Index: third_party/WebKit/Source/modules/ModulesInitializer.cpp |
diff --git a/third_party/WebKit/Source/modules/ModulesInitializer.cpp b/third_party/WebKit/Source/modules/ModulesInitializer.cpp |
index b04f7fcade45799f8d17dbf021d3b19052c0ca09..f83ea2ba98913586366474bc7dcb49773745a186 100644 |
--- a/third_party/WebKit/Source/modules/ModulesInitializer.cpp |
+++ b/third_party/WebKit/Source/modules/ModulesInitializer.cpp |
@@ -24,6 +24,7 @@ |
#include "modules/webdatabase/DatabaseManager.h" |
#include "modules/webgl/WebGL2RenderingContext.h" |
#include "modules/webgl/WebGLRenderingContext.h" |
+#include "wtf/PtrUtil.h" |
namespace blink { |
@@ -49,14 +50,14 @@ void ModulesInitializer::initialize() |
CoreInitializer::initialize(); |
// Canvas context types must be registered with the HTMLCanvasElement. |
- HTMLCanvasElement::registerRenderingContextFactory(adoptPtr(new CanvasRenderingContext2D::Factory())); |
- HTMLCanvasElement::registerRenderingContextFactory(adoptPtr(new WebGLRenderingContext::Factory())); |
- HTMLCanvasElement::registerRenderingContextFactory(adoptPtr(new WebGL2RenderingContext::Factory())); |
- HTMLCanvasElement::registerRenderingContextFactory(adoptPtr(new ImageBitmapRenderingContext::Factory())); |
+ HTMLCanvasElement::registerRenderingContextFactory(wrapUnique(new CanvasRenderingContext2D::Factory())); |
+ HTMLCanvasElement::registerRenderingContextFactory(wrapUnique(new WebGLRenderingContext::Factory())); |
+ HTMLCanvasElement::registerRenderingContextFactory(wrapUnique(new WebGL2RenderingContext::Factory())); |
+ HTMLCanvasElement::registerRenderingContextFactory(wrapUnique(new ImageBitmapRenderingContext::Factory())); |
// OffscreenCanvas context types must be registered with the OffscreenCanvas. |
- OffscreenCanvas::registerRenderingContextFactory(adoptPtr(new OffscreenCanvasRenderingContext2D::Factory())); |
- OffscreenCanvas::registerRenderingContextFactory(adoptPtr(new WebGLRenderingContext::Factory())); |
+ OffscreenCanvas::registerRenderingContextFactory(wrapUnique(new OffscreenCanvasRenderingContext2D::Factory())); |
+ OffscreenCanvas::registerRenderingContextFactory(wrapUnique(new WebGLRenderingContext::Factory())); |
ASSERT(isInitialized()); |
} |