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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLTestInterface_DEFINED | 8 #ifndef GrGLTestInterface_DEFINED |
9 #define GrGLTestInterface_DEFINED | 9 #define GrGLTestInterface_DEFINED |
10 | 10 |
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53 virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {} | 53 virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {} |
54 virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuff
ers) {} | 54 virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuff
ers) {} |
55 virtual GrGLvoid deleteShader(GrGLuint shader) {} | 55 virtual GrGLvoid deleteShader(GrGLuint shader) {} |
56 virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {} | 56 virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {} |
57 virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {} | 57 virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {} |
58 virtual GrGLvoid depthMask(GrGLboolean flag) {} | 58 virtual GrGLvoid depthMask(GrGLboolean flag) {} |
59 virtual GrGLvoid disable(GrGLenum cap) {} | 59 virtual GrGLvoid disable(GrGLenum cap) {} |
60 virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {} | 60 virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {} |
61 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {
} | 61 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {
} |
62 virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei
count, GrGLsizei primcount) {} | 62 virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei
count, GrGLsizei primcount) {} |
63 virtual GrGLvoid drawArraysIndirect(GrGLenum mode, GrGLvoid* indirect) {} | 63 virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect)
{} |
64 virtual GrGLvoid drawBuffer(GrGLenum mode) {} | 64 virtual GrGLvoid drawBuffer(GrGLenum mode) {} |
65 virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {} | 65 virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {} |
66 virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type,
const GrGLvoid* indices) {} | 66 virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type,
const GrGLvoid* indices) {} |
67 virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLe
num type, const GrGLvoid *indices, GrGLsizei primcount) {} | 67 virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLe
num type, const GrGLvoid *indices, GrGLsizei primcount) {} |
68 virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, GrGLvoid
* indirect) {} | 68 virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const Gr
GLvoid* indirect) {} |
69 virtual GrGLvoid enable(GrGLenum cap) {} | 69 virtual GrGLvoid enable(GrGLenum cap) {} |
70 virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {} | 70 virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {} |
71 virtual GrGLvoid endQuery(GrGLenum target) {} | 71 virtual GrGLvoid endQuery(GrGLenum target) {} |
72 virtual GrGLvoid finish() {} | 72 virtual GrGLvoid finish() {} |
73 virtual GrGLvoid flush() {} | 73 virtual GrGLvoid flush() {} |
74 virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset,
GrGLsizeiptr length) {} | 74 virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset,
GrGLsizeiptr length) {} |
75 virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachmen
t, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} | 75 virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachmen
t, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} |
76 virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment,
GrGLenum textarget, GrGLuint texture, GrGLint level) {} | 76 virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment,
GrGLenum textarget, GrGLuint texture, GrGLint level) {} |
77 virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum a
ttachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei sample
s) {} | 77 virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum a
ttachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei sample
s) {} |
78 virtual GrGLvoid frontFace(GrGLenum mode) {} | 78 virtual GrGLvoid frontFace(GrGLenum mode) {} |
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328 // This must be called by leaf class | 328 // This must be called by leaf class |
329 void init(GrGLStandard standard) { | 329 void init(GrGLStandard standard) { |
330 fStandard = standard; | 330 fStandard = standard; |
331 fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi
, | 331 fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi
, |
332 fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY); | 332 fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY); |
333 } | 333 } |
334 GrGLTestInterface(); | 334 GrGLTestInterface(); |
335 }; | 335 }; |
336 | 336 |
337 #endif | 337 #endif |
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