +135,6 @@ class MEDIA_EXPORT AudioRendererAlgorithm { |
// Buffered audio data. |
AudioBufferQueue audio_buffer_; |
- // True if the audio should be muted. |
- bool muted_; |
- |
- // If muted, keep track of partial frames that should have been skipped over. |
- double muted_partial_frame_; |
- |
// How many frames to have in the queue before we report the queue is full. |
int capacity_; |