| Index: src/core/SkLightingShader.h
|
| diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h
|
| index c2b65472b924f35d5d757ca751d1aae6fdf0b9ed..e21b94266eebdb970a7400f5431bb3c698b68018 100644
|
| --- a/src/core/SkLightingShader.h
|
| +++ b/src/core/SkLightingShader.h
|
| @@ -16,55 +16,6 @@ class SkMatrix;
|
|
|
| class SK_API SkLightingShader {
|
| public:
|
| - /** Abstract class that generates or reads in normals for use by SkLightingShader. Currently
|
| - implements the GPU side only. Not to be used as part of the API yet. Used internally by
|
| - SkLightingShader.
|
| - */
|
| - class SK_API NormalSource : public SkFlattenable {
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| - public:
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| - virtual ~NormalSource();
|
| -
|
| -#if SK_SUPPORT_GPU
|
| - /** Returns a fragment processor that takes no input and outputs a normal (already rotated)
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| - as its output color. To be used as a child fragment processor.
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| - */
|
| - virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(
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| - GrContext* context,
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| - const SkMatrix& viewM,
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| - const SkMatrix* localMatrix,
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| - SkFilterQuality filterQuality,
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| - SkSourceGammaTreatment gammaTreatment) const = 0;
|
| -#endif
|
| -
|
| - /** Returns a normal source that provides normals sourced from the the normal map argument.
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| - Not to be used as part of the API yet. Used internally by SkLightingShader.
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| -
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| - @param normal the normal map
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| - @param invNormRotation rotation applied to the normal map's normals
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| - @param normLocalM the local matrix for the normal map
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| -
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| - nullptr will be returned if
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| - 'normal' is empty
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| - 'normal' too big (> 65535 on either side)
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| -
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| - The normal map is currently assumed to be an 8888 image where the normal at a texel
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| - is retrieved by:
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| - N.x = R-127;
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| - N.y = G-127;
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| - N.z = B-127;
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| - N.normalize();
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| - The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
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| - (127, 127, 0).
|
| - */
|
| - static sk_sp<NormalSource> MakeMap(const SkBitmap& normal, const SkVector& invNormRotation,
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| - const SkMatrix* normLocalM);
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| -
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| - SK_DEFINE_FLATTENABLE_TYPE(NormalSource)
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| - SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
|
| - };
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| -
|
| -
|
| -
|
| /** Returns a shader that lights the diffuse and normal maps with a set of lights.
|
|
|
| It returns a shader with a reference count of 1.
|
| @@ -74,8 +25,12 @@ public:
|
| @param normal the normal map
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| @param lights the lights applied to the normal map
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| @param invNormRotation rotation applied to the normal map's normals
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| - @param diffLocalMatrix the local matrix for the diffuse texture
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| - @param normLocalMatrix the local matrix for the normal map
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| + @param diffLocalMatrix the local matrix for the diffuse map (transform from
|
| + texture coordinates to shape source coordinates). nullptr is
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| + interpreted as an identity matrix.
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| + @param normLocalMatrix the local matrix for the normal map (transform from
|
| + texture coordinates to shape source coordinates). nullptr is
|
| + interpreted as an identity matrix.
|
|
|
| nullptr will be returned if:
|
| either 'diffuse' or 'normal' are empty
|
|
|