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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 31 #include "bindings/core/v8/V8V0CustomElementLifecycleCallbacks.h" | 31 #include "bindings/core/v8/V8V0CustomElementLifecycleCallbacks.h" |
| 32 | 32 |
| 33 #include "bindings/core/v8/DOMDataStore.h" | 33 #include "bindings/core/v8/DOMDataStore.h" |
| 34 #include "bindings/core/v8/ScriptController.h" | 34 #include "bindings/core/v8/ScriptController.h" |
| 35 #include "bindings/core/v8/V0CustomElementBinding.h" | 35 #include "bindings/core/v8/V0CustomElementBinding.h" |
| 36 #include "bindings/core/v8/V8Binding.h" | 36 #include "bindings/core/v8/V8Binding.h" |
| 37 #include "bindings/core/v8/V8Element.h" | 37 #include "bindings/core/v8/V8Element.h" |
| 38 #include "bindings/core/v8/V8HiddenValue.h" | 38 #include "bindings/core/v8/V8HiddenValue.h" |
| 39 #include "bindings/core/v8/V8PerContextData.h" | 39 #include "bindings/core/v8/V8PerContextData.h" |
| 40 #include "core/dom/ExecutionContext.h" | 40 #include "core/dom/ExecutionContext.h" |
| 41 #include "wtf/PassOwnPtr.h" | 41 #include <memory> |
| 42 | 42 |
| 43 namespace blink { | 43 namespace blink { |
| 44 | 44 |
| 45 #define CALLBACK_LIST(V) \ | 45 #define CALLBACK_LIST(V) \ |
| 46 V(created, CreatedCallback) \ | 46 V(created, CreatedCallback) \ |
| 47 V(attached, AttachedCallback) \ | 47 V(attached, AttachedCallback) \ |
| 48 V(detached, DetachedCallback) \ | 48 V(detached, DetachedCallback) \ |
| 49 V(attributeChanged, AttributeChangedCallback) | 49 V(attributeChanged, AttributeChangedCallback) |
| 50 | 50 |
| 51 V8V0CustomElementLifecycleCallbacks* V8V0CustomElementLifecycleCallbacks::create
(ScriptState* scriptState, v8::Local<v8::Object> prototype, v8::MaybeLocal<v8::F
unction> created, v8::MaybeLocal<v8::Function> attached, v8::MaybeLocal<v8::Func
tion> detached, v8::MaybeLocal<v8::Function> attributeChanged) | 51 V8V0CustomElementLifecycleCallbacks* V8V0CustomElementLifecycleCallbacks::create
(ScriptState* scriptState, v8::Local<v8::Object> prototype, v8::MaybeLocal<v8::F
unction> created, v8::MaybeLocal<v8::Function> attached, v8::MaybeLocal<v8::Func
tion> detached, v8::MaybeLocal<v8::Function> attributeChanged) |
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| 116 if (context.IsEmpty()) | 116 if (context.IsEmpty()) |
| 117 return 0; | 117 return 0; |
| 118 | 118 |
| 119 return V8PerContextData::from(context); | 119 return V8PerContextData::from(context); |
| 120 } | 120 } |
| 121 | 121 |
| 122 V8V0CustomElementLifecycleCallbacks::~V8V0CustomElementLifecycleCallbacks() | 122 V8V0CustomElementLifecycleCallbacks::~V8V0CustomElementLifecycleCallbacks() |
| 123 { | 123 { |
| 124 } | 124 } |
| 125 | 125 |
| 126 bool V8V0CustomElementLifecycleCallbacks::setBinding(PassOwnPtr<V0CustomElementB
inding> binding) | 126 bool V8V0CustomElementLifecycleCallbacks::setBinding(std::unique_ptr<V0CustomEle
mentBinding> binding) |
| 127 { | 127 { |
| 128 V8PerContextData* perContextData = creationContextData(); | 128 V8PerContextData* perContextData = creationContextData(); |
| 129 if (!perContextData) | 129 if (!perContextData) |
| 130 return false; | 130 return false; |
| 131 | 131 |
| 132 // The context is responsible for keeping the prototype | 132 // The context is responsible for keeping the prototype |
| 133 // alive. This in turn keeps callbacks alive through hidden | 133 // alive. This in turn keeps callbacks alive through hidden |
| 134 // references; see CALLBACK_LIST(SET_HIDDEN_VALUE). | 134 // references; see CALLBACK_LIST(SET_HIDDEN_VALUE). |
| 135 perContextData->addCustomElementBinding(std::move(binding)); | 135 perContextData->addCustomElementBinding(std::move(binding)); |
| 136 return true; | 136 return true; |
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| 241 ScriptController::callFunction(getExecutionContext(), callback, receiver, 0,
0, isolate); | 241 ScriptController::callFunction(getExecutionContext(), callback, receiver, 0,
0, isolate); |
| 242 } | 242 } |
| 243 | 243 |
| 244 DEFINE_TRACE(V8V0CustomElementLifecycleCallbacks) | 244 DEFINE_TRACE(V8V0CustomElementLifecycleCallbacks) |
| 245 { | 245 { |
| 246 V0CustomElementLifecycleCallbacks::trace(visitor); | 246 V0CustomElementLifecycleCallbacks::trace(visitor); |
| 247 ContextLifecycleObserver::trace(visitor); | 247 ContextLifecycleObserver::trace(visitor); |
| 248 } | 248 } |
| 249 | 249 |
| 250 } // namespace blink | 250 } // namespace blink |
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