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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2016 Google Inc. | 3 * Copyright 2016 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include <GLES/gl.h> | 9 #include <GLES/gl.h> |
10 | 10 |
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36 // any config code here (particularly for msaa)? | 36 // any config code here (particularly for msaa)? |
37 | 37 |
38 this->initializeContext(platformData, params); | 38 this->initializeContext(platformData, params); |
39 } | 39 } |
40 | 40 |
41 GLWindowContext_android::~GLWindowContext_android() { | 41 GLWindowContext_android::~GLWindowContext_android() { |
42 this->destroyContext(); | 42 this->destroyContext(); |
43 } | 43 } |
44 | 44 |
45 void GLWindowContext_android::onInitializeContext(void* platformData, const Disp
layParams& params) { | 45 void GLWindowContext_android::onInitializeContext(void* platformData, const Disp
layParams& params) { |
46 ContextPlatformData_android* androidPlatformData = | 46 if (platformData != nullptr) { |
47 reinterpret_cast<ContextPlatformData_android*>(platformData); | 47 ContextPlatformData_android* androidPlatformData = |
| 48 reinterpret_cast<ContextPlatformData_android*>(platformData); |
| 49 fNativeWindow = androidPlatformData->fNativeWindow; |
| 50 } else { |
| 51 SkASSERT(fNativeWindow); |
| 52 } |
48 | 53 |
49 fWidth = ANativeWindow_getWidth(androidPlatformData->fNativeWindow); | 54 |
50 fHeight = ANativeWindow_getHeight(androidPlatformData->fNativeWindow); | 55 fWidth = ANativeWindow_getWidth(fNativeWindow); |
| 56 fHeight = ANativeWindow_getHeight(fNativeWindow); |
51 | 57 |
52 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 58 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
53 | 59 |
54 EGLint majorVersion; | 60 EGLint majorVersion; |
55 EGLint minorVersion; | 61 EGLint minorVersion; |
56 eglInitialize(fDisplay, &majorVersion, &minorVersion); | 62 eglInitialize(fDisplay, &majorVersion, &minorVersion); |
57 | 63 |
58 SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API)); | 64 SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API)); |
59 | 65 |
60 EGLint numConfigs = 0; | 66 EGLint numConfigs = 0; |
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74 | 80 |
75 static const EGLint kEGLContextAttribsForOpenGLES[] = { | 81 static const EGLint kEGLContextAttribsForOpenGLES[] = { |
76 EGL_CONTEXT_CLIENT_VERSION, 2, | 82 EGL_CONTEXT_CLIENT_VERSION, 2, |
77 EGL_NONE | 83 EGL_NONE |
78 }; | 84 }; |
79 fEGLContext = eglCreateContext( | 85 fEGLContext = eglCreateContext( |
80 fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES); | 86 fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES); |
81 SkASSERT(EGL_NO_CONTEXT != fEGLContext); | 87 SkASSERT(EGL_NO_CONTEXT != fEGLContext); |
82 | 88 |
83 fSurface = eglCreateWindowSurface( | 89 fSurface = eglCreateWindowSurface( |
84 fDisplay, surfaceConfig, androidPlatformData->fNativeWindow, nullptr
); | 90 fDisplay, surfaceConfig, fNativeWindow, nullptr); |
85 SkASSERT(EGL_NO_SURFACE != fSurface); | 91 SkASSERT(EGL_NO_SURFACE != fSurface); |
86 | 92 |
87 SkAssertResult(eglMakeCurrent(fDisplay, fSurface, fSurface, fEGLContext)); | 93 SkAssertResult(eglMakeCurrent(fDisplay, fSurface, fSurface, fEGLContext)); |
88 // GLWindowContext::initializeContext will call GrGLCreateNativeInterface so
we | 94 // GLWindowContext::initializeContext will call GrGLCreateNativeInterface so
we |
89 // won't call it here. | 95 // won't call it here. |
90 | 96 |
91 glClearStencil(0); | 97 glClearStencil(0); |
92 glClearColor(0, 0, 0, 0); | 98 glClearColor(0, 0, 0, 0); |
93 glStencilMask(0xffffffff); | 99 glStencilMask(0xffffffff); |
94 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 100 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
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113 fSurface = EGL_NO_SURFACE; | 119 fSurface = EGL_NO_SURFACE; |
114 } | 120 } |
115 | 121 |
116 void GLWindowContext_android::onSwapBuffers() { | 122 void GLWindowContext_android::onSwapBuffers() { |
117 if (fDisplay && fEGLContext && fSurface) { | 123 if (fDisplay && fEGLContext && fSurface) { |
118 eglSwapBuffers(fDisplay, fSurface); | 124 eglSwapBuffers(fDisplay, fSurface); |
119 } | 125 } |
120 } | 126 } |
121 | 127 |
122 } | 128 } |
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