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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/csspaint/CSSPaintDefinition.h" | 5 #include "modules/csspaint/CSSPaintDefinition.h" |
| 6 | 6 |
| 7 #include "bindings/core/v8/ScriptState.h" | 7 #include "bindings/core/v8/ScriptState.h" |
| 8 #include "bindings/core/v8/V8Binding.h" | 8 #include "bindings/core/v8/V8Binding.h" |
| 9 #include "bindings/core/v8/V8BindingMacros.h" | 9 #include "bindings/core/v8/V8BindingMacros.h" |
| 10 #include "bindings/core/v8/V8ObjectConstructor.h" | 10 #include "bindings/core/v8/V8ObjectConstructor.h" |
| 11 #include "core/dom/ExecutionContext.h" | 11 #include "core/dom/ExecutionContext.h" |
| 12 #include "modules/csspaint/Geometry.h" | 12 #include "modules/csspaint/Geometry.h" |
| 13 #include "modules/csspaint/PaintRenderingContext2D.h" | 13 #include "modules/csspaint/PaintRenderingContext2D.h" |
| 14 #include "platform/graphics/ImageBuffer.h" | 14 #include "platform/graphics/ImageBuffer.h" |
| 15 #include "platform/graphics/PaintGeneratedImage.h" | 15 #include "platform/graphics/PaintGeneratedImage.h" |
| 16 #include "platform/graphics/RecordingImageBufferSurface.h" | 16 #include "platform/graphics/RecordingImageBufferSurface.h" |
| 17 #include "wtf/PtrUtil.h" |
| 17 | 18 |
| 18 namespace blink { | 19 namespace blink { |
| 19 | 20 |
| 20 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI
D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper
ties) | 21 CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Loc
al<v8::Function> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyI
D>& nativeInvalidationProperties, Vector<AtomicString>& customInvalidationProper
ties) |
| 21 { | 22 { |
| 22 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid
ationProperties, customInvalidationProperties); | 23 return new CSSPaintDefinition(scriptState, constructor, paint, nativeInvalid
ationProperties, customInvalidationProperties); |
| 23 } | 24 } |
| 24 | 25 |
| 25 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati
veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) | 26 CSSPaintDefinition::CSSPaintDefinition(ScriptState* scriptState, v8::Local<v8::F
unction> constructor, v8::Local<v8::Function> paint, Vector<CSSPropertyID>& nati
veInvalidationProperties, Vector<AtomicString>& customInvalidationProperties) |
| 26 : m_scriptState(scriptState) | 27 : m_scriptState(scriptState) |
| (...skipping 16 matching lines...) Expand all Loading... |
| 43 | 44 |
| 44 v8::Isolate* isolate = m_scriptState->isolate(); | 45 v8::Isolate* isolate = m_scriptState->isolate(); |
| 45 v8::Local<v8::Object> instance = m_instance.newLocal(isolate); | 46 v8::Local<v8::Object> instance = m_instance.newLocal(isolate); |
| 46 | 47 |
| 47 // We may have failed to create an instance class, in which case produce an | 48 // We may have failed to create an instance class, in which case produce an |
| 48 // invalid image. | 49 // invalid image. |
| 49 if (isUndefinedOrNull(instance)) | 50 if (isUndefinedOrNull(instance)) |
| 50 return nullptr; | 51 return nullptr; |
| 51 | 52 |
| 52 PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create( | 53 PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create( |
| 53 ImageBuffer::create(adoptPtr(new RecordingImageBufferSurface(size)))); | 54 ImageBuffer::create(wrapUnique(new RecordingImageBufferSurface(size)))); |
| 54 Geometry* geometry = Geometry::create(size); | 55 Geometry* geometry = Geometry::create(size); |
| 55 | 56 |
| 56 v8::Local<v8::Value> argv[] = { | 57 v8::Local<v8::Value> argv[] = { |
| 57 toV8(renderingContext, m_scriptState->context()->Global(), isolate), | 58 toV8(renderingContext, m_scriptState->context()->Global(), isolate), |
| 58 toV8(geometry, m_scriptState->context()->Global(), isolate) | 59 toV8(geometry, m_scriptState->context()->Global(), isolate) |
| 59 }; | 60 }; |
| 60 | 61 |
| 61 v8::Local<v8::Function> paint = m_paint.newLocal(isolate); | 62 v8::Local<v8::Function> paint = m_paint.newLocal(isolate); |
| 62 | 63 |
| 63 v8::TryCatch block(isolate); | 64 v8::TryCatch block(isolate); |
| (...skipping 23 matching lines...) Expand all Loading... |
| 87 | 88 |
| 88 v8::Local<v8::Object> paintInstance; | 89 v8::Local<v8::Object> paintInstance; |
| 89 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { | 90 if (V8ObjectConstructor::newInstance(isolate, constructor).ToLocal(&paintIns
tance)) { |
| 90 m_instance.set(isolate, paintInstance); | 91 m_instance.set(isolate, paintInstance); |
| 91 } | 92 } |
| 92 | 93 |
| 93 m_didCallConstructor = true; | 94 m_didCallConstructor = true; |
| 94 } | 95 } |
| 95 | 96 |
| 96 } // namespace blink | 97 } // namespace blink |
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