DescriptionUse rounding to 8888 in lighting filters, raster path.
when converting float -> 8-bit BGRA in lighting filters, use rounding
rather than floor(). This makes the GPU and raster paths match more
closely (as tested by Blink test
feDiffuseLighting-linearrgb-lighting-color.svg).
Will affect the LSB of lighting, imagefiltersscaled GMs.
R=junov@chromium.org
BUG=skia:
Committed: https://code.google.com/p/skia/source/detail?r=13863
Patch Set 1 #Patch Set 2 : Fix expectations #
Messages
Total messages: 3 (0 generated)
|