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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h | 
| 6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h | 
| 7 | 7 | 
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" | 
| 9 #include "core/dom/DOMTypedArray.h" | 9 #include "core/dom/DOMTypedArray.h" | 
| 10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" | 
| 11 #include "platform/transforms/TransformationMatrix.h" | 11 #include "platform/transforms/TransformationMatrix.h" | 
|  | 12 #include <memory> | 
| 12 | 13 | 
| 13 namespace blink { | 14 namespace blink { | 
| 14 | 15 | 
| 15 class DOMMatrix; | 16 class DOMMatrix; | 
| 16 | 17 | 
| 17 class DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrixReadOnly>, p
    ublic ScriptWrappable { | 18 class DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrixReadOnly>, p
    ublic ScriptWrappable { | 
| 18     DEFINE_WRAPPERTYPEINFO(); | 19     DEFINE_WRAPPERTYPEINFO(); | 
| 19 public: | 20 public: | 
| 20     virtual ~DOMMatrixReadOnly(); | 21     virtual ~DOMMatrixReadOnly(); | 
| 21 | 22 | 
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| 55 | 56 | 
| 56     DOMFloat32Array* toFloat32Array() const; | 57     DOMFloat32Array* toFloat32Array() const; | 
| 57     DOMFloat64Array* toFloat64Array() const; | 58     DOMFloat64Array* toFloat64Array() const; | 
| 58 | 59 | 
| 59     const TransformationMatrix& matrix() const { return *m_matrix; } | 60     const TransformationMatrix& matrix() const { return *m_matrix; } | 
| 60 | 61 | 
| 61     DEFINE_INLINE_TRACE() { } | 62     DEFINE_INLINE_TRACE() { } | 
| 62 | 63 | 
| 63 protected: | 64 protected: | 
| 64     // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc | 65     // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc | 
| 65     // supports 16-byte alignment but Oilpan doesn't. So we use an OwnPtr | 66     // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
    tr | 
| 66     // to allocate TransformationMatrix on PartitionAlloc. | 67     // to allocate TransformationMatrix on PartitionAlloc. | 
| 67     // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 68     // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 
| 68     OwnPtr<TransformationMatrix> m_matrix; | 69     std::unique_ptr<TransformationMatrix> m_matrix; | 
| 69     bool m_is2D; | 70     bool m_is2D; | 
| 70 }; | 71 }; | 
| 71 | 72 | 
| 72 } // namespace blink | 73 } // namespace blink | 
| 73 | 74 | 
| 74 #endif | 75 #endif | 
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