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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 #define LayoutGeometryMap_h | 27 #define LayoutGeometryMap_h |
| 28 | 28 |
| 29 #include "core/CoreExport.h" | 29 #include "core/CoreExport.h" |
| 30 #include "core/layout/LayoutGeometryMapStep.h" | 30 #include "core/layout/LayoutGeometryMapStep.h" |
| 31 #include "core/layout/LayoutObject.h" | 31 #include "core/layout/LayoutObject.h" |
| 32 #include "platform/geometry/FloatPoint.h" | 32 #include "platform/geometry/FloatPoint.h" |
| 33 #include "platform/geometry/FloatQuad.h" | 33 #include "platform/geometry/FloatQuad.h" |
| 34 #include "platform/geometry/IntSize.h" | 34 #include "platform/geometry/IntSize.h" |
| 35 #include "platform/geometry/LayoutSize.h" | 35 #include "platform/geometry/LayoutSize.h" |
| 36 #include "wtf/Allocator.h" | 36 #include "wtf/Allocator.h" |
| 37 #include "wtf/OwnPtr.h" | |
| 38 | 37 |
| 39 namespace blink { | 38 namespace blink { |
| 40 | 39 |
| 41 class PaintLayer; | 40 class PaintLayer; |
| 42 class LayoutBoxModelObject; | 41 class LayoutBoxModelObject; |
| 43 class TransformationMatrix; | 42 class TransformationMatrix; |
| 44 class TransformState; | 43 class TransformState; |
| 45 | 44 |
| 46 // Can be used while walking the layout tree to cache data about offsets and tra
nsforms. | 45 // Can be used while walking the layout tree to cache data about offsets and tra
nsforms. |
| 47 class CORE_EXPORT LayoutGeometryMap { | 46 class CORE_EXPORT LayoutGeometryMap { |
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| 101 int m_transformedStepsCount; | 100 int m_transformedStepsCount; |
| 102 int m_fixedStepsCount; | 101 int m_fixedStepsCount; |
| 103 LayoutGeometryMapSteps m_mapping; | 102 LayoutGeometryMapSteps m_mapping; |
| 104 LayoutSize m_accumulatedOffset; | 103 LayoutSize m_accumulatedOffset; |
| 105 MapCoordinatesFlags m_mapCoordinatesFlags; | 104 MapCoordinatesFlags m_mapCoordinatesFlags; |
| 106 }; | 105 }; |
| 107 | 106 |
| 108 } // namespace blink | 107 } // namespace blink |
| 109 | 108 |
| 110 #endif // LayoutGeometryMap_h | 109 #endif // LayoutGeometryMap_h |
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