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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 */ | 23 */ |
| 24 | 24 |
| 25 #ifndef AudioBasicProcessorHandler_h | 25 #ifndef AudioBasicProcessorHandler_h |
| 26 #define AudioBasicProcessorHandler_h | 26 #define AudioBasicProcessorHandler_h |
| 27 | 27 |
| 28 #include "modules/ModulesExport.h" | 28 #include "modules/ModulesExport.h" |
| 29 #include "modules/webaudio/AudioNode.h" | 29 #include "modules/webaudio/AudioNode.h" |
| 30 #include "wtf/Forward.h" | 30 #include "wtf/Forward.h" |
| 31 #include <memory> |
| 31 | 32 |
| 32 namespace blink { | 33 namespace blink { |
| 33 | 34 |
| 34 class AudioNodeInput; | 35 class AudioNodeInput; |
| 35 class AudioProcessor; | 36 class AudioProcessor; |
| 36 | 37 |
| 37 // AudioBasicProcessorHandler is an AudioHandler with one input and one output | 38 // AudioBasicProcessorHandler is an AudioHandler with one input and one output |
| 38 // where the input and output have the same number of channels. | 39 // where the input and output have the same number of channels. |
| 39 class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { | 40 class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { |
| 40 public: | 41 public: |
| 41 static PassRefPtr<AudioBasicProcessorHandler> create(NodeType, AudioNode&, f
loat sampleRate, PassOwnPtr<AudioProcessor>); | 42 static PassRefPtr<AudioBasicProcessorHandler> create(NodeType, AudioNode&, f
loat sampleRate, std::unique_ptr<AudioProcessor>); |
| 42 ~AudioBasicProcessorHandler() override; | 43 ~AudioBasicProcessorHandler() override; |
| 43 | 44 |
| 44 // AudioHandler | 45 // AudioHandler |
| 45 void process(size_t framesToProcess) final; | 46 void process(size_t framesToProcess) final; |
| 46 void pullInputs(size_t framesToProcess) final; | 47 void pullInputs(size_t framesToProcess) final; |
| 47 void initialize() final; | 48 void initialize() final; |
| 48 void uninitialize() final; | 49 void uninitialize() final; |
| 49 | 50 |
| 50 // Called in the main thread when the number of channels for the input may h
ave changed. | 51 // Called in the main thread when the number of channels for the input may h
ave changed. |
| 51 void checkNumberOfChannelsForInput(AudioNodeInput*) final; | 52 void checkNumberOfChannelsForInput(AudioNodeInput*) final; |
| 52 | 53 |
| 53 // Returns the number of channels for both the input and the output. | 54 // Returns the number of channels for both the input and the output. |
| 54 unsigned numberOfChannels(); | 55 unsigned numberOfChannels(); |
| 55 AudioProcessor* processor() { return m_processor.get(); } | 56 AudioProcessor* processor() { return m_processor.get(); } |
| 56 | 57 |
| 57 private: | 58 private: |
| 58 AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, PassOwnPt
r<AudioProcessor>); | 59 AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, std::uniq
ue_ptr<AudioProcessor>); |
| 59 double tailTime() const final; | 60 double tailTime() const final; |
| 60 double latencyTime() const final; | 61 double latencyTime() const final; |
| 61 | 62 |
| 62 OwnPtr<AudioProcessor> m_processor; | 63 std::unique_ptr<AudioProcessor> m_processor; |
| 63 }; | 64 }; |
| 64 | 65 |
| 65 } // namespace blink | 66 } // namespace blink |
| 66 | 67 |
| 67 #endif // AudioBasicProcessorHandler_h | 68 #endif // AudioBasicProcessorHandler_h |
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