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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2016 Google Inc. | 3 * Copyright 2016 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include <GLES/gl.h> | 9 #include <GLES/gl.h> |
10 | 10 |
11 #include "GLWindowContext_android.h" | 11 #include "GLWindowContext_android.h" |
12 | 12 |
13 #include <android/native_window_jni.h> | |
djsollen
2016/06/09 18:34:21
add this back since you can remove it from the hea
| |
14 | |
15 namespace sk_app { | 13 namespace sk_app { |
16 | 14 |
17 // Most of the following 3 functions (GLWindowContext::Create, constructor, desc tructor) | 15 // Most of the following 3 functions (GLWindowContext::Create, constructor, desc tructor) |
18 // are copied from Unix/Win platform with unix/win changed to android | 16 // are copied from Unix/Win platform with unix/win changed to android |
19 | 17 |
20 // platform-dependent create | 18 // platform-dependent create |
21 GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams & params) { | 19 GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams & params) { |
22 GLWindowContext_android* ctx = new GLWindowContext_android(platformData, par ams); | 20 GLWindowContext_android* ctx = new GLWindowContext_android(platformData, par ams); |
23 if (!ctx->isValid()) { | 21 if (!ctx->isValid()) { |
24 delete ctx; | 22 delete ctx; |
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36 // any config code here (particularly for msaa)? | 34 // any config code here (particularly for msaa)? |
37 | 35 |
38 this->initializeContext(platformData, params); | 36 this->initializeContext(platformData, params); |
39 } | 37 } |
40 | 38 |
41 GLWindowContext_android::~GLWindowContext_android() { | 39 GLWindowContext_android::~GLWindowContext_android() { |
42 this->destroyContext(); | 40 this->destroyContext(); |
43 } | 41 } |
44 | 42 |
45 void GLWindowContext_android::onInitializeContext(void* platformData, const Disp layParams& params) { | 43 void GLWindowContext_android::onInitializeContext(void* platformData, const Disp layParams& params) { |
46 ContextPlatformData_android* androidPlatformData = | 44 if (platformData != nullptr) { |
47 reinterpret_cast<ContextPlatformData_android*>(platformData); | 45 ContextPlatformData_android* androidPlatformData = |
46 reinterpret_cast<ContextPlatformData_android*>(platformData); | |
47 fNativeWindow = androidPlatformData->fNativeWindow; | |
48 } else { | |
49 SkASSERT(fNativeWindow); | |
50 } | |
48 | 51 |
49 fWidth = ANativeWindow_getWidth(androidPlatformData->fNativeWindow); | 52 |
50 fHeight = ANativeWindow_getHeight(androidPlatformData->fNativeWindow); | 53 fWidth = ANativeWindow_getWidth(fNativeWindow); |
54 fHeight = ANativeWindow_getHeight(fNativeWindow); | |
51 | 55 |
52 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 56 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
53 | 57 |
54 EGLint majorVersion; | 58 EGLint majorVersion; |
55 EGLint minorVersion; | 59 EGLint minorVersion; |
56 eglInitialize(fDisplay, &majorVersion, &minorVersion); | 60 eglInitialize(fDisplay, &majorVersion, &minorVersion); |
57 | 61 |
58 SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API)); | 62 SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API)); |
59 | 63 |
60 EGLint numConfigs = 0; | 64 EGLint numConfigs = 0; |
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74 | 78 |
75 static const EGLint kEGLContextAttribsForOpenGLES[] = { | 79 static const EGLint kEGLContextAttribsForOpenGLES[] = { |
76 EGL_CONTEXT_CLIENT_VERSION, 2, | 80 EGL_CONTEXT_CLIENT_VERSION, 2, |
77 EGL_NONE | 81 EGL_NONE |
78 }; | 82 }; |
79 fEGLContext = eglCreateContext( | 83 fEGLContext = eglCreateContext( |
80 fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES); | 84 fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES); |
81 SkASSERT(EGL_NO_CONTEXT != fEGLContext); | 85 SkASSERT(EGL_NO_CONTEXT != fEGLContext); |
82 | 86 |
83 fSurface = eglCreateWindowSurface( | 87 fSurface = eglCreateWindowSurface( |
84 fDisplay, surfaceConfig, androidPlatformData->fNativeWindow, nullptr ); | 88 fDisplay, surfaceConfig, fNativeWindow, nullptr); |
85 SkASSERT(EGL_NO_SURFACE != fSurface); | 89 SkASSERT(EGL_NO_SURFACE != fSurface); |
86 | 90 |
87 SkAssertResult(eglMakeCurrent(fDisplay, fSurface, fSurface, fEGLContext)); | 91 SkAssertResult(eglMakeCurrent(fDisplay, fSurface, fSurface, fEGLContext)); |
88 // GLWindowContext::initializeContext will call GrGLCreateNativeInterface so we | 92 // GLWindowContext::initializeContext will call GrGLCreateNativeInterface so we |
89 // won't call it here. | 93 // won't call it here. |
90 | 94 |
91 glClearStencil(0); | 95 glClearStencil(0); |
92 glClearColor(0, 0, 0, 0); | 96 glClearColor(0, 0, 0, 0); |
93 glStencilMask(0xffffffff); | 97 glStencilMask(0xffffffff); |
94 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 98 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
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113 fSurface = EGL_NO_SURFACE; | 117 fSurface = EGL_NO_SURFACE; |
114 } | 118 } |
115 | 119 |
116 void GLWindowContext_android::onSwapBuffers() { | 120 void GLWindowContext_android::onSwapBuffers() { |
117 if (fDisplay && fEGLContext && fSurface) { | 121 if (fDisplay && fEGLContext && fSurface) { |
118 eglSwapBuffers(fDisplay, fSurface); | 122 eglSwapBuffers(fDisplay, fSurface); |
119 } | 123 } |
120 } | 124 } |
121 | 125 |
122 } | 126 } |
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